I think I'll avoid.Meh game doesn't look very good, ugly characters, boring looking art and the blue man tells you he's a bottom early into the game.. i think i'll pass.
At first I thought the lack of Ciphers was some gay woke shit similar to why Biocuck got rid of Blood Magic in DA, but now I'm pretty sure that the subhuman DEI hires are just too incompetent and lazy to implement them, and are completely uninterested and clueless about the setting which they are using as a trojan horse for their insufferable, deranged "message"Seriously. Now I realized that Rangers have no animal companion. Did they take EVERYTHING interesting from Pillows away? No Cipher psionics, no Druid shapeshift, no Chanter, no wounds-based monk, no raging Barbarian, just 3 "trees" out of the 11 classes as trees, and the trees are vastly "capped.".
In Avoided, Rangers have 18 active and passive in total https://avowed.wiki.fextralife.com/Ranger+Ability+Tree
In PoE 2, Rangers only in the 1st/2nd out of 9 "rows" have 19 active + passive abilities. https://pillarsofeternity2.wiki.fextralife.com/Ranger
Such a decline in the number of stuff is greater than any Bethesda game. From Morrowind to Oblivion or Oblivion to Skyrim, was not that bad. And before someone says "muh quality over quantity," everything interesting from Rangers or Wizards is also out of the game. It is the same decline of Dragon Age Origins to Failguard but in a single game.
Yeah, Cryomancer - actually the customer is at fault for assuming things.The crucial difference: This game isn't titled "Pillars of Eternity". It is marketed as a first person action spinoff, not a sequel.Seriously. Now I realized that Rangers have no animal companion. Did they take EVERYTHING interesting from Pillows away? No Cipher psionics, no Druid shapeshift, no Chanter, no wounds-based monk, no raging Barbarian, just 3 "trees" out of the 11 classes as trees, and the trees are vastly "capped.".
In Avoided, Rangers have 18 active and passive in total https://avowed.wiki.fextralife.com/Ranger+Ability+Tree
In PoE 2, Rangers only in the 1st/2nd out of 9 "rows" have 19 active + passive abilities. https://pillarsofeternity2.wiki.fextralife.com/Ranger
Such a decline in the number of stuff is greater than any Bethesda game. From Morrowind to Oblivion or Oblivion to Skyrim, was not that bad. And before someone says "muh quality over quantity," everything interesting from Rangers or Wizards is also out of the game. It is the same decline of Dragon Age Origins to Failguard but in a single game.
First they made the frogs gay, then bears, and now it's fishes turn. Who's next? Squirrels?
Yeah, Cryomancer - actually the customer is at fault for assuming things.
I'm not playing this game, Infinitron.
Yeah, notice how they don't mention the words "Pillars of Eternity" anywhere on the website or in the trailer description. They only say the game set in "the fantasy world of Eora" (a name which only more serious fans will recognize). They're afraid it would turn people off, I guess.
Tolkien was right.At first I thought the lack of Ciphers was some gay woke shit similar to why Biocuck got rid of Blood Magic in DA, but now I'm pretty sure that the subhuman DEI hires are just too incompetent and lazy to implement them, and are completely uninterested and clueless about the setting which they are using as a trojan horse for their insufferable, deranged "message"Seriously. Now I realized that Rangers have no animal companion. Did they take EVERYTHING interesting from Pillows away? No Cipher psionics, no Druid shapeshift, no Chanter, no wounds-based monk, no raging Barbarian, just 3 "trees" out of the 11 classes as trees, and the trees are vastly "capped.".
In Avoided, Rangers have 18 active and passive in total https://avowed.wiki.fextralife.com/Ranger+Ability+Tree
In PoE 2, Rangers only in the 1st/2nd out of 9 "rows" have 19 active + passive abilities. https://pillarsofeternity2.wiki.fextralife.com/Ranger
Such a decline in the number of stuff is greater than any Bethesda game. From Morrowind to Oblivion or Oblivion to Skyrim, was not that bad. And before someone says "muh quality over quantity," everything interesting from Rangers or Wizards is also out of the game. It is the same decline of Dragon Age Origins to Failguard but in a single game.
It's a bunch of troons and DEIs incompetently making a Pillars game in name only.
It's always the case, intelligent White men create something and subhumans who don't have the mental or spiritual capacity to understand it take it over and turn it into the one thing they obsessively consumed by, depraved homosexual gender nonsense.
In this case, the intelligent White men have been thoroughly brain wormed, (although with Soyer this was an inevitability), but even so, the DEI and mentally ill faggots took the reigns on this one.
Zero stars , but I'll enjoy watching Microcuck shut down Obsidian or relegate it to a Goyimpass slop factory. Time to take Old Yeller out back.
I don't buy this explanation and I'll tell you why. First, we had it clarified multiple times that it's not a Skyrim clone (then what is it? no one seems to know). Second, isometric games are not icky, at least not when someone other than Obsidian makes them (BG3 is still fresh), and their Deadfire game did sell. I don't know if you are merely presenting what you assume is their thinking, or this is actually your own doublethink, but none of these arguments fly.Obsidian avoiding using the words "Pillars of Eternity" so people don't conflate their Skyrim clone with that icky isometric game that didn't sell.
My point is, this is less like Morrowind to Oblivion and more like Daggerfall to Redguard. It is what it is.
