Luckmann
Arcane
Why?... THIS is important.
Why?... THIS is important.
Why?... THIS is important.
Except a Chanter simulacra isn't summoned from the beyond. Nor does it choose to appear before the living world. A Chanter does not pluck a dragon from wherever to fight for them. They create one.
Your difficulty is being at odds with yourself.A Chanter's summons and invocations are woven from the fragments of souls who pass to and fro the Beyond.
Dude discovers how to replicate certain magics using mundane materials and you think he's going to just throw it away cos LOL PEOPLE CAN ALREADY DO IT WITH MAGIC.IRL the discovery of gunpowder was apparently an accidental discovery from "medical research"; some monk was mixing stuff together hoping that it would have medical properties, i.e. he was basically trying to craft a healing potion. The initial formula wasn't even explosive, just highly flammable, it was many years before anyone made gunpowder that went boom.
In a fantasy world would anyone care about a flammable powder, or would they just discard it as another failed experiment and concentrate on those healing potions? After all there's already potions of fire and other magical means of setting things on fire quickly, if you really need to.
iirc the reason gunpowder took so long was because europeans had no natural access to saltpeterThis is practically the function of 99% of all PnP setting material. The fact that the Harpers and other fuckers are actively curtailing technological development is in itself evidence that the setting doesn't at all "ignore it completely". Just because you don't have widely available firearms across the entire planet doesn't mean it's not there. Even in the real world, our oldest sources on black powder are from the 100's, and it took another 800 years before it started seeing real, practical use in warfare in the 900's, and even then it didn't really take off until it intersected with north-European metallurgy in the 1300's, and even then it took another good 200 years until we're starting to see widespread use.
Why?Why?... THIS is important.
Because it's a symptom of the universal laziness of most writers, as well as their lack of even an ounce of original thought.
Yes, I think the absence of easily accessible/open saltpeter deposits lead to Europeans not categorizing it as its own thing, and then later the knowledge was basically hoarded either by "alchemists" or sequestered among the monks throughout much of the medieval era. You need several things to be true before you can popularize gunpowder weapons effectively, and it is fairly easy to make any of those things not true for a fantasy setting if one does not desire to have firearms in them. It is equally easy to include these things if you really want them in there, and you could even have these things at a much earlier developmental stage - there would, for example, be nothing inherently preventing a faux-Roman Army utilizing some type of fusilier.iirc the reason gunpowder took so long was because europeans had no natural access to saltpeterThis is practically the function of 99% of all PnP setting material. The fact that the Harpers and other fuckers are actively curtailing technological development is in itself evidence that the setting doesn't at all "ignore it completely". Just because you don't have widely available firearms across the entire planet doesn't mean it's not there. Even in the real world, our oldest sources on black powder are from the 100's, and it took another 800 years before it started seeing real, practical use in warfare in the 900's, and even then it didn't really take off until it intersected with north-European metallurgy in the 1300's, and even then it took another good 200 years until we're starting to see widespread use.
I used to be fairly strongly against guns, but these days I think it can work fairly well. My main issue with guns is that often, they make no sense. They're either fairly useless outside of the battlefield (which is a mechanical issue, but one in line with the world as presented) or they're actually fairly good, which becomes an issue because if they are actually on the level of arquebuses or muskets or even revolvers and such, they should be endemically popularized and take a very meaningful place in the game world.The presence of guns in fantasy pretty much sucks.
Infinitron, can you confirm?For Outer Worlds, just hearing that it's a "good game" by the former studio who used to make fallout that "showed up" Bethesda was enough to get people to buy it. Their frustration over former Bethesda's Fallout 76 made them more willing to fool themselves into believing whatever nonsense narrative, even after playing it. It's fairly similar to how people think there are ghosts, psychic powers and aliens because they "want to believe" in what they are convinced of even if it isn't real.
For Outer Worlds, just hearing that it's a "good game" by the former studio who used to make fallout that "showed up" Bethesda was enough to get people to buy it. Their frustration over former Bethesda's Fallout 76 made them more willing to fool themselves into believing whatever nonsense narrative, even after playing it. It's fairly similar to how people think there are ghosts, psychic powers and aliens because they "want to believe" in what they are convinced of even if it isn't real.
Yes,ghosts exist!Infinitron, can you confirm?For Outer Worlds, just hearing that it's a "good game" by the former studio who used to make fallout that "showed up" Bethesda was enough to get people to buy it. Their frustration over former Bethesda's Fallout 76 made them more willing to fool themselves into believing whatever nonsense narrative, even after playing it. It's fairly similar to how people think there are ghosts, psychic powers and aliens because they "want to believe" in what they are convinced of even if it isn't real.
Super happy to be able to share the work I did alongside all the artists from Axis Animation. I was responsible for modeling, texturing and shading the arms you see in the trailer (both archers and the warrior at the end), the skeletons and also the sword and the banner. All these assets were finalized by Axis' artists with final tweaks to the shading and some added details (I believe it was Camille Fourniols smiley ). Big thanks to everyone over at Axis and specially to my lead Jonas Bergholm, who helped me greatly.
Cheers!
On the other hand, mages like Arronax or Nasrudin can wipe out entire civilisations by themselves.
On the other hand, mages like Arronax or Nasrudin can wipe out entire civilisations by themselves.
Or in one case wipe out literally everybody. Why would you need a gun when you can do that?
So?On the other hand, mages like Arronax or Nasrudin can wipe out entire civilisations by themselves.
Or in one case wipe out literally everybody. Why would you need a gun when you can do that?
If you haven't noticed, literally all of the powerful mages in that game are not... mentally well.
On the topic of magic vs technology, I'd like to see more cases where magic is used as part of technology.
One gripe I have with D&D magic is how convenient it is to use: Fireball gets aimed perfectly and only explodes on hit, Stoneskin transforms your skin with no downside or after-effects, the inhabitant of an Otiluke Resilient Sphere doesn't run out of breathable air, and so on.
What if Fireball was actually three spells rolled into one - partly the creation of flammable material, partly the propulsion of the material at a certain speed and in the right direction, and partly the ignition upon contact? If magic was something that could easily be miscast if any part of the spell was performed incorrectly, then you might see people using tools - like a cylinder to aim and launch fireballs from - to replace parts of the spells, making them easier and more reliable to cast.