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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Give that man(?) back his chromosomes!
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
180
As a storyfag and fan of isometrics I actually liked PoE2 and Tyranny. This mainstream shit looks exactly what Microsoft bought Obsidian and inXile for.
 
Joined
Feb 7, 2019
Messages
218
https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/

Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty​

Looks like we'll a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.




this insta gib melee combat just reminds me of pew pewing hordes in L4D...not very exciting. I don't think I've played a fps where the melee combat felt good. Condemned comes to mind as one of the most positive experiences. I think I would need a stamina mechanic to make it feel good. Not just this anime pew pew pew pew, furious fisting shit.

It feel good, or is atleast fun in Chivalry 1 & 2.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
692
As a storyfag and fan of isometrics I actually liked PoE2 and Tyranny. This mainstream shit looks exactly what Microsoft bought Obsidian and inXile for.

I can't help but come to the realization that if Larian was publishing this game, Swen would be axed Avowed years ago. He would have seen the game for what is it, bad idea from day 1. Not only because it's unoriginal and there's no reason to believe Obsidian can deliver high enough quality enough without expanding their staff, but also because it's hard to actually find a selling point in the game. "Set in the world of POE" is the opposite of a good selling point when Deadfire was a flop.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/

Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty​

Looks like we'll a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.




wtf the character is slashing the thin air and hitting creatures 2 meters away
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,764
Location
Ngranek
I went to yt and watched the first video, commenting on the trailer. I can't help myself but feel that exactly the same trailer looks and feels better in that particular video. Perhaps it's because it's overall darker, but I also detected some of that kinesthesis now for change. Killing the Xaurips still seemed somewhat clunky and the out-of place blood squirts are still thare, but... well... look for yourselves. This is really strange.

https://www.youtube.com/watch?v=CsYiyZ84k9Q
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,909
There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!

You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
726
There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!

You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
Microsoft's market research is actually simpler than you think.
They search for the most popular games, and all they see is 1st person RPG (Skyrim, Cyberpunk 2077) or 3rd person ones (Souls games).

They want the 20 million sales, just simple 3-5 million sales ain't worth it anymore.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,909
Avowed won't reach 3 million sales, let alone 20. Their market research might be good, but people in charge of creative side of things are clearly idiots. Everywhere you look on the internet, no one is optimistic about Avowed, except for die-hard Xbox fanboys and deluded Obsidian fanboys. Even those guys at Digital Foundry, who always say positive things about everything aren't that interested in it. It's simply not captivating, which is a direct consequence of what I mentioned before: forcing people who got really good at doing one thing to change direction, 180 degrees.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
726
Avowed won't reach 3 million sales, let alone 20. Their market research might be good, but people in charge of creative side of things are clearly idiots. Everywhere you look on the internet, no one is optimistic about Avowed, except for die-hard Xbox fanboys and deluded Obsidian fanboys. Even those guys at Digital Foundry, who always say positive things about everything aren't that interested in it. It's simply not captivating, which is a direct consequence of what I mentioned before: forcing people who got really good at doing one thing to change direction, 180 degrees.
The delusion of market research, my man.

When 100 people work on a thing, it doesn't mean it will be good or accurate because it comes down to statistics instead of having a vision.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
It's simply not captivating, which is a direct consequence of what I mentioned before: forcing people who got really good at doing one thing to change direction, 180 degrees.
Now you've gone too far. Calling Obsidian good at anything is too much of an exaggeration.
The game is so miserable that I'm practically sure Obsidian came up with this idea first.
Apparently, some developers are losing their minds due to the excess funds from m$.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,924
Location
Free City of Warsaw
There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!

You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
Even before Microsoft acquisition Obsidian was making Outer Worlds, so its not like they were only doing isometric RPGs. Besides, Deadfire underperformed, so they figured out these kind of games aren't selling anymore.

When BG3, Avowed was already deep in production. Perhaps Obsidian's next game will be PoE3 to chase this trend instead.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
692
There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!

You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.

Microsoft's gaming strategy is summed up by two words: Game Pass. Every decision they make is done with the goal of creating the gaming equivalent of Netflix. Phil Spencer made it clear in leaks that Microsoft may exit the gaming business if Game Pass subscribers doesn’t increase enough by 2027. A bunch of Pathfinder WOTR/DOS2 tier games isn't going to do much move the needle, you need games with the potential to be the next Skyrim.

which is a direct consequence of what I mentioned before: forcing people who got really good at doing one thing to change direction, 180 degrees.

Good at what? Cause most people will agree that Obsidian's best game ever is Fallout New Vegas. It is debatable if Obsidian was ever good at making "full-fledged, isometric cRPGs".
 

Readher

Savant
Joined
Nov 11, 2018
Messages
705
Location
Poland
There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!

You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
No one is going to finance salaries of Californian studio so that they can make niche cRPGs that sell a few million copies at most, especially when you're dealing with a studio that's as bad with money as Obsidian. PoE2 took years to become profitable, Tyranny flopped hard, and they ran out of money during development. Why would anyone finance that kind of output? Even Owlcat does better, and their operating costs are infinitely lower.