Not really. Obsidian was never good. New Vegas was a fluke.And after you've answered yourself those questions, remember its actual price and its actual developer. It's a sad realization.
Fantasy Outer Worlds.(then what is it? no one seems to know).
It looks like a new first person fantasy game, and there haven't been too many of those in the past decade. People like new things. I imagine that's why Outer Worlds sold millions both initially and over time.Then, from this position, ask yourself, is what you saw in any way exciting, interesting, provoking the imagination.
And worse still, you remember that Monomyth exists, and it shits all over Avoid.I don't buy this explanation and I'll tell you why. First, we had it clarified multiple times that it's not a Skyrim clone (then what is it? no one seems to know). Second, isometric games are not icky, at least not when someone other than Obsidian makes them (BG3 is still fresh), and their Deadfire game did sell. I don't know if you are merely presenting what you assume is their thinking, or this is actually your own doublethink, but none of these arguments fly.Obsidian avoiding using the words "Pillars of Eternity" so people don't conflate their Skyrim clone with that icky isometric game that didn't sell.
My point is, this is less like Morrowind to Oblivion and more like Daggerfall to Redguard. It is what it is.
Daggerfall to Redguard, probably a good analogy from what I know of each one. I haven't played either one.
I challenge everyone to try the following thought experiment. Pretend you do not know who is making Avowed, what developer, or what world it's set in. Just watch footage of it with the sound off. Then, from this position, ask yourself, is what you saw in any way exciting, interesting, provoking the imagination. Does it present new information or ideas to you, something you haven't seen that is worth exploring further. Imagine this is not Obsidian, not Pillars' setting, but some nameless indie game. As an indie game, with what you've seen of it, would you consider 30 bucks a price worth paying for it, and 30 hours an amount of time worth investing in it?
And after you've answered yourself those questions, remember its actual price and its actual developer. It's a sad realization.
I wonder why they don't market it as such. I have my theories on it.Fantasy Outer Worlds.
I imagine in turn that Avowed will also sell millions, moreover it's a fantasy setting instead of sci-fi. Let's put that prediction in the box.It looks like a new first person fantasy game, and there haven't been too many of those in the past decade. People like new things. I imagine that's why Outer Worlds sold millions both initially and over time.
But they have https://www.gamesradar.com/games/rp...uding-the-outer-worlds-and-fallout-new-vegas/ https://gamerant.com/the-outer-worlds-avowed-replayability-obsidian-short-linear/ https://www.polygon.com/gamescom/444408/avowed-hands-on-previewI wonder why they don't market it as such. I have my theories on it.
I was expecting Ultima to Ultima Underworld.My point is, this is less like Morrowind to Oblivion and more like Daggerfall to Redguard. It is what it is.
And worse still, you remember that Monomyth exists, and it shits all over Avoid.
I honestly think it will sell well despite this whole controversy over pronouns. Bethesda are fumbling the ball so hard that people will buy anything relatively competent that scratches that itchI imagine in turn that Avowed will also sell millions, moreover it's a fantasy setting instead of sci-fi. Let's put that prediction in the box.It looks like a new first person fantasy game, and there haven't been too many of those in the past decade. People like new things. I imagine that's why Outer Worlds sold millions both initially and over time.
No, they make the squirrels watch.First they made the frogs gay, then bears, and now it's fishes turn. Who's next? Squirrels?
Well, that would have been cool, but it didn't happen. Instead we went from Fallout to Fallout 3I was expecting Ultima to Ultima Underworld.
I honestly think it will sell well despite this whole controversy over pronouns. Bethesda are fumbling the ball so hard that people will buy anything relatively competent that scratches that itch
Maybe I'm wrong but I don't think it will be anywhere near as bad as that, I predict solid but average sales, same as TOW pretty muchI honestly think it will sell well despite this whole controversy over pronouns. Bethesda are fumbling the ball so hard that people will buy anything relatively competent that scratches that itch
I think that will be the same of Failguard. Relative good(but not for AAA standards) initial sales followed by a lot of refunds and drop on sales.
I have legitimately not seen combat this bad in any first person view RPG.something you haven't seen
Fair enough.I have legitimately not seen combat this bad in any first person view RPG.something you haven't seen
Watch Avowed's director set a new speed record for answering our questions about Obsidian's upcoming RPG
Carrie Patel joined The PC Gaming Show: Most Wanted ahead of Avowed's release in February.
Avowed is just a hair over two months away, and the anticipation is building for a new Obsidian RPG. It just secured the honor of the #8 most wanted game at today's PC Gaming Show: Most Wanted showcase, and we chatted with director Carrie Patel to answer some of our lingering questions after our recent hands-on.
Some quick questions. We've already chatted with Obsidian at length about the design of its next RPG, so when Patel dialed into the PC Gaming Show we kept things tight with just two minutes on the clock.
We've only played through the opening hours of the game so far, so the cities and other locations later in Avowed are a bit of a mystery. We asked how sizable those settlements are going to be.
"They're big enough to explore, but we definitely want players exploring our big and vast overlands—this is a game that takes place on the frontier," she said. "We definitely encourage you to dig into some of the corners and see what people are doing and saying."
What items should we be keeping an eye out for when we get to play the full game? Apparently there's a certain draconic charm you'll want to get your hands on.
On our most important question, though, Patel played coy: Does Avowed feature any sea shanties from Pillars of Eternity: Deadfire?'
"You'll have to explore and find out," Patel said.