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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We'll see how KDC2 fares. That's the upcoming big one coming out.
 

scytheavatar

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Sep 22, 2016
Messages
691
Does Starfield even count as an example of the Morrowind/Oblivion/Skyrim open-world "formula?" I haven't played it myself, and probably never will, but the criticism suggests that Starfield failed precisely because it doesn't feel like an open world, due to the frequency of loading screens, and the instantaneous fast travel, and the random tiles with a precisely predictable interval of POIs, and the lack of meaningful reasons to use your space ship, etc, etc.

This was what which killed Starfield, Bethesda tried to make a No Man's Sky with a Skyrim formula and the end result is a game that fails to be both. CDPR fell into the same trap with Cyberpunk 2077, they tried to make GTA + Fallout but they only know how to make Witcher. In the end they made an open world game that tries to force you into rails.
 
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DeepOcean

Arcane
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Nov 8, 2012
Messages
7,404
Problem I have with those trailers is I'm not seeing an answer of why to play the game beyond "From the makers of New Vegas" when that isnt even true anymore. If we weren't rpg nerds, we would miss it for a dlc of Sea of thieves or one of those filler indie games Microsoft have buckets of.
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
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As for Starfield the reason it was received this way is because it made multi-hour detours off the quest you were meant to do impossible. For all the flaws of beth type of design, the amount of times you just randomly encounter some dungeon or whatever and spend some time wandering there instead of doing what you set out to do is gigantic in fact you can tell that sometimes they've specifically located some of them on the way players were likely to go on some quests.
Starfield because of being almost entirely procedurally generated lacks this feature and it's clear normalfags enjoyed it because they often mentioned it.
 

the mole

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Aug 1, 2019
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Problem I have with those trailers is I'm not seeing an answer of why to play the game beyond "From the makers of New Vegas" when that isnt even true anymore. If we weren't rpg nerds, we would miss it for a dlc of Sea of thieves or one of those filler indie games Microsoft have buckets of.
it will be a slightly better designed oblivion
 

Zed Duke of Banville

Dungeon Master
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Oct 3, 2015
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13,140
> "From the makers of New Vegas"

They tried that line with TOW, it isn't going to work anymore
Sawyer's not even directing the project and the old guard that did New Vegas are mostly gone so this marketing statement reeks of blatant lies.
What is Soyer up to these days anyway?
This demonstrates how poorly managed Obsidian has become, that they permitted their best project manager to spend years on a low-budget Flash game, while their big-budget Open World "Skyrim-killer" fantasy RPG went through development hell.
 

Roguey

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This demonstrates how poorly managed Obsidian has become, that they permitted their best project manager to spend years on a low-budget Flash game, while their big-budget Open World "Skyrim-killer" fantasy RPG went through development hell.
He didn't want to work on Avowed, so putting him on it wouldn't make for a better game. They can't rely on him forever, they have to build up new project directors.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
691
> "From the makers of New Vegas"

They tried that line with TOW, it isn't going to work anymore
Sawyer's not even directing the project and the old guard that did New Vegas are mostly gone so this marketing statement reeks of blatant lies.
What is Soyer up to these days anyway?
This demonstrates how poorly managed Obsidian has become, that they permitted their best project manager to spend years on a low-budget Flash game, while their big-budget Open World "Skyrim-killer" fantasy RPG went through development hell.

Said "best project manager" was mind broken by the failure of POE2 and wanted to run away by making a low budget flash game. The flash game also sold well so in the end he clearly made the right choice.
 

Roguey

Codex Staff
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Messages
36,753
Did anyone working on Avowed even work on NV at this point? Their shitty animators perhaps?
There were a few who quit years ago. The ones remaining are working on other things (Grounded, Outer Worlds 2, nothing).
 

the mole

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Aug 1, 2019
Messages
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skyrim/oblivion but good is actually an incredibly simple formula, even the outer worlds had pretty good gameplay but the story was beyond bland

they already have all the spells and feats from poe, they just have to copy the engine from outer worlds and put a fantasy paint coat on it, which is incredibly easy, this game should be fun slop, and I'm actually kind of excited about it, it seems basically impossible to fuck this up
 

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