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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Gargaune

Arcane
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Mar 12, 2020
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https://wccftech.com/kingdom-come-deliverance-cost-36-m-dollars/

Obsidian was only able to make something like The Outer Worlds for that kind of money and that was with Leonard and Tim, the Czech advantage is too strong.
It's not a very useful figure here because the $36 million includes marketing, which won't scale. I recall something like $15-20 million development being bandied about back in the day, but no idea where or how solid it was. For what little it's worth, the most cursory skim of average programmer salaries would suggest a roughly 3-to-1 ratio for Prague versus Irvine, but I have no inclination to break down for different departments, positions and so on. And I haven't seen any speculation on Avowed's development costs yet.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,845
The problem is. What count as "good UI" is a matter of taste, I like more minimalist UI.
I have good news! UI is so fucking cheap to make compared to the assets of AAA games, they could easily afford to make multiple types of UI and let the player customize it to his own liking. If they weren't managed by absolute retards that think modeling a single fucking tree is more important than the entire UI design for their game.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,413
I can forgive shitty UI from Illwinter or Dwarf Fortress. Anything with 3D graphics has no excuse for wasting their funds on other shit before a good UI.

The problem is. What count as "good UI" is a matter of taste, I like more minimalist UI. Other people like more crowded UI. For eg, for some AAA studios, the UI bellow is great.

e4FJIrp.png
...except the real UI for Elden Ring looks like this:

20220222141917_1-scaled.jpg


Which is fairly minimalistic.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
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Messages
13,104
I didn't say Skyrim's UI wasn't bad, it was very bad but it has less problems than Oblivion's UI in my opinion
Oblivion's user interface is heavily consolized, designed to be easier for those using controllers, while displaying far less information and being far less convenient on PCs than Morrowind's UI; Skyrim's user interface is dysfunctional and a bad joke:

12108507-the-elder-scrolls-iv-oblivion-windows-inventory.jpg

2491498-the-elder-scrolls-v-skyrim-playstation-3-weapons-inventory.jpg
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
This number is nonsense made up by czech Forbes, the actual budget was around 15-20 incl. marketing (but marketing was tiny portion of it).
KCD2 will have around two-three times bigger budget, around 50-60 mil (more than twice as many inhouse devs, inflation, bigger marketing budget).

Regarding UI, recent post about it from Dan Vávra:

If I'm happy about something, it's about this reaction of a Polish YouTuber (and not only him) to our new interface, inventory and the entire UI. Because I consider UI to be a very important thing, in all the games I've made, I'm the author of the design, often I also did its graphics. For KCD2, I wanted us to remake it completely in 3D with realtime lighting and keep the original principles from KCD1 that worked. It is inspired by wooden Gothic altars and the old town clock. And multiple people worked on it for 6 years. We really tinkered with every detail and with every pixel. The only thing we failed to implement is the 3D map. Which makes me annoyed, but we just couldn't make it in time.
After all that work, which is not always appreciated by everyone and at all stages of implementation, and when you really have to defend some decisions very hard because a lot of people on the team doubt them or even protest against them, then you are in doubt how customers will accept it. If anyone even notices that it took so much work. If it made sense to bother.
So it's quite a pleasure when someone sees it and their first impression is that they literally exclaim enthusiastically:
"OH FUCK! GOOD! THIS IS IT! THAT LOOKS BEAUTIFUL! GOOD! AND IT'S STILL BY CANDLELIGHT! THAT'S WELL DONE! THAT LOOKS COOL!"

 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,947
Which is fairly minimalistic.

I believe minimalistic is okay, if the style fits to the game. Bloodlines for example still has an artful inferface because it's a fantasy game! I'm right now playing a retro game based on the Eduke32 engine called "AMC Squad" and they have different UIs for each of the 15 character you can play as, which is a little bit confusing ;).
 

Maxie

Wholesome Chungus
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Glory to Ukraine
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Messages
8,113
Location
Warszawa, PL
I didn't say Skyrim's UI wasn't bad, it was very bad but it has less problems than Oblivion's UI in my opinion
Oblivion's user interface is heavily consolized, designed to be easier for those using controllers, while displaying far less information and being far less convenient on PCs than Morrowind's UI; Skyrim's user interface is dysfunctional and a bad joke:

12108507-the-elder-scrolls-iv-oblivion-windows-inventory.jpg

2491498-the-elder-scrolls-v-skyrim-playstation-3-weapons-inventory.jpg
skyrim's menu displays the exact same amount of info, if not more
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Fucking loved this Winamp skin


DcdYBGVVAAAQ3WM.png




Very Johnny Quest-esque and Matrix-like
I still use Winamp. It's one of those tools that never gets old. Like IrfranView.

Winamp.jpg


Edit:
On UI elements, I hate floating UI, like health bars that move around, quest objectives that guide you to the exact place. But what I dislike the most above everything else, even a soulless UI, is hitmarkers. It's such an obnoxious and retarded addition to games. It also kills all tension, since you are told that you made a kill, like say when doing a tricky shot.
 

Hace El Oso

Arcane
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Joined
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Bogotá
Regarding UI, recent post about it from Dan Vávra:

After all that work, which is not always appreciated by everyone and at all stages of implementation, and when you really have to defend some decisions very hard because a lot of people on the team doubt them or even protest against them, then you are in doubt how customers will accept it. If anyone even notices that it took so much work. If it made sense to bother.
So it's quite a pleasure when someone sees it and their first impression is that they literally exclaim enthusiastically

What an admirable, craftsman’s attitude.
His retirement will be a real loss.
 

Gargaune

Arcane
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Mar 12, 2020
Messages
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This number is nonsense made up by czech Forbes, the actual budget was around 15-20 incl. marketing (but marketing was tiny portion of it).
Really, that's with marketing? I recall the first I heard about KCD's production budget was $11m, then later it was suggested to be higher and the same 15-20m figure stuck with me for some reason, but I thought that didn't include advertising. In any case, what I was saying is that it might not have all been down to salary disparity, it seemed than even adjusting for that, Warhorse were just a lot more productive.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
I did earlier in the thread. It cost twice as much as Outer Worlds did, minimum.
And how much was The Outer Worlds, the 30-40m you suggested earlier? With or without marketing? I tried asking Copilot but it said "lol dunno" and then asked what I was wearing.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,705
And how much was The Outer Worlds, the 30-40m you suggested earlier? With or without marketing? I tried asking Copilot but it said "lol dunno" and then asked what I was wearing.
That was the production budget.
 

Pink Eye

Monk
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Space Refrigerator
I'm very into cock and ball torture
Is this game worth playing?
Tricky question. It's a good game but it's still unfinished as fuck. There's only two maps - it's been in Early Access for a long time. There's another third map but it doesn't really count as a map since it's so small in size. I've been following this game's development for years now and it is slow, very, slow.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,769
The gay mans antler on its head tells me it must be some kind of Dragon Age abomination
 

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