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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Inec0rn

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Sep 10, 2024
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217
Meh game doesn't look very good, ugly characters, boring looking art and the blue man tells you he's a bottom early into the game.. i think i'll pass.
 

Oberon

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Helheim
Seriously. Now I realized that Rangers have no animal companion. Did they take EVERYTHING interesting from Pillows away? No Cipher psionics, no Druid shapeshift, no Chanter, no wounds-based monk, no raging Barbarian, just 3 "trees" out of the 11 classes as trees, and the trees are vastly "capped.".

In Avoided, Rangers have 18 active and passive in total https://avowed.wiki.fextralife.com/Ranger+Ability+Tree
In PoE 2, Rangers only in the 1st/2nd out of 9 "rows" have 19 active + passive abilities. https://pillarsofeternity2.wiki.fextralife.com/Ranger

Such a decline in the number of stuff is greater than any Bethesda game. From Morrowind to Oblivion or Oblivion to Skyrim, was not that bad. And before someone says "muh quality over quantity," everything interesting from Rangers or Wizards is also out of the game. It is the same decline of Dragon Age Origins to Failguard but in a single game.
At first I thought the lack of Ciphers was some gay woke shit similar to why Biocuck got rid of Blood Magic in DA, but now I'm pretty sure that the subhuman DEI hires are just too incompetent and lazy to implement them, and are completely uninterested and clueless about the setting which they are using as a trojan horse for their insufferable, deranged "message"
It's a bunch of troons and DEIs incompetently making a Pillars game in name only.
It's always the case, intelligent White men create something and subhumans who don't have the mental or spiritual capacity to understand it take it over and turn it into the one thing they obsessively consumed by, depraved homosexual gender nonsense.
In this case, the intelligent White men have been thoroughly brain wormed, (although with Soyer this was an inevitability), but even so, the DEI and mentally ill faggots took the reigns on this one.
Zero stars :0/5:, but I'll enjoy watching Microcuck shut down Obsidian or relegate it to a Goyimpass slop factory. Time to take Old Yeller out back.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Seriously. Now I realized that Rangers have no animal companion. Did they take EVERYTHING interesting from Pillows away? No Cipher psionics, no Druid shapeshift, no Chanter, no wounds-based monk, no raging Barbarian, just 3 "trees" out of the 11 classes as trees, and the trees are vastly "capped.".

In Avoided, Rangers have 18 active and passive in total https://avowed.wiki.fextralife.com/Ranger+Ability+Tree
In PoE 2, Rangers only in the 1st/2nd out of 9 "rows" have 19 active + passive abilities. https://pillarsofeternity2.wiki.fextralife.com/Ranger

Such a decline in the number of stuff is greater than any Bethesda game. From Morrowind to Oblivion or Oblivion to Skyrim, was not that bad. And before someone says "muh quality over quantity," everything interesting from Rangers or Wizards is also out of the game. It is the same decline of Dragon Age Origins to Failguard but in a single game.
The crucial difference: This game isn't titled "Pillars of Eternity". It is marketed as a first person action spinoff, not a sequel.
Yeah, Cryomancer - actually the customer is at fault for assuming things.

I'm not playing this game, Infinitron.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, Cryomancer - actually the customer is at fault for assuming things.

I'm not playing this game, Infinitron.

People liked when I pointed it out in 2020:

Yeah, notice how they don't mention the words "Pillars of Eternity" anywhere on the website or in the trailer description. They only say the game set in "the fantasy world of Eora" (a name which only more serious fans will recognize). They're afraid it would turn people off, I guess.

Obsidian avoiding using the words "Pillars of Eternity" so people don't conflate their Skyrim clone with that icky isometric game that didn't sell.

My point is, this is less like Morrowind to Oblivion and more like Daggerfall to Redguard. It is what it is.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,493
Seriously. Now I realized that Rangers have no animal companion. Did they take EVERYTHING interesting from Pillows away? No Cipher psionics, no Druid shapeshift, no Chanter, no wounds-based monk, no raging Barbarian, just 3 "trees" out of the 11 classes as trees, and the trees are vastly "capped.".

