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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Roguey

Codex Staff
Staff Member
Sawyerite
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Also, is it just me or with every showcase it looks more and more like Grounded in terms of art, the color and overall feel. It's like, Grounded become a huge hit at some point during development, so they're gonna make everything look similar? WTF.
It's how Deadfire would look if the camera was much closer https://rpgcodex.net/forums/threads...ting-coming-february-18th.134122/post-9022869
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
Also, is it just me or with every showcase it looks more and more like Grounded in terms of art, the color and overall feel. It's like, Grounded become a huge hit at some point during development, so they're gonna make everything look similar? WTF.
It's how Deadfire would look if the camera was much closer https://rpgcodex.net/forums/threads...ting-coming-february-18th.134122/post-9022869
It still feels way different; they probably made some stuff bigger etc for them to stand out in ISO view which apparently doesn't translate well when transitioned to first person view 1 on 1 scale. It looks like they only touched aumauas(made them way smaller race) in terms of proportions with the perspective change.
 

Ryzer

Arcane
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May 1, 2020
Messages
7,721
Roguey, do you know the budget for this game? Genuinely curious about how much Microsoft poured into this.
 

Roguey

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Roguey, do you know the budget for this game? Genuinely curious about how much Microsoft poured into this.
They're calling it an AA game but it has a core team of 100 and total development would be a little over 6 years. I'd say upwards of 60 million, twice as much as The Outer Worlds (which had a core team of 80 working for 3 years).

IzAIBCfZTMEf.png
 

luj1

You're all shills
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Eastern block
If one guy with a passion can produce Underrail then the budget doesn't matter really. You see all these million dollar budgets and big teams produce trash.
 

Readher

Savant
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Nov 11, 2018
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Poland
If one guy with a passion can produce Underrail then the budget doesn't matter really. You see all these million dollar budgets and big teams produce trash.
They keep throwing more people at the problem instead of hiring a few competent engineers and giving them good working conditions. 100 pajeets or DEI hires are still worse than 2 coding wizards who are currently working some comfy job in another industry where they get paid their worth and aren't crunched 24/7.
 

TC Jr

Scholar
Joined
Jul 11, 2016
Messages
236
Location
Scotland
The HUD leaves me speechless. I'm alternating between laughter and honest disbelief.

hud.png


I mean... look at this shit. There's barely any empty space left. What the fuck are all those arrows? Who needs so many arrows?! WHY WOULD YOU KEEP YOUR QUEST OBJECTIVES ON THE LEFT WHEN THERE'S ALREADY ALL THIS SHIT CLUTTERING THE SCREEN???!!!! I don't know why this is bothering me so much...
I was one of those dumbfucks who thought "Microsoft bought them? Fuck, here comes some awesome games", when in reality; MS: shit out a game for gamepass. Obsidian: HOW HIGH SIR?
Sawyer, reading between the lines said as much in an interview when discussing Pentiment This isn't a game Obsidian should release but then MS bought us, so it made sense - something to that affect.
I'm obviously paraphrasing but that's what I got from that interview.
They're fucked, make shite for gamepass. Best reviews will be "Meh, good for what it is", which means it's utter shite and faggots that pay for gamepass have to justify it somehow.
 

IHaveHugeNick

Arcane
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Apr 5, 2015
Messages
1,870,558
That makes no sense though does it. MS didn't spend a 100 billion (yes, billion with a B) buying videogame developers because they wanted to produce cheap AA shovelware for Gamepass.
 

TwoEdge

Scholar
Joined
Jan 27, 2017
Messages
311
That makes no sense though does it. MS didn't spend a 100 billion (yes, billion with a B) buying videogame developers because they wanted to produce cheap AA shovelware for Gamepass.
Well, 69 of those billions were Activision alone, Zenimax was 7.5. So I think the theory has merit, some studios were bought for value, most for filler.
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
339
Roguey, do you know the budget for this game? Genuinely curious about how much Microsoft poured into this.
They're calling it an AA game but it has a core team of 100 and total development would be a little over 6 years. I'd say upwards of 60 million, twice as much as The Outer Worlds (which had a core team of 80 working for 3 years).