Naturally, Obsidian could be making something like BG3 - a mix of cRPG and "cinematic" RPG. Why they don't do that? I can only guess, but I'd say it's the lack of talent that would allow writing systems akin to BG3 while maintaining AAA production values. Much easier to make an FPP game, which UE is tailored for, with some half-assed combat that's "good enough" and excusing it with "first-person melee combat is shit in every game anyway", especially when they have TOW to build from. Plus, Avowed has been in development for some time already, and no one expected BG3 to blow up as it did, so publishers wouldn't be willing to allocate enough money for a project like that back then.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,909
Good at what?
Good at making isometric RPGs. Some mechanics and Sawyer's insistence on balance might be questionable, but you have to admit that both PoE 1 and 2 are good RPGs made by a studio that has a good grasp of the engine. Fallout New Vegas and their previous games are a bit of an anomaly, because they worked with engines that were previously used for a similar title, and could instead focus on what they're good at. PoE was when Obsidian truly started doing its own thing, and it was the least buggy title they released up to that point. With PoE2, they just expanded on their expertise, and it stopped there.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
the 2 that we saw look as interesting as the last shit I had. sooo looking forward to getting to know them and do fetch quests for them for their perfect dates, long as they are happy and fulfilled

one of them looks like they copied solas from DAI and painted him blue, black chick screams blandness; gimme pallegina instead lol (before sawya made her 1D in deadfire)

yes its time we look back at pillows with longing and treat it as a codex classic :-D
 

user

Savant
Joined
Jan 22, 2019
Messages
866
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...

This is the new norm - companies declined so much they are unable to please even 50% of normies.

Don't want to jinx it, but some things in gaming could be about to change.
The industry is such a shitshow at the moment, it doesn't even need AI to continue imploding. Fear not though, the talentless circle jerk of decision makers at the top will keep clinging to their seats - it's what they excell at - so I doubt anything will change in the coming years.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,909
treat it as a codex classic
Let's be honest, it always was. It's just that Codexers have been in denial for a decade.

And for those still in denial, Codex's relationship with PoE is cemented in the game, through those weapons sold by Vincent Dwellier. It's like a cattle brand on Codex's buttocks. :lol:
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,076
Playing it safe, huh? Just admit that Avowed is The Outer World in a fantasy universe already lol.

Avowed's companions won't ditch you for making the 'wrong' choices: 'It's not about maintaining their approval, it's about getting to know them'​


You'll be able to adventure with two companions at a time in Obsidian's upcoming RPG.
Avowed, the upcoming first-person RPG from Obsidian, mixes and matches a few RPG standards in its approach to companion characters and their stories. Before we get into details, some basics—in an interview with game director Carrie Patel and gameplay director Gabe Paramo this week, we learned the following about Avowed's companions and party management:

  • We'll meet multiple companion characters throughout Avowed (Obsidian isn't revealing how many there are yet), and they'll hang out at a "party camp"
  • Two companions can come with you on adventures at a time
  • There are "a few cases" where you must include a particular companion in your party because their knowledge or expertise is relevant to the situation, otherwise it's up to you
  • It sounds like you can issue some basic orders to companions, but you won't "micromanage" your party in combat
  • There's no "approval system," but conversations may influence our companions' decisions and stories
Avowed takes place in the same world as the Pillars of Eternity CRPGs, but its approach to companions and party management is much more like that of a Mass Effect game, or Obsidian's own Fallout: New Vegas. We might rely on their help in combat, but we won't be giving them granular instructions or controlling them directly.

"They have moment-to-moment gameplay combat abilities," Paramo told us. "They also have, outside of combat, more environmental interaction abilities. And so you can kind of order them to do those abilities both in combat and out of combat."

"We don't want players feeling like they have to micromanage a party," said Patel. "So, you know, certainly their abilities are there and they're very useful. But you're not going to be pulling up pause and feeling like you have to move them around every 30 seconds."

Storywise, companions will each have a "personal arc," said Patel, and they'll all be involved in each playthrough—it's not like Baldur's Gate 3 where you can walk by a hand sticking out of a portal, shrug it off, and leave Gale to his fate.

"You could recruit some of them a little bit earlier or a little bit later, but they all will join your party by certain known points in the game," said Patel, "which allows us to weave them a bit more intricately into events, conversations and all of the action that's happening."

We didn't want players feeling like they had to choose the 'right' options in order to maintain their companions.
Carrie Patel, Avowed game director
As has been so popular in Baldur's Gate 3 recently, the party camp will be a place for "heart to heart" conversations. Don't expect romance, though—it didn't come up in our interview, but it's not really Obsidian's thing—and there won't be an "approval system" that makes companions like the player-character more or less.

"You definitely have quest-based interactions with [companions], and they each have their own personal arc," said Patel. "As with all of our games, talking to them through [that arc] and influencing them down a particular course or another can shape what their story is, and maybe how they see some of their personal challenges. We didn't go with a strict approval system. We didn't want players feeling like they had to choose the 'right' options in order to maintain their companions. So it's not about maintaining their approval, it's about getting to know them, building relationships with them, and you know, finding points of commonality and strength where they're learning things from you as the player character, and you're getting a little bit of their perspective on the world."

From our interview, we also learned more about Avowed's combat, which may take after Vermintide, and its "classless" leveling system. Xbox has also posted a breakdown of the recent Avowed gameplay trailer with commentary from Patel and Paramo.

We don't have a firm Avowed release date yet, but it's scheduled to release this fall.
 

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