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Java for each
Posted on March 14, 2016 by smirnovegorv
In Java game development, there is one unpleasant stage that few people think about in advance. Namely, how will customers launch this game?
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In principle, developers of any desktop applications in this language should have asked the same question, but it so happened that Java has not become a popular language for such software. As a result, its fate is all sorts of server applications (and it’s not a problem to install all the necessary software on the server in advance) and Android, on which it is available out of the box. But on home computers, many do not have it. If earlier it still somehow fluttered, tried to break through as a language for browser applets or for GUI applications, now it's all practically dead. And the JRE is simply not on the computers of most players. As a result, an attempt to launch the game turns into a quickly closing black console window (with an error like “java not found”, which cannot be read in time) and a bunch of complaints to the game developers.
In this article, we will provide a small overview of the solutions we have tried to deal with this problem. Continue reading →
Category: Uncategorized | Tags: development, programming, steam | Leave a reply
Some conclusions about Greenlight
Posted on February 19, 2016 by smirnovegorv
one
So, our greenlight is already over, now we can draw some conclusions, perhaps they will be useful to those who are just planning to go there. In principle, in one form or another, all this is already on the Internet, but we still decided to sum up our own experience.
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AUDIENCE
This has already been said more than once in other articles, but still many do not understand this. It is useless to enter the greenlight with a new project that no one knows about, without having an audience of players. Continue reading →
Category: Uncategorized | Tags: steam | 1 Reply
Steam Achievements
Posted on February 2, 2016 by smirnovegorv
What is a game today without achievements? But coming up with achievements is not a trivial task, especially if you want to avoid boring, stamped achievements like “kill 1000 enemies”.
achievement
Suggest your ideas for achievements in the topic
https://vk.com/aurorarl?w=wall-71958249_2024 or in the comments to this post, the best of them will be included in the game!
Category: Uncategorized | Tags: features, steam | Leave a reply
Aurora RL on Steam
Posted on January 22, 2016 by smirnovegorv
So we did it! Our game has passed the greenlight and now we are preparing a version for posting on Steam.
steam
Thanks to everyone who voted for us!
Category: Uncategorized | Tags: steam | Leave a reply
Aurora on your shelf
Posted on January 16, 2016 by smirnovegorv
It turns out that the player's ship can be easily assembled from Lego (thanks to our subscriber):
Category: Uncategorized | Leave a reply
green light
Posted on January 15, 2016 by smirnovegorv
We've finally released our game to Steam Greenlight!
https://steamcommunity.com/sharedfiles/filedetails/?id=594627042
greenlight_browse_logo
You know what to do.
Category: Uncategorized | Tags: steam | Leave a reply
0.5.0
Posted on November 28, 2015 by smirnovegorv
6
The new version is ready.
What's new:
1) New tutorial - at the start of the game, you can choose to complete a small training mission
2) New quests - "Legacy" and "Quarantine"
3) Modding support. You can learn more about how to make a mod on the wiki -
http://ru.aurora-roguelike.wikia.com/wiki/Quickstart_to_create_mods
4) Humanity upgrade system - now the player can distribute the points received for research between three branches, allowing to open various improvements both for the ship and for humanity.
Installer for windows (before installation, it is recommended to remove the old version, the installer offers to update it, but it seems that it does not always manage to do it correctly):
https://bitbucket.org/e_smirnov/aurora/downloads/AuroraRL_windows_0_5_0.exe
Cross platform zip version:
https://bitbucket.org/e_smirnov/aurora/downloads/Aurora-0.5.0.zip
You can unsubscribe about bugs and ideas about new features of this version here and on the bug tracker
https://bitbucket.org/e_smirnov/aurora/issues
Category: Uncategorized | Tags: release | 6 Replies
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