I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:
If this is indeed all they have, they are in deep shit. I wonder if Carrie knows it.There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project, especially with the lolworthy "We don't have anything to show besides this ugly beginning area with nu-kobolds" and "we're also releasing this year."
Avowed is going to sell like a wet fart and will be the dex's whipping boy for the foreseeable future.
I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:
Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty
FPS: First Person Swordster.
Obsidian (the studio behind Pillars of Eternity, Fallout: New Vegas, and The Outer Worlds) released an extended gameplay trailer diving into its first-person RPG Avowed last week. PC Gamer's own Ted Litchfield sat down with both the game's director Carrie Patel and the gameplay director Gabe Paramo to talk shop.
First-person melee combat is hard to design. In any third-person action game, you have all kinds of tools at your disposal—bespoke animations, the situational awareness of bird's-eye view, cool flips—things that are much harder to execute on when you're in your protagonist's skull. Especially the cool flips thing, that'll just get you motion sick.
Luckily, Obsidian is looking to a dev studio that's basically perfected it over the years: Fatshark, developer of Warhammer's Vermintide and 40k's Darktide.
"Our goal was to try to make it feel visceral, right?" Paramo explains. "To make the sense of hitting [enemies] feel impactful … like Vermintide. We're trying to get our inspiration from there, just that masterclass in having a sense of hitting and impact."
Honestly, fair play. If you want a great example of meaty first-person blade swinging, then both Vermintide and Darktide are great places to look. Fatshark took Left 4 Dead's formula of mowing down zombies with a frying pan and expanded on it—adding complex systems that sent enemies stumbling and ragdolling in certain directions based on both the weapon type and the angle of attack (as per this excellent video by Polygon's Patrick Gill).
"I'm definitely really proud of what the gameplay team has done … even our melee combat is feeling fantastic," says Patel. "I really do feel like it's going to stand head and shoulders above when it comes to fantasy first-person action RPG melee combat."
Honestly, I'm pretty stoked about this all on paper. It's been a while since we've had a non-horde shooter game with properly meaty first-person combat—where are our Zeno Clashes? Our Dark Messiah of Might and Magic games? Likely locked behind the fact that first-person brawling's a pain in the rear to design, but still—here's hoping Obsidian pulls it off.
Of course he could be wrong.On previous projects Alpha periods were sometimes just a few months long. This is actually the longest we'll have for Alpha/Beta period for any game at Obsidian by a longshot, and is good news.2024 release date and still not in alpha (and after five years no less)? We may be seeing the return of Bugsidian.
I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:
And what they'll actually end up delivering... is Bioshock. Well, Bioshock with dialogue trees (and a worse fashion sense), but ultimately, it'll be the same level of gameplay sophistication and that's nothing to get excited about.
I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:
Wasnt commenting on animations but ok.It's alpha and completed animation is something that happens near the end of the project. A lot of people had a good laugh over this scene from the E3 Skyrim demo
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But it was fixed up with proper ragdolling on release.
Sorry, I meant post-PoE2 Obsidian turd, which just makes it more painful.
I'm not trying to make a point here about Avoid's potential success, but how sophisticated its mechanics will be. And Bioshock was hardly a milestone in gameplay, it was a corridor shooter with light RPG elements and a few neat tricks up its sleeve. System Shock 3 optimists certainly weren't impressed and the folks over at TTLG still develop a distinctly Codexian bent when the words "Ken" and "Levine" make it into the same sentence. And I very much fear that's the general grade of gameplay experience Obsidian has in store for us, despite their core formula ostensibly having room for much better.You can't be serious. They'd be crying tears of joy if they delivered Bioshock. They're well on their way to delivering Two Worlds or worse on a AAA budget.
Just awful, awful shit.
... Unless it's one of your games, of course
Remember, in combat, you have to be resourceful. Nobody expects a shot from the jizz cannon.
It's alpha and completed animation is something that happens near the end of the project. A lot of people had a good laugh over this scene from the E3 Skyrim demo
![]()
But it was fixed up with proper ragdolling on release.
the cure for the soul plague? yup, soul foodOK, but Avowed is going to be about how a white guy from Aedyr brought the plague here on purpose to genocide the poor natives, and it'll be a soul plague because that's the extent of Pillows worldbuilding.To be extra super fair, it doesn't even have to be as stupid as it sounds.To be fair, this game has been in development hell for so long, that idea might even predate the chink flu.You are the envoy of Aedyr, a distant land, sent to investigate rumors of a spreading plague throughout the Living Lands
Oh no a plague. I hope they make a vaccine real quick
Are NPCs completely incapable of writing something that isn't part of the WEF platform?
What I loved about the plot in Baldur's Gate is that on the surface it was "You are an orphan trying to unveil the reason behind the iron shortage", which sounds about as interesting and original as "rumors of a spreading plague", but the actual plot of Baldur's Gate wasn't about that at all.