NaturallyCarnivorousSheep
Albanian Deliberator Kang
Ahahaha Kotor anything good hahahaha ur a funny guy
Eh, I really liked KotOR 2 and Alpha Protocol, as flawed as these were.It's funny because Obsidian never made a genuinely good RPG apart from New Vegas.I get the impression they still haven't realized that. They think the Obsidian name protects them from how shit they are.Guess what you fuckers you are not some grand artists.
If you make a first person game with muskets and the reload animation is any less complex than this, you have failed.They need to not be complete pussies and make it so reloading firearms takes a long time.
They're used to having half of their awful design decisions be excused with "They had a really short development time!" or"They were bogged down by the publisher!"They think the Obsidian name protects them from how shit they are.
I get the impression they weren't expecting it would take this long.2021 to 25 is still plenty of time, and they were starting over with the project anyway when they changed direction.
Although like Infi says, we don't know the internal politics of it. But it would've avoided the situation where devs on a media tour instead of hyping the game have to focus on walking back expectations. Their marketing consists of "srsly game ain't that good but pls buy anyway", it's truly a clusterfuck.
Dualwielding 3 pairs of handguns and unloading them all on the enemy before reloading was actually a really cool build fantasy you could fullfil in DF I give them that
Watching the gameplay demo of this reminded me yet again of just how important it is to have a UI that's at least decent to be able to properly immerse yourself into the experience.
Watching the gameplay demo of this reminded me yet again of just how important it is to have a UI that's at least decent to be able to properly immerse yourself into the experience.
They keep making UI that looks like some sort of mobile app for exercise or something. There is a decline of this even from PoE1 to PoE2 where PoE1 has more wood and paper feel to its UI and textbox, while PoE2 is a floating minimalistic window.
Minimalism is actually the opposite of what one should aim in UI design, UI is part of the aesthetic in a game not just a meta-element that is disconnected from it. Unless of course minimalistic UI makes thematic sense (Like modern day or slick sci-fi designs).
I would have big respect for a developer making a sci-fi game and saying "Our future is so advanced that people have reintroduced comfort and aesthetics. Wood paneling made a comeback and so we're going to play with that as part of our UI."Minimalism is actually the opposite of what one should aim in UI design, UI is part of the aesthetic in a game not just a meta-element that is disconnected from it. Unless of course minimalistic UI makes thematic sense (Like modern day or slick sci-fi designs).
I've watched the GamesCon demo and it looks brilliant. I really liked the Outer Worlds and this game really builds upon me enjoying the aforementioned. While the PoE and Deadfire were not really my cup of tea, Avowed looks awesome!
UI is part of the aesthetic in a game not just a meta-element
it also felt like the Menu of some Blueray player or something.
If only. The functionality sucks too.the art aspect of video games has been butchered
its all about "functionality" now with slick and sterile little windows
it also felt like the Menu of some Blueray player or something.
the art aspect of video games has been butchered
its all about "functionality" now with slick and sterile little windows
For a maximalist sci-fi look, just pick any popular graphic design scheme of the 00s. Windows XP, Winamp skins, etc. That shit looked slick and futuristic, no minimalist bullshit like today.I would have big respect for a developer making a sci-fi game and saying "Our future is so advanced that people have reintroduced comfort and aesthetics. Wood paneling made a comeback and so we're going to play with that as part of our UI."Minimalism is actually the opposite of what one should aim in UI design, UI is part of the aesthetic in a game not just a meta-element that is disconnected from it. Unless of course minimalistic UI makes thematic sense (Like modern day or slick sci-fi designs).