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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
472
I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:


I have no idea what is going on with those blood sprays. There is a half-assed effect once you hit something, but no blood on the ground or on the corpse. If we are comparing this to melee-focused 3D open-world games, this is worse than what Tenchu had in 1998.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,893
1706042280797.png


Wait, where's the magic coming from?

heman-heyeyeyeyey.gif
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,909
Animations in that trailer look so stiff that, for a moment, I thought "wait, they're making a blobber set in PoE universe, great!" but, of course, that's not true. Shame, it would've been more palatable as a blobber. This way, it's just another Obsidian turd.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,846
View attachment 45934

Wait, where's the magic coming from?

heman-heyeyeyeyey.gif

Remember, in combat, you have to be resourceful. Nobody expects a shot from the jizz cannon.

But it's likely from the mage behind you that you can see when you turn around.

No player collision probably because it's not programmed yet or because it'll block 90% of their shots.
 

Iskramor

Dumbfuck!
Dumbfuck
Joined
Jul 8, 2017
Messages
913
Location
Bosnia and Herzegovina
Probably most disapointing obsidian game to date lol.This is what alpha footage should look like after 1-2 years not not fucking 5-6 fck carrie patel and her socialist working hours.I worked 27 hour shift in 1999 war so fckng what.Also fuck awesomebutton for BG3 shilling.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,757
It's alpha and completed animation is something that happens near the end of the project. A lot of people had a good laugh over this scene from the E3 Skyrim demo
nRgWOnaxbInX.gif

But it was fixed up with proper ragdolling on release.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,640
You can't be serious. They'd be crying tears of joy if they delivered Bioshock. They're well on their way to delivering Two Worlds or worse on a AAA budget.

Just awful, awful shit.
I'm not trying to make a point here about Avoid's potential success, but how sophisticated its mechanics will be. And Bioshock was hardly a milestone in gameplay, it was a corridor shooter with light RPG elements and a few neat tricks up its sleeve. System Shock 3 optimists certainly weren't impressed and the folks over at TTLG still develop a distinctly Codexian bent when the words "Ken" and "Levine" make it into the same sentence. And I very much fear that's the general grade of gameplay experience Obsidian has in store for us, despite their core formula ostensibly having room for much better.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,846
It's alpha and completed animation is something that happens near the end of the project. A lot of people had a good laugh over this scene from the E3 Skyrim demo
nRgWOnaxbInX.gif

But it was fixed up with proper ragdolling on release.

I would agree, a lot of polish is left in the final stretch of development. But, generally smart devs have a small range of polished assets ready for promotional use.

Everything seems very rushed and haphazard with what we've seen so far. If they are seriously planning on releasing this fall, we should have full gameplay trailers and actual deep dives (instead of just wacking the same kobolds over and over).
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...

This is the new norm - companies declined so much they are unable to please even 50% of normies.

Don't want to jinx it, but some things in gaming could be about to change.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:



lol, weak hit reactions and piss poor connection feel

why do an interview touting the meaty, kinesthetic feel of your combat when that is seemingly the thing it is singularly worst at
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,846
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...

This is the new norm - companies declined so much they are unable to please even 50% of normies.

Don't want to jinx it, but some things in gaming could be about to change.

I see almost nothing in gamdev circles that would indicate positive changes in the industry.

Unless you're talking about AI putting 50% of the industry out of a job in the near future. :smug:
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,625
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,757
I would agree, a lot of polish is left in the final stretch of development. But, generally smart devs have a small range of polished assets ready for promotional use.

Everything seems very rushed and haphazard with what we've seen so far. If they are seriously planning on releasing this fall, we should have full gameplay trailers and actual deep dives (instead of just wacking the same kobolds over and over).
Really looking forward to the Bloodlines 2 (also scheduled for this fall) "deep dive" next week. :)
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...

This is the new norm - companies declined so much they are unable to please even 50% of normies.

Don't want to jinx it, but some things in gaming could be about to change.

I see almost nothing in gamdev circles that would indicate positive changes in the industry.

I know. But we are about to hit rock bottom, it is obvious. Which is good news honestly. Perhaps AAA will die or reduce in size.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,757
Location
California
https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/

Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty​

Looks like we'll a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.




this insta gib melee combat just reminds me of pew pewing hordes in L4D...not very exciting. I don't think I've played a fps where the melee combat felt good. Condemned comes to mind as one of the most positive experiences. I think I would need a stamina mechanic to make it feel good. Not just this anime pew pew pew pew, furious fisting shit.
 

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