Delterius
Arcane
smartest people in fantasy settings tend to be magic users, magic users have little need to spend their time discovering things like gunpowder but instead spend their time studying the arcane
smartest people in fantasy settings tend to be magic users, magic users have little need to spend their time discovering things like gunpowder but instead spend their time studying the arcane
smartest people in fantasy settings tend to be magic users, magic users have little need to spend their time discovering things like gunpowder but instead spend their time studying the arcane
Maybe so, but there is a perfectly valid reason for most fantasy settings with lots of magic to not have things like gunpowder.maybe settings with anime levels of magic are bad
yes, its perfectly valid for there to be alchemists and none of them put powder that explodes to use because one in a million people have the powers of a godMaybe so, but there is a perfectly valid reason for most fantasy settings with lots of magic to not have things like gunpowder.maybe settings with anime levels of magic are bad
alchemists often are casters using infusing their mixtures with arcane magicyes, its perfectly valid for there to be alchemists and none of them put powder that explodes to use because one in a million people have the powers of a godMaybe so, but there is a perfectly valid reason for most fantasy settings with lots of magic to not have things like gunpowder.maybe settings with anime levels of magic are bad
I think given the rarity of magic users in most fantasy settings, it would only be logical to at least attempt to produce gunpowder, since it's much easier to mass-train soldiers to use firearms than train a magic user.
But I guess it generally comes down to the appeal of firearms in fantasy settings, most fantasy fans just want sword and sorcery, and if they want firearms they usually play a steampunk game or a pseudo renaissance fantasy.
1. Mages are supposed to be rare in most fantasy settings. Especially powerful ones.
Nothing in witcher 3 is worth exploring. The world feels tiny and mmorpgish which is shit for open world games. Skellag or w.e was even worse especially with its diving for trash treasure content. Its a blunder of a game I enjoyed witcher 1 and 2 more. Any GTA game is a better sandbox world to explore.
1. Mages are supposed to be rare in most fantasy settings. Especially powerful ones.
This is why I hate fantasy games as a concept cos in them every 3rd guy can produce fireballs out of thin air.
There's no such thing. Forgotten Realms is a kitchen sink setting. Cities like Waterdeep are full of wizards, many of them very powerful.The average mage in the Forgotten Realms setting
Which means as long as you're above average, you can learn at least some magic.To prepare a spell the wizard must have an Intelligence score of at least 10 + the spell’s level.
Meaning about half of humans are capable of learning to cast wizard spells.A score of 10 or 11 is the normal human average,
PoE tries to make sense? Last time I checked, the entire premise of PoE's story is that the main character believes they are losing their mind because they keep seeing visions of dead people...in a setting where soul-manipulating magic is commonplace. Think about how stupid that is: you can make your character a chanter, who at level 1 already has access to the ability that summons a bunch of ghosts, yet they are shocked by seeing ghosts in the Thaos flashback cutscenes.At least Eora is a fantasy setting which actually addresses the existence of gunpowder. Almost every other one either ignores it completely (Forgotten Realms); makes up a retarded reason for it not existing (A Song of Ice and Fire/Planetos), or tries to wave it away as "certain factions keep this knowledge secret" (The Witcher).
This is what i like about PoE, at least it tries to make sense, while other settings simply just add random things for the sake of adding them with no thought of how they fit in the world.
PoE tries to make sense? Last time I checked, the entire premise of PoE's story is that the main character believes they are losing their mind because they keep seeing visions of dead people...in a setting where soul-manipulating magic is commonplace. Think about how stupid that is: you can make your character a chanter, who at level 1 already has access to the ability that summons a bunch of ghosts, yet they are shocked by seeing ghosts in the Thaos flashback cutscenes.At least Eora is a fantasy setting which actually addresses the existence of gunpowder. Almost every other one either ignores it completely (Forgotten Realms); makes up a retarded reason for it not existing (A Song of Ice and Fire/Planetos), or tries to wave it away as "certain factions keep this knowledge secret" (The Witcher).
This is what i like about PoE, at least it tries to make sense, while other settings simply just add random things for the sake of adding them with no thought of how they fit in the world.
If anything, PoE does a worse job of justifying magic and other fantasy elements than other settings. It's so obvious Sawyer would rather have made a low-fantasy historically-inspired game, and it shows, with how disconnected the fantastical elements are from the setting.
You're wrong on both accounts.PoE tries to make sense? Last time I checked, the entire premise of PoE's story is that the main character believes they are losing their mind because they keep seeing visions of dead people...in a setting where soul-manipulating magic is commonplace. Think about how stupid that is: you can make your character a chanter, who at level 1 already has access to the ability that summons a bunch of ghosts, yet they are shocked by seeing ghosts in the Thaos flashback cutscenes.At least Eora is a fantasy setting which actually addresses the existence of gunpowder. Almost every other one either ignores it completely (Forgotten Realms); makes up a retarded reason for it not existing (A Song of Ice and Fire/Planetos), or tries to wave it away as "certain factions keep this knowledge secret" (The Witcher).