IzAIBCfZTMEf.png
Adjusted for inflation?
 

Roguey

Codex Staff
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With a 60 million budget plus lets say another 60 million for marketing, they'd need roughly 3 million full price sales to break even, 4-5 to be successful. 30 million people bought Skyrim. It's within the possibility to capture 15% of that audience right away.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,013
60 million for marketing,

What marketing? Outerworlds had TV commercials during prime time. Avowed had a couple low quality gameplay trailers that everyone shit on. Not like they're breaking the bank sending Dollarhyde to Germany to gvie a basic presentation.
 

Butter

Arcane
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Messages
8,639
With a 60 million budget plus lets say another 60 million for marketing, they'd need roughly 3 million full price sales to break even, 4-5 to be successful. 30 million people bought Skyrim. It's within the possibility to capture 15% of that audience right away.
I'm cynical enough to not be surprised by anything, but realistically they have to show something impressive or interesting. Their gameplay demo was "here's stuff you've seen in action RPGs 100 times before". Merely filling a gap in the market with unambitious and unremarkable slop content isn't good enough.
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
21,331
With a 60 million budget plus lets say another 60 million for marketing, they'd need roughly 3 million full price sales to break even, 4-5 to be successful. 30 million people bought Skyrim. It's within the possibility to capture 15% of that audience right away.
A big chuck of players are going to be gamepass players as well.
 

Roguey

Codex Staff
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60 million for marketing,

What marketing? Outerworlds had TV commercials during prime time. Avowed had a couple low quality gameplay trailers that everyone shit on. Not like they're breaking the bank sending Dollarhyde to Germany to gvie a basic presentation.
It's out in February, it's way too early for the blitz.

I'm cynical enough to not be surprised by anything, but realistically they have to show something impressive or interesting. Their gameplay demo was "here's stuff you've seen in action RPGs 100 times before". Merely filling a gap in the market with unambitious and unremarkable slop content isn't good enough.

I do not believe masses of people are that discerning. If that were the case, hardly anything released in past few years would be successful.

Additionally, there legitimately hasn't been a big first person fantasy RPG released since Skyrim in 2011 (Kingdom Come and its sequel are popular but not fantasy). It seems likely to me that a lot of people would be happy with a similar-but-different game to play.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,517
The HUD leaves me speechless. I'm alternating between laughter and honest disbelief.

hud.png


I mean... look at this shit. There's barely any empty space left. What the fuck are all those arrows? Who needs so many arrows?! WHY WOULD YOU KEEP YOUR QUEST OBJECTIVES ON THE LEFT WHEN THERE'S ALREADY ALL THIS SHIT CLUTTERING THE SCREEN???!!!! I don't know why this is bothering me so much...
they have the right idea but is still too hard to see some critical things i quickly fixed the issue @obsidian please hire me ill fix ur game

fixd.png
 

Roguey

Codex Staff
Staff Member
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Messages
36,741
The only thing objectionable about the HUD are the arrows and the perma-questlog and if Obsidian's last UE game is anything to go by, you'll be able to disable everything.

the-outer-worlds-accessibility-user-interface-three.jpg
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,852
With a 60 million budget plus lets say another 60 million for marketing, they'd need roughly 3 million full price sales to break even, 4-5 to be successful. 30 million people bought Skyrim. It's within the possibility to capture 15% of that audience right away.
5 million copies for a game skipping PS5 and NSwitch and releasing day one on gamepass. That will be tough.
 

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
The only thing objectionable about the HUD are the arrows and the perma-questlog and if Obsidian's last UE game is anything to go by, you'll be able to disable everything.

the-outer-worlds-accessibility-user-interface-three.jpg
The UI bloat is one thing but the overall UI design themselves are trash, it is the usual modern mobile/fortnite UI type down to the menus.

Mind that i am not overwhelmingly negative about this game unlike most other edgy codexers. Combat looks decent and i enjou eora as a setting and loved deadfire, but the UI is trash period
 

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