In Avoided, Rangers have 18 active and passive in total https://avowed.wiki.fextralife.com/Ranger+Ability+Tree
In PoE 2, Rangers only in the 1st/2nd out of 9 "rows" have 19 active + passive abilities. https://pillarsofeternity2.wiki.fextralife.com/Ranger

Such a decline in the number of stuff is greater than any Bethesda game. From Morrowind to Oblivion or Oblivion to Skyrim, was not that bad. And before someone says "muh quality over quantity," everything interesting from Rangers or Wizards is also out of the game. It is the same decline of Dragon Age Origins to Failguard but in a single game.
At first I thought the lack of Ciphers was some gay woke shit similar to why Biocuck got rid of Blood Magic in DA, but now I'm pretty sure that the subhuman DEI hires are just too incompetent and lazy to implement them, and are completely uninterested and clueless about the setting which they are using as a trojan horse for their insufferable, deranged "message"
It's a bunch of troons and DEIs incompetently making a Pillars game in name only.
It's always the case, intelligent White men create something and subhumans who don't have the mental or spiritual capacity to understand it take it over and turn it into the one thing they obsessively consumed by, depraved homosexual gender nonsense.
In this case, the intelligent White men have been thoroughly brain wormed, (although with Soyer this was an inevitability), but even so, the DEI and mentally ill faggots took the reigns on this one.
Zero stars :0/5:, but I'll enjoy watching Microcuck shut down Obsidian or relegate it to a Goyimpass slop factory. Time to take Old Yeller out back.
Tolkien was right.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Obsidian avoiding using the words "Pillars of Eternity" so people don't conflate their Skyrim clone with that icky isometric game that didn't sell.

My point is, this is less like Morrowind to Oblivion and more like Daggerfall to Redguard. It is what it is.
I don't buy this explanation and I'll tell you why. First, we had it clarified multiple times that it's not a Skyrim clone (then what is it? no one seems to know). Second, isometric games are not icky, at least not when someone other than Obsidian makes them (BG3 is still fresh), and their Deadfire game did sell. I don't know if you are merely presenting what you assume is their thinking, or this is actually your own doublethink, but none of these arguments fly.

Daggerfall to Redguard, probably a good analogy from what I know of each one. I haven't played either one.

I challenge everyone to try the following thought experiment. Pretend you do not know who is making Avowed, what developer, or what world it's set in. Just watch footage of it with the sound off. Then, from this position, ask yourself, is what you saw in any way exciting, interesting, provoking the imagination. Does it present new information or ideas to you, something you haven't seen that is worth exploring further. Imagine this is not Obsidian, not Pillars' setting, but some nameless indie game. As an indie game, with what you've seen of it, would you consider 30 bucks a price worth paying for it, and 30 hours an amount of time worth investing in it?

And after you've answered yourself those questions, remember its actual price and its actual developer. It's a sad realization.
 

Roguey

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(then what is it? no one seems to know).
Fantasy Outer Worlds.

Then, from this position, ask yourself, is what you saw in any way exciting, interesting, provoking the imagination.
It looks like a new first person fantasy game, and there haven't been too many of those in the past decade. People like new things. I imagine that's why Outer Worlds sold millions both initially and over time.
 

Butter

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Obsidian avoiding using the words "Pillars of Eternity" so people don't conflate their Skyrim clone with that icky isometric game that didn't sell.

My point is, this is less like Morrowind to Oblivion and more like Daggerfall to Redguard. It is what it is.
I don't buy this explanation and I'll tell you why. First, we had it clarified multiple times that it's not a Skyrim clone (then what is it? no one seems to know). Second, isometric games are not icky, at least not when someone other than Obsidian makes them (BG3 is still fresh), and their Deadfire game did sell. I don't know if you are merely presenting what you assume is their thinking, or this is actually your own doublethink, but none of these arguments fly.

Daggerfall to Redguard, probably a good analogy from what I know of each one. I haven't played either one.

I challenge everyone to try the following thought experiment. Pretend you do not know who is making Avowed, what developer, or what world it's set in. Just watch footage of it with the sound off. Then, from this position, ask yourself, is what you saw in any way exciting, interesting, provoking the imagination. Does it present new information or ideas to you, something you haven't seen that is worth exploring further. Imagine this is not Obsidian, not Pillars' setting, but some nameless indie game. As an indie game, with what you've seen of it, would you consider 30 bucks a price worth paying for it, and 30 hours an amount of time worth investing in it?