This is what i like about PoE, at least it tries to make sense, while other settings simply just add random things for the sake of adding them with no thought of how they fit in the world.
If anything, PoE does a worse job of justifying magic and other fantasy elements than other settings. It's so obvious Sawyer would rather have made a low-fantasy historically-inspired game, and it shows, with how disconnected the fantastical elements are from the setting.
Not only is this pure pedantry - there is no functional difference between ghosts and simulacra of ghosts - but it's also inconsistent with how the game itself defines chanter's abilities:The Chanter does not summon the spirits of the dead, nor does he summon dragons and ogres. He creates simulacra of these things, re-enactions of folk lore and history. It's arcane magic like that of Wizards, except that its based on oratory and song as opposed to the written word and spellbooks.
What exactly do you think a ghost is? It's a soul or spirit that chooses to manifest in a certain way to appear before the living world. This is no different.They use these stories and legends to stir the memories of the dreaming lost souls and soul fragments that surround them. The spirits respond by creating magical effects, essentially playing their part in the recreation of the legends.
Again, wrong. Your character doesn't learn what the flashbacks mean until close to the end of the game, yet the mere act of seeing ghosts is presented as a sign of madness from the start of the game.Your character isn't going mad because he can see the spirits of the dead. Rather, because the memories of his past life as an inquisitor are resurfacing. Hence dialogues with Thaos and scenes of people being tortured. Years down the line your conscious mind would have been bound to those events, reliving them over and over again. Like the case with Maerwald.
Forgotten Realms has gunpowder, you pleb. At least pre-4e, it's a big thing in Lantan. There are other, bigger, issues, such as gnomes being a thing, but that's beside the point.At least Eora is a fantasy setting which actually addresses the existence of gunpowder. Almost every other one either ignores it completely (Forgotten Realms); makes up a retarded reason for it not existing (A Song of Ice and Fire/Planetos), or tries to wave it away as "certain factions keep this knowledge secret" (The Witcher).
4. One retard with a pistol in the middle of the night can take out a mage.
A simulacra is not intelligent. You cannot talk to it. It has no memories. It is a puppet that re-enacts a scene for its master. Neither can a Chanter look into the soul of the living or talk with the recently departed. They can affect this world's weave of magic like any other spellcaster. They can create Dragons, just like Wizards can create 'phantom' copies of themselves. But you wouldn't say there's no functional difference between a simulacra of a Dragon and an actual, thousand year old wyrm.there is no functional difference between ghosts and simulacra of ghosts
Except a Chanter simulacra isn't summoned from the beyond. Nor does it choose to appear before the living world. A Chanter does not pluck a dragon from wherever to fight for them. They create one. The limit of their interaction with the spirit world is that they wield its memory of past epics and folk tales. They are not outright mediums for the spirits of dead or living.It's a soul or spirit that chooses to manifest in a certain way to appear before the living world.
No. You are conflating fully understanding your visions of the past with knowledge of the Watcher's condition. The dwarf animancer hints that you'll go mad and Maerwald illustrates and outright explains that your mind and personality will eventually be overwhelmed by those of your past incarnations. That isn't up for discussion. It was spelled out for you at the end of Act 1.Again, wrong. Your character doesn't learn what the flashbacks mean until close to the end of the game, yet the mere act of seeing ghosts is presented as a sign of madness from the start of the game.
Forgotten Realms has gunpowder, you pleb. At least pre-4e, it's a big thing in Lantan. There are other, bigger, issues, such as gnomes being a thing, but that's beside the point.At least Eora is a fantasy setting which actually addresses the existence of gunpowder. Almost every other one either ignores it completely (Forgotten Realms); makes up a retarded reason for it not existing (A Song of Ice and Fire/Planetos), or tries to wave it away as "certain factions keep this knowledge secret" (The Witcher).
This is practically the function of 99% of all PnP setting material. The fact that the Harpers and other fuckers are actively curtailing technological development is in itself evidence that the setting doesn't at all "ignore it completely". Just because you don't have widely available firearms across the entire planet doesn't mean it's not there. Even in the real world, our oldest sources on black powder are from the 100's, and it took another 800 years before it started seeing real, practical use in warfare in the 900's, and even then it didn't really take off until it intersected with north-European metallurgy in the 1300's, and even then it took another good 200 years until we're starting to see widespread use.... it's only function in the setting is being mentioned.