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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
14,044
Location
Eastern block
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...

This is the new norm - companies declined so much they are unable to please even 50% of normies.

Don't want to jinx it, but some things in gaming could be about to change.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,581
Location
Copenhagen
I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:



lol, weak hit reactions and piss poor connection feel

why do an interview touting the meaty, kinesthetic feel of your combat when that is seemingly the thing it is singularly worst at
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,977
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...

This is the new norm - companies declined so much they are unable to please even 50% of normies.

Don't want to jinx it, but some things in gaming could be about to change.

I see almost nothing in gamdev circles that would indicate positive changes in the industry.

Unless you're talking about AI putting 50% of the industry out of a job in the near future. :smug:
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,617
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,217
I would agree, a lot of polish is left in the final stretch of development. But, generally smart devs have a small range of polished assets ready for promotional use.

Everything seems very rushed and haphazard with what we've seen so far. If they are seriously planning on releasing this fall, we should have full gameplay trailers and actual deep dives (instead of just wacking the same kobolds over and over).
Really looking forward to the Bloodlines 2 (also scheduled for this fall) "deep dive" next week. :)
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
14,044
Location
Eastern block
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...

This is the new norm - companies declined so much they are unable to please even 50% of normies.

Don't want to jinx it, but some things in gaming could be about to change.

I see almost nothing in gamdev circles that would indicate positive changes in the industry.

I know. But we are about to hit rock bottom, it is obvious. Which is good news honestly. Perhaps AAA will die or reduce in size.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,644
Location
California
https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/

Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty​

Looks like we'll a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.




this insta gib melee combat just reminds me of pew pewing hordes in L4D...not very exciting. I don't think I've played a fps where the melee combat felt good. Condemned comes to mind as one of the most positive experiences. I think I would need a stamina mechanic to make it feel good. Not just this anime pew pew pew pew, furious fisting shit.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,390
>All the NPCs are ugly as shit
Archaelund: hold my beer
Solasta:

ymKTEqM.png
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
114
As a storyfag and fan of isometrics I actually liked PoE2 and Tyranny. This mainstream shit looks exactly what Microsoft bought Obsidian and inXile for.
 
Joined
Feb 7, 2019
Messages
194
https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/

Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty​

Looks like we'll a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.




this insta gib melee combat just reminds me of pew pewing hordes in L4D...not very exciting. I don't think I've played a fps where the melee combat felt good. Condemned comes to mind as one of the most positive experiences. I think I would need a stamina mechanic to make it feel good. Not just this anime pew pew pew pew, furious fisting shit.

It feel good, or is atleast fun in Chivalry 1 & 2.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
518
As a storyfag and fan of isometrics I actually liked PoE2 and Tyranny. This mainstream shit looks exactly what Microsoft bought Obsidian and inXile for.

I can't help but come to the realization that if Larian was publishing this game, Swen would be axed Avowed years ago. He would have seen the game for what is it, bad idea from day 1. Not only because it's unoriginal and there's no reason to believe Obsidian can deliver high enough quality enough without expanding their staff, but also because it's hard to actually find a selling point in the game. "Set in the world of POE" is the opposite of a good selling point when Deadfire was a flop.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,270
https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/

Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty​

Looks like we'll a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.




wtf the character is slashing the thin air and hitting creatures 2 meters away
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,657
Location
Ngranek
I went to yt and watched the first video, commenting on the trailer. I can't help myself but feel that exactly the same trailer looks and feels better in that particular video. Perhaps it's because it's overall darker, but I also detected some of that kinesthesis now for change. Killing the Xaurips still seemed somewhat clunky and the out-of place blood squirts are still thare, but... well... look for yourselves. This is really strange.

https://www.youtube.com/watch?v=CsYiyZ84k9Q
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,542
There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!

You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
725
There's on thing puzzling me. Microsoft clearly hasn't given up on PC games. That Ara game is a PC centric title, through and through. MS Flight Simulator as well, Age of Empires is alive and well. When they acquired Obsidian and inXile, I thought they wanted to have studios that would continue their legacy of strong, PC-centric releases. So then, why the fuck are they working on these shitty, console, diet "RPGs" instead of full-fledged, isometric cRPGs?!

You have teams that spent a decade working and perfecting their skills in one type of game, each release was better than the last in technical terms, and then they do a 180 and switch to a completely different style of game, which is evident from the quality of footage in those trailers. It's stupid, both from a business and creative perspective.
Microsoft's market research is actually simpler than you think.
They search for the most popular games, and all they see is 1st person RPG (Skyrim, Cyberpunk 2077) or 3rd person ones (Souls games).

They want the 20 million sales, just simple 3-5 million sales ain't worth it anymore.
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,542
Avowed won't reach 3 million sales, let alone 20. Their market research might be good, but people in charge of creative side of things are clearly idiots. Everywhere you look on the internet, no one is optimistic about Avowed, except for die-hard Xbox fanboys and deluded Obsidian fanboys. Even those guys at Digital Foundry, who always say positive things about everything aren't that interested in it. It's simply not captivating, which is a direct consequence of what I mentioned before: forcing people who got really good at doing one thing to change direction, 180 degrees.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,341
all you doomposters and haters not knowing day 1 patch will fix everything
 

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