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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,274

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,034
Dualwielding 3 pairs of handguns and unloading them all on the enemy before reloading was actually a really cool class fantasy you could fullfil in DF I give them that ;)
 
Last edited:

Just Locus

Educated
Joined
Mar 11, 2022
Messages
508
They think the Obsidian name protects them from how shit they are.
They're used to having half of their awful design decisions be excused with "They had a really short development time!" or"They were bogged down by the publisher!"

There's always some deciding factor outside of Obsidian's control that made them unable to deliver a good game.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,487
Yeah, say what you will about TOW but Cainarsky's at least delivered it on time and bug free on launch.

Avowed was delayed multiple times, another delay to February indicates it's gonna be broken as fuck, and probably play like TOW with swords.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,570
2021 to 25 is still plenty of time, and they were starting over with the project anyway when they changed direction.

Although like Infi says, we don't know the internal politics of it. But it would've avoided the situation where devs on a media tour instead of hyping the game have to focus on walking back expectations. Their marketing consists of "srsly game ain't that good but pls buy anyway", it's truly a clusterfuck.
I get the impression they weren't expecting it would take this long.

Even with starting over design-wise, there were still elements they were inheriting with the work already done, plus their continued familiarity with the engine. Another engine would be a true start from 0 except for the art.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,029
Location
Swedex
Watching the gameplay demo of this reminded me yet again of just how important it is to have a UI that's at least decent to be able to properly immerse yourself into the experience.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,489
Location
Frostfell
Dualwielding 3 pairs of handguns and unloading them all on the enemy before reloading was actually a really cool build fantasy you could fullfil in DF I give them that ;)

We need more weapons like :

V2eGgUw.png

cUguzUP.png
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
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Location
Devlet-i ʿAlīye-i ʿErdogānīye
Watching the gameplay demo of this reminded me yet again of just how important it is to have a UI that's at least decent to be able to properly immerse yourself into the experience.

They keep making UI that looks like some sort of mobile app for exercise or something. There is a decline of this even from PoE1 to PoE2 where PoE1 has more wood and paper feel to its UI and textbox, while PoE2 is a floating minimalistic window.

Minimalism is actually the opposite of what one should aim in UI design, UI is part of the aesthetic in a game not just a meta-element that is disconnected from it. Unless of course minimalistic UI makes thematic sense (Like modern day or slick sci-fi designs).
 

Gahbreeil

Scholar
Joined
Feb 9, 2021
Messages
1,006
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Asarlaíocht
I have received a large amount of negative feedback for my opinion that Avowed is going to be great game! This is strange and surprising to me, I would say that I am a tad confused as well.

Avowed's combat looks genuinely interesting and fun, well paced just like the Outer Worlds. Where did this negative feedback originate?
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Watching the gameplay demo of this reminded me yet again of just how important it is to have a UI that's at least decent to be able to properly immerse yourself into the experience.

They keep making UI that looks like some sort of mobile app for exercise or something. There is a decline of this even from PoE1 to PoE2 where PoE1 has more wood and paper feel to its UI and textbox, while PoE2 is a floating minimalistic window.

Minimalism is actually the opposite of what one should aim in UI design, UI is part of the aesthetic in a game not just a meta-element that is disconnected from it. Unless of course minimalistic UI makes thematic sense (Like modern day or slick sci-fi designs).
iwd2.png


:negative:
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,446
Minimalism is actually the opposite of what one should aim in UI design, UI is part of the aesthetic in a game not just a meta-element that is disconnected from it. Unless of course minimalistic UI makes thematic sense (Like modern day or slick sci-fi designs).
I would have big respect for a developer making a sci-fi game and saying "Our future is so advanced that people have reintroduced comfort and aesthetics. Wood paneling made a comeback and so we're going to play with that as part of our UI."
 

Beans00

Erudite
Possibly Retarded
Joined
Aug 27, 2008
Messages
1,629
it also felt like the Menu of some Blueray player or something.

the art aspect of video games has been butchered

its all about "functionality" now with slick and sterile little windows

It's because there are very few talented artists in the game industry anymore. They have all retired.

Obsidian has essentially zero talent.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,186
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Minimalism is actually the opposite of what one should aim in UI design, UI is part of the aesthetic in a game not just a meta-element that is disconnected from it. Unless of course minimalistic UI makes thematic sense (Like modern day or slick sci-fi designs).
I would have big respect for a developer making a sci-fi game and saying "Our future is so advanced that people have reintroduced comfort and aesthetics. Wood paneling made a comeback and so we're going to play with that as part of our UI."
For a maximalist sci-fi look, just pick any popular graphic design scheme of the 00s. Windows XP, Winamp skins, etc. That shit looked slick and futuristic, no minimalist bullshit like today.

making-a-new-winamp-modern-skin-for-modern-resolutions-any-v0-i9olqr0wy3qa1.png
 

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