Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,483
January 2025 - after 20 amazing years at Obsidian, Josh Sawyer leaves the studio to pursue new challenges
January 2025 - Jason Schreier unveils troubling development details on Avowed, lack of team cohesion and poor leadership being cited as the main reasons. Microsoft assures players and the press that the studio is in great shape, confirms the game is on track for February release and that Obsidian is one of its most important studios
February 2025 - Avowed releases to mixed reception and poor performance, caused by strong competition from another RPG title released in the same time window
March 2025 - after much deliberation, Outer Worlds 2 is cancelled, followed by layoffs at Obsidian. Microsoft ensures players and the press that this will ensure the long-term success of the studio
May 2025 - Microsoft announces the closure of Obsidian Studios to make sure the business is healthy for the long-term. These decisions are never easy to make, Xbox Game Studios head Phil Spencer says, wishes all the Obsidian developers luck in their future endeavors
June 2025 - former Obsidian CEO Feargus Urquhart takes his new position as the head of Xbox Game Studios, replacing Phil Spencer. "My greatest triumph? I survived," Urquhart says.
Here's a brain teaser - what if Microsoft instead restructures them into Obsidian Entertainment... a division of inXile? Will Brian's cheeks hurt from all the grinning?

But this is all just theorycrafting, I don't think the game will flop in the end. Sure, it looks like runny shit, but the Obsidian brand's still got plenty of public pull and Microsoft's putting their backs into advertising, so I imagine the mass market will eat it up. The financial stakes are gonna be significantly lower than Failguard and Obsidian don't have the same sort of recent baggage, it's likely that Avoid 2 is... unavoidable.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
330
Looks better than expected tbh
Upgraded from 'skip' to' will look at the steam page when it comes out'
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,441
Also for the love of god, when you have optional objectives which lead to optional stories, let the player figure it out on his own. That what differentiate games from retards and good games.
They've made it clear from the start this will be a game for retards.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,296
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
The state of that fucking UI.
Looks like one of those joke photoshopped Ubisoft game UIs you see sometimes.

Avowed ui
1000227202.jpg

Kcd 2 UI if obsidian designed them:


1000227205.jpg
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,429
The HUD leaves me speechless. I'm alternating between laughter and honest disbelief.

hud.png


I mean... look at this shit. There's barely any empty space left. What the fuck are all those arrows? Who needs so many arrows?! WHY WOULD YOU KEEP YOUR QUEST OBJECTIVES ON THE LEFT WHEN THERE'S ALREADY ALL THIS SHIT CLUTTERING THE SCREEN???!!!! I don't know why this is bothering me so much...

Listen, for some gamers it may hard to figure out that huge glowing skeleton in center of the screen is a potential point of interest. So just in case they've added huge glowing arrows pointing at the huge glowing skeleton.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,768
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Why do every single one of these articles that praise the game sound like it was the journo's first RPG?

In Avowed, I'm being absolutely bombarded by a group of skeletons. Some fire arrows at me from their bows, while others slash and bash me with their swords and shields. When a priest enters the fray who continually heals every enemy I try to take out of the picture, I quickly realize I'm going to have to do some very quick crowd control to get out of this unscathed.

View attachment 54175

Why did you waste words on this? I'm convinced nobody reads these but LLMs.
Reads like an AI wrote this, but OTOH people these days are so blatant about bullshitting their way through their jobs that you never know.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,429
Also, is it just me or with every showcase it looks more and more like Grounded in terms of art, the color and overall feel. It's like, Grounded become a huge hit at some point during development, so they're gonna make everything look similar? WTF.
 

Igge

Educated
Joined
Jun 26, 2022
Messages
717
The game looks like cheap indie shit, no way they can bump it up to not suck as much before Feb
 

Thalstarion

Literate
Joined
Jul 27, 2024
Messages
43
It's very unfortunate. I enjoyed the first Pillars of Eternity game. It had some cool story world building and horror elements. Heritage Hill was a great place to explore and I love RPG's that combine medieval aesthetics with the horror of the undead.

Everything I am seeing about Avowed makes it look heavily sanitised by comparison. I despise Marvel style humour and quips. There's nothing more immersion breaking to me than a character cracking jokes when the atmosphere would be better suited to being somber.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,690
The game looks like cheap indie shit, no way they can bump it up to not suck as much before Feb
You seem to be confused, who releases finished AAA or AA games nowadays?
Give it 1 year after release and it might be playable.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
6,798
Also for the love of god, when you have optional objectives which lead to optional stories, let the player figure it out on his own. That what differentiate games from retards and good games.
They've made it clear from the start this will be a game for retards.

Ryzer should like it then, since he's algerian.
Tag is inaccurate, it should be "village idiot".
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,441

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,291
Also, is it just me or with every showcase it looks more and more like Grounded in terms of art, the color and overall feel. It's like, Grounded become a huge hit at some point during development, so they're gonna make everything look similar? WTF.
It's how Deadfire would look if the camera was much closer https://rpgcodex.net/forums/threads...ting-coming-february-18th.134122/post-9022869
It still feels way different; they probably made some stuff bigger etc for them to stand out in ISO view which apparently doesn't translate well when transitioned to first person view 1 on 1 scale. It looks like they only touched aumauas(made them way smaller race) in terms of proportions with the perspective change.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
6,798
Roguey, do you know the budget for this game? Genuinely curious about how much Microsoft poured into this.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,441
Roguey, do you know the budget for this game? Genuinely curious about how much Microsoft poured into this.
They're calling it an AA game but it has a core team of 100 and total development would be a little over 6 years. I'd say upwards of 60 million, twice as much as The Outer Worlds (which had a core team of 80 working for 3 years).

IzAIBCfZTMEf.png
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
14,658
Location
Eastern block
If one guy with a passion can produce Underrail then the budget doesn't matter really. You see all these million dollar budgets and big teams produce trash.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom