luj1
You're all shills
![Vatnik](/forums/smiles/titles/vatnik.png)
No one is up to task because all of them are trembling bitches with 0 passion and love.
What do you mean by "faction states" though?Excellent summary, except you barely mention expectations about faction states and quest design.
Yep. To varying degrees of involvement:NWN did the strange plague ugh I'm getting PTSD nowto be extra extra super fair iron shortage is more creative than YET ANOTHER PLAGUE
- NWN
- Dragon Age Origins
- GreedFall
- Dishonored
- Bloodborne
- Darkest Dungeon
- TES: Morrowind
- and even VTM Bloodlines
Probably many more.
Of course it makes some sense at least, since plague/disease is a major factor in human history and personal experience. So people like to tell stories about it, I guess.
Yes, I think you or someone else already cited his past projects. This did make me biased, but I would have guessed it either way.Paramo's work history
Action system. One drop rule, if a very good player can make a character do something that character is completely unskilled at, then its an action game mechanic.Don't make me tap the sign:
>If lockpicking is determined by character skill, its an RPG system.
>If lockpicking is determined by player skill, its an action system.
what if it's determined by both
checkmate, liberals
Roguey and Infinitron you guys are going to overheat from damage control
I think the general mood about this is low, and the gameplay shown disappointed the normies as well. We've also had a few big flagship titles flop recently, and this has the same vibes. A game pitched before a market shift, that already had lead rotations, that already revised itself at least once, and that has no bright selling point/gimmick.Last decade, Avowed would have passed for a great title, but the standards for RPGs have changed since then.
Well, then its 2 systems: first an RP system, to determine if you can proceed to the second action system. Your character has to be good enough at the skill, to permit you to see if you are good enough at the associated minigame.But they can't in a lot of previous systems like you described. The ability to attempt the real time dexterity mini game is gated behind skill thresholds.
Roguey and Infinitron you guys are going to overheat from damage control
Isn't Roguey still in his "Obisidian bad" phase
I like how how Forbes of all places is the only one who's like "someting is just not right"Google Avowed, 4 featured news articles, 1 positive, 1 negative, 2 neutral...
View attachment 45920
.... except even the positive article has this banger quote:
I think the general mood about this is low, and the gameplay shown disappointed the normies as well. We've also had a few big flagship titles flop recently, and this has the same vibes. A game pitched before a market shift, that already had lead rotations, that already revised itself at least once, and that has no bright selling point/gimmick.Last decade, Avowed would have passed for a great title, but the standards for RPGs have changed since then.
I hope the game is good on release, or at least eventually, and I am sure I'll put at least 10 hours into it myself. But I don't think we are looking at Skyrim 2 tier success. I think six months after this releases, Starfield has more people online on Steam. Pure speculating, just my bet.
Roguey and Infinitron you guys are going to overheat from damage control
Isn't Roguey still in his "Obisidian bad" phase
I thought your anti-bullshit save was higher
Roguey's currentidentity crisisagenda
On a sidenote, it's funny that it's Carrie Patel who is to design a game where the player's main task is to resolve a conflict, after seeing glimpses of her own inability to resolve conflicts. Seems like she is one of those passive-aggressive people who just ignore any expression of disagreement, hoping it goes away.Also true.
I think I understand what you mean and I was going to bring up a different example. AoD's approach of the typical RPG situation of "resolve a conflict between factions". Your backstory determines your skillset, and your skillset determines your part in the resolution of that conflict which is portrayed as something bigger than you that's going to resolve itself with or without your input. I think that approach to the story, as "something that will inevitably progress" and how AoD executes it, is the most outstanding thing about that game. However I doubt Avowed will rise above Deadfire's level of "destroy the adra" vs "fix the adra", where the potential change in the village's life wasn't depicted ingame.What do you mean by "faction states" though?Excellent summary, except you barely mention expectations about faction states and quest design.
New Vegas' quests are intervowen with the faction states/points in effect tallyed up with YES MAN.
More broadly, I was saying that New Vegas was saved for me due to the way faction interaction and some of the best quests were designed. Expecting the rest of the game to be as you described, these things are about the only thing I can see Obsidian getting right, thus making a game I could potentially be interested in. Hence why I think it's missing from your otherwise broadly correct expections speculation.
Well, then its 2 systems: first an RP system, to determine if you can proceed to the second action system. Your character has to be good enough at the skill, to permit you to see if you are good enough at the associated minigame.But they can't in a lot of previous systems like you described. The ability to attempt the real time dexterity mini game is gated behind skill thresholds.
Roguey's currentidentity crisisagenda
That's not surprising. Forbes' entertainment writers are candid, even if they often show plebean tastes. They can afford to be candid because Forbes is not a "gaming outlet", and they don't have to bow to publishers' marketing departament people for their salaries.I like how how Forbes of all places is the only one who's like "someting is just not right"
On a sidenote, it's funny that it's Carrie Patel who is to design a game where the player's main task is to resolve a conflict, after seeing glimpses of her own inability to resolve conflicts. Seems like she is one of those passive-aggressive people who just ignore any expression of disagreement, hoping it goes away.Also true.
