Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Armored Core VI: Fires of Rubicon

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Finally killed the Sea Spider, only for the fucking game to crash during cutscene after fight and now I'll have play through the mission again. Well played From.
The same has happened to me! It also crashed after the fires of raven boss, but the game at least had the courtesy to save that time!

Also, the new patch has dropped and predictably uplifted some of the weaker ballistics:
https://www.bandainamcoent.com/news/armored-core-vi-fires-of-rubicon-patch-notes-v-1-02

Major Items Included in the Latest Update​

Balance Adjustments​

  • Weapon Unit balance adjustments:
    • MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time.
    • LR-036 CURTIS: Increased attack power, decreased reload time.
    • RF-024 TURNER: Increased attack power/projectile speed, decreased reload time.
    • RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time.
    • MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time.
    • MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time.
    • DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time.
    • MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time.
  • Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.

Bug Fixes​

  • Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”.
  • Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player.
  • Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”.
  • Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”.
  • Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage.
  • Improved camera controls when spectating online arena battles.
  • Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
  • Other bug fixes.
  • [Xbox One / Xbox Series X|S / Steam] Fixed a bug that caused the game to enter offline mode and unable to save progress after the device recovers from sleep mode.
  • [Steam] Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen.
  • [Steam] Fixed a bug causing certain bosses to be rendered incorrectly.
 
Joined
Mar 18, 2009
Messages
7,631
The same has happened to me! It also crashed after the fires of raven boss, but the game at least had the courtesy to save that time!

I redid the fight and it actually crashed again, but this time after the mission cleared screen so it managed to save in time. Something is up with that mission.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
It still mystifying to me so many people are finding this game hard, especially when there's so many broken weapons like the ones i used here:

 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Finally killed the Sea Spider, only for the fucking game to crash during cutscene after fight and now I'll have play through the mission again. Well played From.
The same has happened to me! It also crashed after the fires of raven boss, but the game at least had the courtesy to save that time!

Also, the new patch has dropped and predictably uplifted some of the weaker ballistics:
https://www.bandainamcoent.com/news/armored-core-vi-fires-of-rubicon-patch-notes-v-1-02

Major Items Included in the Latest Update​

Balance Adjustments​

  • Weapon Unit balance adjustments:
    • MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time.
    • LR-036 CURTIS: Increased attack power, decreased reload time.
    • RF-024 TURNER: Increased attack power/projectile speed, decreased reload time.
    • RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time.
    • MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time.
    • MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time.
    • DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time.
    • MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time.
  • Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.

Bug Fixes​

  • Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”.
  • Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player.
  • Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”.
  • Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”.
  • Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage.
  • Improved camera controls when spectating online arena battles.
  • Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
  • Other bug fixes.
  • [Xbox One / Xbox Series X|S / Steam] Fixed a bug that caused the game to enter offline mode and unable to save progress after the device recovers from sleep mode.
  • [Steam] Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen.
  • [Steam] Fixed a bug causing certain bosses to be rendered incorrectly.

Ho shit what did they nerf.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
My choice of OP weapons right now is dual Gatlings with dual Needles.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Pretty sure that was a nerfed Spider you were fighting there, but you did have a good setup for that fight. Songbirds+Pilebunker going to get it done.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Ho for fuck sake. Is this gonna be a trend now, only those who play the game super fast on release get to actually enjoy a good challenge?

I almost had the boss a couple of days ago but i had to stop playing because of work and now i come back and the fucking thing is nerfed. This is actually pissing me off now.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Ho for fuck sake. Is this gonna be a trend now, only those who play the game super fast on release get to actually enjoy a good challenge?

I almost had the boss a couple of days ago but i had to stop playing because of work and now i come back and the fucking thing is nerfed. This is actually pissing me off now.
It seemed to be moving A LOT slower than when I fought it, and wasn't unloading nearly as many shots your way as it seemed to before.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Ho for fuck sake. Is this gonna be a trend now, only those who play the game super fast on release get to actually enjoy a good challenge?

I almost had the boss a couple of days ago but i had to stop playing because of work and now i come back and the fucking thing is nerfed. This is actually pissing me off now.
It seemed to be moving A LOT slower than when I fought it, and wasn't unloading nearly as many shots your way as it seemed to before.

The laser beam was also easier to dodge. I remember doing what i did here, try to fly to get out of it and it stil hit me, where here i was able to hover out of it.

This is actually a downer makes me not want to bother sharing my playthrough anymore.
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186
Buffing kinetic rifles is nice, but the boss nerfs are probably massive decline. I haven't seen the extent of the nerf yet, but Balteus was such a perfect difficulty level for the 'end of the tutorial, use everything you learned' boss. That combined with the presentation, the music kicking in as you charge towards it frantically dodging missiles, put it straight into the top-tier of From bosses for me. Very disappointing, hopefully we get a mod to restore it.

Ho for fuck sake. Is this gonna be a trend now, only those who play the game super fast on release get to actually enjoy a good challenge?

I almost had the boss a couple of days ago but i had to stop playing because of work and now i come back and the fucking thing is nerfed. This is actually pissing me off now.
It seemed to be moving A LOT slower than when I fought it, and wasn't unloading nearly as many shots your way as it seemed to before.

