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Avatar Gallery Submission Thread

Do you care about custom avatars?

  • Yes, and I want something done about it.

    Votes: 314 54.5%
  • No, just leave it the way it is.

    Votes: 262 45.5%

  • Total voters
    576

Necroscope

Arcane
Joined
Jul 21, 2012
Messages
1,985
Location
Polska
Codex 2014
Just so you know, there are 83 avatars made from Boris Vallejo artworks available in the gallery:
TkVRrnl.png


Consider this a Merry Christmas.:greatjob:
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,032
Could something be done about avatar stretching in PC browsers? They are not the original intended size next to the posts, which leads to blurring.

QTC7W6G.jpg


left: blurred next to posts; right: clear in the profile/avatar selection.
 
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The Red Knight

Erudite
Joined
Apr 18, 2017
Messages
485
Likely xenforo not liking the file not having either dimension be 96 pixels. Adding transparent padding (lazy) or redoing those avatars to make them bigger (autistic) is likely to solve the issue.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,598
Location
So Below
So many avatars, from so many people. This truly is the merriest place on the Codex. I've one final gift to give you all this season, unfortunately I've had to discontinue the other half the Pokemon avatars due to extenuating circumstances. But I've an alternative, a set of avatars that're bright and full of color, a set of avatars rendered with painstaking love & care, a set of avatars as unique and multifaceted as the community they've been made for.

Animal Crossing
(They're a hash taken from New Horizons and Pocket Camp, but there's more from NH)

1.png
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5.png
6.png
7.png
8.png
9.png
10.png
11.png
12.png
13.png

14.png
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26.png

27.png
28.png
29.png
30.png

And many, many more.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,577
Location
Germany
Busin 0 Wizardry Alternate Neo Pack #3

n2wizardry12.png
n2wizardry1.png
n2wizardry10.png
n2wizardry11.png
n2wizardry2.png
n2wizardry3.png
n2wizardry4.png
n2wizardry5.png
n2wizardry6.png
n2wizardry7.png
n2wizardry8.png
n2wizardry9.png
 

Attachments

  • ava3.rar
    223.5 KB · Views: 179

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,577
Location
Germany
Busin 0 Wizardry Alternate Neo Pack #4

n3wizardry1.png
n3wizardry2.png
n3wizardry3.png
n3wizardry4.png
n3wizardry5.png
n3wizardry6.png
n3wizardry7.png
n3wizardry8.png
n3wizardry9.png
 

Attachments

  • ava4.rar
    169.3 KB · Views: 126

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The latest in avatar gallery innovation! Got a game with non-square shaped portrait images? Instead of manually cropping them, try applying ~deep learning~ to automatically locate the faces and extract them. Here's the rather simple Python source code, which makes use of this library: https://github.com/ageitgey/face_recognition

Code:
import face_recognition
import os
import PIL

PORTRAIT_EXT = ".png"
OUTPUT_DIR = "Output"

def expand_portrait(startY, endY, expand, maxHeight):
    offset = min(startY, int(expand/2))
    startY -= offset
    expand -= offset

    offset = min(maxHeight-endY, expand)
    endY += offset
    expand -= offset

    startY -= min(startY, expand)

    return startY, endY

if not os.path.exists(OUTPUT_DIR):
    os.mkdir(OUTPUT_DIR)

for portrait_filename in [filename for filename in os.listdir() if filename.endswith(PORTRAIT_EXT)]:
    portrait = face_recognition.load_image_file(portrait_filename)
    locations = face_recognition.face_locations(portrait)
    if not locations:
        locations = face_recognition.face_locations(portrait, number_of_times_to_upsample=2, model="cnn")

    for index, location in enumerate(locations):
        startY, endX, endY, startX = location
        startY, endY = expand_portrait(startY, endY, portrait.shape[1]-(endY-startY), portrait.shape[0])

        result = portrait[startY:endY, :]

        result_filename = portrait_filename if index == 0 else os.path.splitext(portrait_filename)[0] + str(index) + PORTRAIT_EXT
        PIL.Image.fromarray(result).save(OUTPUT_DIR + os.sep + result_filename)

And here it is applied to Expeditions: Conquistador, which had a crappy and incomplete JPG avatar gallery:

8jo8ufz.png
 
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