Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,640
Looks iffy. Might wanna avoid it.So what is going on with Avoid?
Looks iffy. Might wanna avoid it.So what is going on with Avoid?
"Name me one RPG that allows you to CC and then nuke your opponent! Can't, huh? Thought so!"
Why are you guys even debating this?
but Fallout 4 has it: the locked weapon in the first vault is "cryolator". Pretty sure andromeda has it too via cryo ammo, ME3 certainly had it.
Also DA:O
And you know that the Avowid example allows you to bypass HP mechanics, how?This is different from a mechanic that allows you to bypass HP mechanics.
Optimistic assumption. If it's a cosmetic effect that happens when you bring its hp down to 0 then who cares.And you know that the Avowid example allows you to bypass HP mechanics, how?
Also, yes, in its effect it's the same.
Maybe it was actually good that they laid such a strong foundation with the first game so that Nu-Obsidian can't fuck it up. People have said that it was annoying with all those info dumps about lore but the upside to that is that most of the lore is already established. Or will they do a Bethesda and just disregard lore established in previous entries?
e:
I mean all this is already known about the Living Lands prior to the release of Avowed.
Exactly, who cares? This effect means absolutely nothing taken out of the context of the combat system. And we have every reason to expect that system to be a dogpile.Optimistic assumption. If it's a cosmetic effect that happens when you bring its hp down to 0 then who cares.
You're getting annoyed over a pessimistic assumption.Exactly, who cares? This effect means absolutely nothing taken out of the context of the combat system. And we have every reason to expect that system to be a dogpile.
Avowed is following in Skyrim's footsteps by removing attributes, which makes it less of an RPG than Diablo.Diablo is a clicker, Avowed is an actual game. Might not be a good one, but a game nevertheless.You are a bloody idiot mate. If Avowed is an RPG then Diablo is too.
Sawyer would have never even allowed you to shatter a frozen enemy. He essentially removed that effect from Pillars, where being petrified just functions like a generic stun effect, whereas in D&D being petrified and attacked shatters a character, making resurrection impossible.If Sawyer were involved, there would be Balance, but he's not here.
That's kinda what we're saying here, man. We're not exceptionally optimistic about this, don't see any reason to be, so we don't care about what is very likely to be nothing more than a cosmetic finisher move. Expecting run-of-the-mill mechanics doesn't amount to undue pessimism.Optimistic assumption. If it's a cosmetic effect that happens when you bring its hp down to 0 then who cares.And you know that the Avowid example allows you to bypass HP mechanics, how?
Also, yes, in its effect it's the same.
https://en.uesp.net/wiki/Skyrim:Frostbite said:Frostbite is a novice level Destruction spell that deals frost damage to Health and Stamina, and slows targets for 1 second.
Effects
Frostbite, 8 pts for 1 sec
Slow, 50 pts for 4 secs
Deep Freeze Paralyze, for 3 secs; if the Deep Freeze perk has been unlocked
https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Quickhacks?so=search#Control said:Cripple Movement
Disables enemy movement and cyberware that supports movement and dodging.
+15% melee damage against affected enemies.
Tier 4: Affected enemies are more susceptible to melee Finishers.
Tier 5: +5% Health and +2 RAM after performing Finishers on affected enemies.
Iconic: Doubles the effects of the Tier 5 bonus.
If you're Skyrim you live and die by how many cool vistas you watch, and also there's dragon fights in them.are combat mechanics the mechanics by which the ARPG lives and dies
Sawyer didn't even want to include attributes in Pillars of Eternity and only did so under duress because they promised an Infinity Engine nostalgia title. Avowed with its classless, attributeless system is truer to what Sawyer wanted than what he was forced to deliver.Avowed is following in Skyrim's footsteps by removing attributes, which makes it less of an RPG than Diablo.
People with more experience (figuratively) in playing action RPGs, answer me this - are combat mechanics the mechanics by which the ARPG lives and dies (again figuratively)?
That's a very elaborate way of saying Josh Sawyer's ideal RPG design consists of ripping off Todd Howard's work, but okay.Sawyer didn't even want to include attributes in Pillars of Eternity and only did so under duress because they promised an Infinity Engine nostalgia title. Avowed with its classless, attributeless system is truer to what Sawyer wanted than what he was forced to deliver.Avowed is following in Skyrim's footsteps by removing attributes, which makes it less of an RPG than Diablo.
I reckon it depends on the sub-genre.People with more experience (figuratively) in playing action RPGs, answer me this - are combat mechanics the mechanics by which the ARPG lives and dies (again figuratively)?
...freezing and shattering and enemy....
Why is there even a debate about this, it's not like it enriches the game or something.
I'm trying to make up my mind on whether uninteresting combat mechanics in an action RPG result in a walking sim with extra UI elements tacked on camouflaging as if their settings matter.If you're Skyrim you live and die by how many cool vistas you watch, and also there's dragon fights in them.are combat mechanics the mechanics by which the ARPG lives and dies
If you're Dragon's Dogma you live by wether your players can make it through the boring goblins and cyclopes to fight chimeras, drakes and dragons. Also there's cool vistas to watch out for.
Which is to say that a lot of ARPGs are really Action-Adventure games and wether the focus is on interesting fighting mechanics or exploration depends a lot on the game. That said after the Starfield fizzle out it does seem like the Skyrim way of doing things is falling out of favor.
Dunno about y'all but I don't think this bodes well for Avowed.
As if that is such an intricate feature; dismemberment is impressive/cool/harder to make not shattering, melting etc. and I'm sure there won't be dismemberment in Awoken.Games where you can freeze opponents are not the same thing as games that allow you to freeze and shatter them.