I think I understand what you mean and I was going to bring up a different example. AoD's approach of the typical RPG situation of "resolve a conflict between factions". Your backstory determines your skillset, and your skillset determines your part in the resolution of that conflict which is portrayed as something bigger than you that's going to resolve itself with or without your input. I think that approach to the story, as "something that will inevitably progress" and how AoD executes it, is the most outstanding thing about that game. However I doubt Avowed will rise above Deadfire's level of "destroy the adra" vs "fix the adra", where the potential change in the village's life wasn't depicted ingame.What do you mean by "faction states" though?Excellent summary, except you barely mention expectations about faction states and quest design.
New Vegas' quests are intervowen with the faction states/points in effect tallyed up with YES MAN.
More broadly, I was saying that New Vegas was saved for me due to the way faction interaction and some of the best quests were designed. Expecting the rest of the game to be as you described, these things are about the only thing I can see Obsidian getting right, thus making a game I could potentially be interested in. Hence why I think it's missing from your otherwise broadly correct expections speculation.
Starfield hate and BG3 praise shifted gears in normie minds and the expectations have risen by a lot. Avowed will be closer to Starfield for sure. Probably better writing still (hard not to have better writing than current Bethesda), but outdated mechanics, loading screens, probably even missing some of the stuff Skyrim had (NPC schedules, random encounters, patrols, etc.) - all things Starfield got criticized for.Google Avowed, 4 featured news articles, 1 positive, 1 negative, 2 neutral...
View attachment 45920
.... except even the positive article has this banger quote:
I think the general mood about this is low, and the gameplay shown disappointed the normies as well. We've also had a few big flagship titles flop recently, and this has the same vibes. A game pitched before a market shift, that already had lead rotations, that already revised itself at least once, and that has no bright selling point/gimmick.Last decade, Avowed would have passed for a great title, but the standards for RPGs have changed since then.
I hope the game is good on release, or at least eventually, and I am sure I'll put at least 10 hours into it myself. But I don't think we are looking at Skyrim 2 tier success. I think six months after this releases, Starfield has more people online on Steam. Pure speculating, just my bet.
Weebs are a religious movement. God Japan can do no wrong. Even free speech absolutist weebs who want to abolish intellectual property will then post in support of Nintendo purging emulators and LetsPlays on YouTube, because its okay when Japan does it.And then you have Jap games which seemingly exist in some sort of vacuum and are held to completely different standards than Western games, with no one ever mentioning outdated graphics, facial animations (or even lack thereof, in favor of VN-style segments), and mechanics as well (Japs suck at environmental storytelling and simulation systems even harder than Western nu-devs). Your average Jap """AAA""" game would be considered indie/AA if made by a Western dev, with notable exceptions being some Square Jewnix games, some Capcom games and Kojimbo.
Seems criminal not to mention Deus Ex and Gray Death in there.Yep. To varying degrees of involvement:
- NWN
- Dragon Age Origins
- GreedFall
- Dishonored
- Bloodborne
- Darkest Dungeon
- TES: Morrowind
- and even VTM Bloodlines
Probably many more.
Of course it makes some sense at least, since plague/disease is a major factor in human history and personal experience. So people like to tell stories about it, I guess.
Well, a game which has 2 lockpicking systems: one character skillcheck, and one player skillcheck, therefore has 1 RP and 1 action system. Such a game could be called..... an action-RPG. Which is what we do anyways. But just calling it RPG is incorrect, autistically speaking.Which is why I made fun of your point. A genre label becomes kind of useless when you need to write out how the entire system works to describe it. At that point, of what use is the label
I think what frustrates me most is that, at a glance, what they're promising on paper looks like it could have some potential, at least the base formula if not the predestined execution. Think about it - they're pitching us a FPP hub/"zone"-based Action-RPG with freeform, classless character progression, "multiple paths to tackle or avoid combat situations" and some hints at emergent gameplay opportunities supplied by "objects in the environment you can interact with" and a "comprehensive elemental system [...] both in and out of combat." Doesn't that sound vaguely familiar? This structural approach could, theoretically, accommodate a Deus Ex-style game.I'm much more pessimistic about the state of Avowed as an RPG though. With someone who makes a presentation of elemental interactions, dual wielding wands, and "mixing and matching weapons and abilities" it seems nearly certain that all the "mixing and matching" will mean nothing because the game will be piss easy anyway. It will be curious to see how they've ported the isometric games' abilities and spells to first-person action gameplay, but it's clear at this stage that no one gives a rat's ass about the systems, and that combat will be completely superficial and neglected as a mechanic. I don't expect them to come up with something at the level of say FNV's balance by fall this year. Not that FNV is a shining example, but it's better than average for a first person RPG, I think.
So, "good for what it is/10". Another Obsidian mediocrity.
autistically speaking.Which is why I made fun of your point. A genre label becomes kind of useless when you need to write out how the entire system works to describe it. At that point, of what use is the label
Days without jewish tricksHe isn't white and he knows it.