The laser beam was also easier to dodge. I remember doing what i did here, try to fly to get out of it and it stil hit me, where here i was able to hover out of it.

This is actually a downer makes me not want to bother sharing my playthrough anymore.
On the plus side you still have at least 3-4 more bosses harder than both Balteus and Sea Spider to look forward to, assuming you get to them before they're nerfed too.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,594
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Yeah that blows. I would've rather fought the original release versions too. I'd have been able to finish the game by now (based on reported playthrough times) if I hadn't been simulating walking in the Starfield for days.

At least I can say I beat original version Sea Spider. You beta scrubs. :smug:
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Well, i just did the mission with the battleship. I assume this was actually harder since they buffed some of the wapons the ACs use. Same for the arena i assume (not that arena is hard).

Next time i play a FromSoft game i'll make sure i'm not busy so i can finish it quickly before they nerf shit down.

BTW, somebody on the Steam forums linked me to this, seems the AI was just randomly passive with the Spider even before the nerf:



They still buffed the damage you do to him with explosive weapons so he is still easier. Didn't Sekiro have an hardmode for bosses or something? Wonder if we can get something here as well.
 
Last edited:

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
BTW, somebody on the Steam forums linked me to this, seems the AI was just randomly passive with the Spider even before the nerf:
It wasn't passive as much as it had trouble adjusting if you pressed it hard enough, constantly zipping under its legs.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Doesn't Sekiro have an hard mode? This game definitely something like that.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
On the plus side you still have at least 3-4 more bosses harder than both Balteus and Sea Spider to look forward to, assuming you get to them before they're nerfed too.

Is it only a select number of them that got nerfed or it's all of them?
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186
On the plus side you still have at least 3-4 more bosses harder than both Balteus and Sea Spider to look forward to, assuming you get to them before they're nerfed too.

Is it only a select number of them that got nerfed or it's all of them?
Just Balteus, Sea Spider, and one more boss that you haven't seen. There's no indication other bosses will be touched yet.

Fought Balteus pre and post update back to back and it seems like the only thing different is his missile tracking, way easier to dodge now. The actually dangerous attacks like the flamethrower look unchanged so it's sort of an odd update.
 
Last edited:

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665
Surprised that they buffed all of the kinetic rifles. That was what I was using in my NG+ run. I'll have to fuck around with them some more, maybe before or after I finish DS3.

Actually, the shittiest fight so far was probably the one where they have you chain together three AC fights in a row that overlap in NG+. I ran out of ammo and had to punch the last sumbitch to death.

Btw, don't underestimate punching, the DPS on two fisticuffs is pretty strong, lots of impact too.

Btw, Lyric, don't worry, those bosses weren't actually hard unless you refused to use the easy mode weapons. Died many times against Balteus the first time around with my sperg build, as soon as I switched to microwaveguns and the needle guns, he blew up without me having to dodge a single goddamn thing or use a single repair. You just pop his shield with the microwaves and then blow up his face during staggerlock.

I did post those videos of some guy killing Balteus and Ibis in 5 seconds by using Pile Bunker and a blade, right?
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,130
Location
Nedderlent
don't underestimate punching
Didn't even know about the punches, ran out of ammo against the last AC of a level, a sliver left, and muh mech boosts up and gets in the last punch. Great "wait what the fuck YEAH!?!" moment lol.

unless you refused to use the easy mode weapons.
Yeah been fucking around with some shit beyond just guns and there is some pretty exploitable stuff. I'd say that's the game's difficulty slider. They pretty much all feel cool though so that's fine. Pilebunker seems exceptional against AI, against players it gets a little harder (read: near useless) lol.
 
Last edited:

Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,016
Location
Beyond the Grave
From's one size fits all difficulty is always garbage. Games need a separate hardcore mode regardless because there are some features that are unmarketable to the masses. Like removal of checkpoint shit in this game, I want to have consequences, not get fully healed because I fucked up hard enough. And these nerfs could have been localized to the normal mode or whatever.

Anyway, thank god they finally buffed all the kinetic weapons. Half this shit was near useless.
otxjc7e67lnb1.png
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665
From's one size fits all difficulty is always garbage. Games need a separate hardcore mode regardless because there are some features that are unmarketable to the masses. Like removal of checkpoint shit in this game, I want to have consequences, not get fully healed because I fucked up hard enough. And these nerfs could have been localized to the normal mode or whatever.

Anyway, thank god they finally buffed all the kinetic weapons. Half this shit was near useless.
otxjc7e67lnb1.png
Harris was pretty good but I didn't touch most of this garbage. I was running Harris pretty well in NG+, probably why it wasn't touched. Typically the standard rifles are dogshit starter weapons until you get the machine guns which are usually mildly okay, so I'm guessing that's why most of them are crap. The AR buffs in particular are going to help people on the first boss, so it has unexpected effects on the SPprogression. Probably another reason why the pvp balance patch is coming later.

Some dingleberry on Reddit was estimating most of these as 30-35% DPS buffs, but Im too lazy to do the math.

Not sure if they're any good with that, they really did seem to be shit.

The laser rifles are actually pretty good. Accurate, good projectile speed, the first and third ones also have great ammo economy and they usually oneshot trash mobs.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom