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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Tyranicon

A Memory of Eternity
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I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:

 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'll tell you what Carrie thinks: "Who cares anyway?"

The animations remind me of taking control of my creatures in Dungeon Keeper II and hacking at the goody heroes.
 

AwesomeButton

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There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project, especially with the lolworthy "We don't have anything to show besides this ugly beginning area with nu-kobolds" and "we're also releasing this year."

Avowed is going to sell like a wet fart and will be the dex's whipping boy for the foreseeable future.
If this is indeed all they have, they are in deep shit. I wonder if Carrie knows it.
 

AwesomeButton

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https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/

Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty​

FPS: First Person Swordster.

Obsidian (the studio behind Pillars of Eternity, Fallout: New Vegas, and The Outer Worlds) released an extended gameplay trailer diving into its first-person RPG Avowed last week. PC Gamer's own Ted Litchfield sat down with both the game's director Carrie Patel and the gameplay director Gabe Paramo to talk shop.

First-person melee combat is hard to design. In any third-person action game, you have all kinds of tools at your disposal—bespoke animations, the situational awareness of bird's-eye view, cool flips—things that are much harder to execute on when you're in your protagonist's skull. Especially the cool flips thing, that'll just get you motion sick.

Luckily, Obsidian is looking to a dev studio that's basically perfected it over the years: Fatshark, developer of Warhammer's Vermintide and 40k's Darktide.

"Our goal was to try to make it feel visceral, right?" Paramo explains. "To make the sense of hitting [enemies] feel impactful … like Vermintide. We're trying to get our inspiration from there, just that masterclass in having a sense of hitting and impact."

Honestly, fair play. If you want a great example of meaty first-person blade swinging, then both Vermintide and Darktide are great places to look. Fatshark took Left 4 Dead's formula of mowing down zombies with a frying pan and expanded on it—adding complex systems that sent enemies stumbling and ragdolling in certain directions based on both the weapon type and the angle of attack (as per this excellent video by Polygon's Patrick Gill).

"I'm definitely really proud of what the gameplay team has done … even our melee combat is feeling fantastic," says Patel. "I really do feel like it's going to stand head and shoulders above when it comes to fantasy first-person action RPG melee combat."

Honestly, I'm pretty stoked about this all on paper. It's been a while since we've had a non-horde shooter game with properly meaty first-person combat—where are our Zeno Clashes? Our Dark Messiah of Might and Magic games? Likely locked behind the fact that first-person brawling's a pain in the rear to design, but still—here's hoping Obsidian pulls it off.

Gaslight all you want, lady. When the youtube comparison videos start coming up after release, then I'll see what you'll have to say.
 

Roguey

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All you guys dooming and glooming about the release date, remember:
2024 release date and still not in alpha (and after five years no less)? We may be seeing the return of Bugsidian.
On previous projects Alpha periods were sometimes just a few months long. This is actually the longest we'll have for Alpha/Beta period for any game at Obsidian by a longshot, and is good news.
Of course he could be wrong. :M
 

Rhobar121

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I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:


I don't know what you want from this game.
This looks pretty good. I think this will be one of the best Skyrim mods ever released.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
And what they'll actually end up delivering... is Bioshock. Well, Bioshock with dialogue trees (and a worse fashion sense), but ultimately, it'll be the same level of gameplay sophistication and that's nothing to get excited about.

You can't be serious. They'd be crying tears of joy if they delivered Bioshock. They're well on their way to delivering Two Worlds or worse on a AAA budget.

Just awful, awful shit.
 

Hobknobling

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I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:


I have no idea what is going on with those blood sprays. There is a half-assed effect once you hit something, but no blood on the ground or on the corpse. If we are comparing this to melee-focused 3D open-world games, this is worse than what Tenchu had in 1998.
 

sser

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1706042280797.png


Wait, where's the magic coming from?

heman-heyeyeyeyey.gif
 

ferratilis

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Animations in that trailer look so stiff that, for a moment, I thought "wait, they're making a blobber set in PoE universe, great!" but, of course, that's not true. Shame, it would've been more palatable as a blobber. This way, it's just another Obsidian turd.
 

Tyranicon

A Memory of Eternity
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View attachment 45934

Wait, where's the magic coming from?

heman-heyeyeyeyey.gif

Remember, in combat, you have to be resourceful. Nobody expects a shot from the jizz cannon.

But it's likely from the mage behind you that you can see when you turn around.

No player collision probably because it's not programmed yet or because it'll block 90% of their shots.
 

Iskramor

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Probably most disapointing obsidian game to date lol.This is what alpha footage should look like after 1-2 years not not fucking 5-6 fck carrie patel and her socialist working hours.I worked 27 hour shift in 1999 war so fckng what.Also fuck awesomebutton for BG3 shilling.
 

Roguey

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It's alpha and completed animation is something that happens near the end of the project. A lot of people had a good laugh over this scene from the E3 Skyrim demo
nRgWOnaxbInX.gif

But it was fixed up with proper ragdolling on release.
 

Gargaune

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You can't be serious. They'd be crying tears of joy if they delivered Bioshock. They're well on their way to delivering Two Worlds or worse on a AAA budget.

Just awful, awful shit.
I'm not trying to make a point here about Avoid's potential success, but how sophisticated its mechanics will be. And Bioshock was hardly a milestone in gameplay, it was a corridor shooter with light RPG elements and a few neat tricks up its sleeve. System Shock 3 optimists certainly weren't impressed and the folks over at TTLG still develop a distinctly Codexian bent when the words "Ken" and "Levine" make it into the same sentence. And I very much fear that's the general grade of gameplay experience Obsidian has in store for us, despite their core formula ostensibly having room for much better.
 

Tyranicon

A Memory of Eternity
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It's alpha and completed animation is something that happens near the end of the project. A lot of people had a good laugh over this scene from the E3 Skyrim demo
nRgWOnaxbInX.gif

But it was fixed up with proper ragdolling on release.

I would agree, a lot of polish is left in the final stretch of development. But, generally smart devs have a small range of polished assets ready for promotional use.

Everything seems very rushed and haphazard with what we've seen so far. If they are seriously planning on releasing this fall, we should have full gameplay trailers and actual deep dives (instead of just wacking the same kobolds over and over).
 

normie

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Insert Title Here
You are the envoy of Aedyr, a distant land, sent to investigate rumors of a spreading plague throughout the Living Lands

Oh no a plague. I hope they make a vaccine real quick

Are NPCs completely incapable of writing something that isn't part of the WEF platform?
To be fair, this game has been in development hell for so long, that idea might even predate the chink flu.
To be extra super fair, it doesn't even have to be as stupid as it sounds.

What I loved about the plot in Baldur's Gate is that on the surface it was "You are an orphan trying to unveil the reason behind the iron shortage", which sounds about as interesting and original as "rumors of a spreading plague", but the actual plot of Baldur's Gate wasn't about that at all.
OK, but Avowed is going to be about how a white guy from Aedyr brought the plague here on purpose to genocide the poor natives, and it'll be a soul plague because that's the extent of Pillows worldbuilding.
the cure for the soul plague? yup, soul food
 

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