Looks like we'll a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/
Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty
this insta gib melee combat just reminds me of pew pewing hordes in L4D...not very exciting. I don't think I've played a fps where the melee combat felt good. Condemned comes to mind as one of the most positive experiences. I think I would need a stamina mechanic to make it feel good. Not just this anime pew pew pew pew, furious fisting shit.
As a storyfag and fan of isometrics I actually liked PoE2 and Tyranny. This mainstream shit looks exactly what Microsoft bought Obsidian and inXile for.
Heh, Infinitron I quoted this from your post, I just deleted the quote tags with your name, and you are quick to rate me "old"Gaslight all you want, lady. When the youtube comparison videos start coming up after release, then I'll see what you'll have to say.
Have zero expectations and you're never disappointed
Looks like we'll a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/
Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty
Microsoft's market research is actually simpler than you think.There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!
You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
The delusion of market research, my man.Avowed won't reach 3 million sales, let alone 20. Their market research might be good, but people in charge of creative side of things are clearly idiots. Everywhere you look on the internet, no one is optimistic about Avowed, except for die-hard Xbox fanboys and deluded Obsidian fanboys. Even those guys at Digital Foundry, who always say positive things about everything aren't that interested in it. It's simply not captivating, which is a direct consequence of what I mentioned before: forcing people who got really good at doing one thing to change direction, 180 degrees.
Now you've gone too far. Calling Obsidian good at anything is too much of an exaggeration.It's simply not captivating, which is a direct consequence of what I mentioned before: forcing people who got really good at doing one thing to change direction, 180 degrees.
Even before Microsoft acquisition Obsidian was making Outer Worlds, so its not like they were only doing isometric RPGs. Besides, Deadfire underperformed, so they figured out these kind of games aren't selling anymore.There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!
You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!
You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
which is a direct consequence of what I mentioned before: forcing people who got really good at doing one thing to change direction, 180 degrees.
No one is going to finance salaries of Californian studio so that they can make niche cRPGs that sell a few million copies at most, especially when you're dealing with a studio that's as bad with money as Obsidian. PoE2 took years to become profitable, Tyranny flopped hard, and they ran out of money during development. Why would anyone finance that kind of output? Even Owlcat does better, and their operating costs are infinitely lower.There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!
You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
Good at making isometric RPGs. Some mechanics and Sawyer's insistence on balance might be questionable, but you have to admit that both PoE 1 and 2 are good RPGs made by a studio that has a good grasp of the engine. Fallout New Vegas and their previous games are a bit of an anomaly, because they worked with engines that were previously used for a similar title, and could instead focus on what they're good at. PoE was when Obsidian truly started doing its own thing, and it was the least buggy title they released up to that point. With PoE2, they just expanded on their expertise, and it stopped there.Good at what?
the 2 that we saw look as interesting as the last shit I had. sooo looking forward to getting to know them and do fetch quests for them for their perfect dates, long as they are happy and fulfilledAvowed's companions won't ditch you for making the 'wrong' choices: 'It's not about maintaining their approval, it's about getting to know them'
Choices & No Consequences.
It's like Obsidian doesn't even wanna make CRPGs anymore.
The industry is such a shitshow at the moment, it doesn't even need AI to continue imploding. Fear not though, the talentless circle jerk of decision makers at the top will keep clinging to their seats - it's what they excell at - so I doubt anything will change in the coming years.There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...
This is the new norm - companies declined so much they are unable to please even 50% of normies.
Don't want to jinx it, but some things in gaming could be about to change.
Let's be honest, it always was. It's just that Codexers have been in denial for a decade.treat it as a codex classic
Avowed's companions won't ditch you for making the 'wrong' choices: 'It's not about maintaining their approval, it's about getting to know them'
You'll be able to adventure with two companions at a time in Obsidian's upcoming RPG.
Avowed, the upcoming first-person RPG from Obsidian, mixes and matches a few RPG standards in its approach to companion characters and their stories. Before we get into details, some basics—in an interview with game director Carrie Patel and gameplay director Gabe Paramo this week, we learned the following about Avowed's companions and party management:
Avowed takes place in the same world as the Pillars of Eternity CRPGs, but its approach to companions and party management is much more like that of a Mass Effect game, or Obsidian's own Fallout: New Vegas. We might rely on their help in combat, but we won't be giving them granular instructions or controlling them directly.
- We'll meet multiple companion characters throughout Avowed (Obsidian isn't revealing how many there are yet), and they'll hang out at a "party camp"
- Two companions can come with you on adventures at a time
- There are "a few cases" where you must include a particular companion in your party because their knowledge or expertise is relevant to the situation, otherwise it's up to you
- It sounds like you can issue some basic orders to companions, but you won't "micromanage" your party in combat
- There's no "approval system," but conversations may influence our companions' decisions and stories
"They have moment-to-moment gameplay combat abilities," Paramo told us. "They also have, outside of combat, more environmental interaction abilities. And so you can kind of order them to do those abilities both in combat and out of combat."
"We don't want players feeling like they have to micromanage a party," said Patel. "So, you know, certainly their abilities are there and they're very useful. But you're not going to be pulling up pause and feeling like you have to move them around every 30 seconds."
Storywise, companions will each have a "personal arc," said Patel, and they'll all be involved in each playthrough—it's not like Baldur's Gate 3 where you can walk by a hand sticking out of a portal, shrug it off, and leave Gale to his fate.
"You could recruit some of them a little bit earlier or a little bit later, but they all will join your party by certain known points in the game," said Patel, "which allows us to weave them a bit more intricately into events, conversations and all of the action that's happening."
We didn't want players feeling like they had to choose the 'right' options in order to maintain their companions.
Carrie Patel, Avowed game director
As has been so popular in Baldur's Gate 3 recently, the party camp will be a place for "heart to heart" conversations. Don't expect romance, though—it didn't come up in our interview, but it's not really Obsidian's thing—and there won't be an "approval system" that makes companions like the player-character more or less.
"You definitely have quest-based interactions with [companions], and they each have their own personal arc," said Patel. "As with all of our games, talking to them through [that arc] and influencing them down a particular course or another can shape what their story is, and maybe how they see some of their personal challenges. We didn't go with a strict approval system. We didn't want players feeling like they had to choose the 'right' options in order to maintain their companions. So it's not about maintaining their approval, it's about getting to know them, building relationships with them, and you know, finding points of commonality and strength where they're learning things from you as the player character, and you're getting a little bit of their perspective on the world."
From our interview, we also learned more about Avowed's combat, which may take after Vermintide, and its "classless" leveling system. Xbox has also posted a breakdown of the recent Avowed gameplay trailer with commentary from Patel and Paramo.
We don't have a firm Avowed release date yet, but it's scheduled to release this fall.