DraQ
Arcane
This.It loses a lot of its effect when you have a D2 or D3 loot system. The great thing about quests in D1 was that they gave you powerful rewards that could last you most of the game. Arkaine's Valor could literally last the entire game from Dlvl 5 to Dlvl 20. The Undead Crown was one of the only ways to gain life stealing (and the only way to have it not on a weapon, making you much more versatile). The unique jewelry could easily be the only good ones you find the entire game. You could finish the game and see how it shaped your character in the end, D3 is the exact opposite of that.
All this time and I only learned of various difficulty levels in Diablo today … Then again some combinations of monsters can be pretty challenging for some characters, and since you never knew what you were gonna find … My only regret with Diablo sequels and its clones is that the combat has been copied, the characters development has been improved, the loot has been made lootier, but we lost the quest and monster randomisation. I don't mind losing the level randomisation much, but not knowing what quests — and its associated reward — you'll get is fun, and I always dread the time when I change to a new section and see that I may have hard monsters for my current class.
And this.
In D1 you characters was made by your decisions in response to loot and enemies.
Good stuff was rare, quests were randomized, enemies could rape you in ways you couldn't predict from the start and you couldn't just raid bosses over and over for phat lewt.
Don't remember, might have been Hellfire - it allows explicit selection right from the start.Actually it could, though it was a bug. Start a multiplayer nightmare game, quit, then start/restart a singleplayer game and it will be in nightmare. Starting a character in Nightmare was perfectly feasible in D1 and a good challenge for a good player.
And that's when shit went wrong.That's all well and good, but an uber-weapon last from lvl5-lvl20 wouldn't be very appropriate in an online game
Besides, the obvious way to fixing randomization is to make more of it.