And after you've answered yourself those questions, remember its actual price and its actual developer. It's a sad realization.
And worse still, you remember that Monomyth exists, and it shits all over Avoid.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
364
Fuck how infuriating must it be for Obsoletian. You make a slow nerdy oldschool RPG, underperforms, ok then let's whip up a big safe normie FPS to make some money, but oops BG3 comes out with a slow nerdy oldschool RPG and makes billions.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It looks like a new first person fantasy game, and there haven't been too many of those in the past decade. People like new things. I imagine that's why Outer Worlds sold millions both initially and over time.
I imagine in turn that Avowed will also sell millions, moreover it's a fantasy setting instead of sci-fi. Let's put that prediction in the box.
 

Cryomancer

Arcane
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Frostfell
My point is, this is less like Morrowind to Oblivion and more like Daggerfall to Redguard. It is what it is.
I was expecting Ultima to Ultima Underworld.

That said, I'm not criticizing the game for merely dumbing down the RPG elements of the game. I'm criticizing because even the "awesome buttons" of this game sucks. Skyrim, for example, despite the very shallow RPG mechanics, is full of cool "awesome buttons," lots of shouts, cool magical weapons, magical effects, and even crossbows with explosive bolts you can use in a DLC and become a vampire lord.

If you want your RPG to have mass appeal, having a lot of cool different flavors of awesome button is a must-have.

And in Skyrim, you can mod new awesome buttons into the game.

And worse still, you remember that Monomyth exists, and it shits all over Avoid.

Monomyth, Tainted Grail : The fall of Avalon. Much better games.

That said, The Bloodline, a game made by a single dude offers 11 Martial skill trees and 12 magical skill trees ( https://thebloodline.wiki.gg/wiki/Skills ). Most of the RPG archetypes, you can build with this trees.
 

Yosharian

Arcane
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May 28, 2018
Messages
10,510
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Grand Chien
It looks like a new first person fantasy game, and there haven't been too many of those in the past decade. People like new things. I imagine that's why Outer Worlds sold millions both initially and over time.
I imagine in turn that Avowed will also sell millions, moreover it's a fantasy setting instead of sci-fi. Let's put that prediction in the box.
I honestly think it will sell well despite this whole controversy over pronouns. Bethesda are fumbling the ball so hard that people will buy anything relatively competent that scratches that itch
 

Cryomancer

Arcane
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I honestly think it will sell well despite this whole controversy over pronouns. Bethesda are fumbling the ball so hard that people will buy anything relatively competent that scratches that itch

I think that will be the same of Failguard. Relative good(but not for AAA standards) initial sales followed by a lot of refunds and drop on sales.
 

Yosharian

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I honestly think it will sell well despite this whole controversy over pronouns. Bethesda are fumbling the ball so hard that people will buy anything relatively competent that scratches that itch

I think that will be the same of Failguard. Relative good(but not for AAA standards) initial sales followed by a lot of refunds and drop on sales.
Maybe I'm wrong but I don't think it will be anywhere near as bad as that, I predict solid but average sales, same as TOW pretty much
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.pcgamer.com/games/rpg/w...g-our-questions-about-obsidians-upcoming-rpg/

Watch Avowed's director set a new speed record for answering our questions about Obsidian's upcoming RPG​

Carrie Patel joined The PC Gaming Show: Most Wanted ahead of Avowed's release in February.

Avowed is just a hair over two months away, and the anticipation is building for a new Obsidian RPG. It just secured the honor of the #8 most wanted game at today's PC Gaming Show: Most Wanted showcase, and we chatted with director Carrie Patel to answer some of our lingering questions after our recent hands-on.

Some quick questions. We've already chatted with Obsidian at length about the design of its next RPG, so when Patel dialed into the PC Gaming Show we kept things tight with just two minutes on the clock.

We've only played through the opening hours of the game so far, so the cities and other locations later in Avowed are a bit of a mystery. We asked how sizable those settlements are going to be.

"They're big enough to explore, but we definitely want players exploring our big and vast overlands—this is a game that takes place on the frontier," she said. "We definitely encourage you to dig into some of the corners and see what people are doing and saying."

What items should we be keeping an eye out for when we get to play the full game? Apparently there's a certain draconic charm you'll want to get your hands on.

On our most important question, though, Patel played coy: Does Avowed feature any sea shanties from Pillars of Eternity: Deadfire?'

"You'll have to explore and find out," Patel said.
 
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