Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
All this stuff about oaths in the trailer totally makes me think it could have stuff with Woedica!!!
ezlGPTB.jpg


(and the castle has flags with Woedica's crown
QSGbFWI.png
)
 
Last edited:
Joined
Feb 20, 2018
Messages
1,006
MCA correctly predicted this game's existence. I expect it to do what Skyrim did. Literally a Skyrim rip off because devs seem to think that if they just make a game that's like the other game it will sell just as well. It might have worked if they actually had an interesting setting. But nope. It's the generic middle of the road setting they made for Pillars. People told them twice now that the setting was boring but Fergus thought he knew better I guess. Tyranny had a slighty better setting and would have made for nice Arx Fatalis style immersive sim/dungeon crawl game but nah. Skyrim mate. Let's make Skyrim but "our version" that will be forgotten about a month after launch. Just like all those fucking Battle Royale games.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,184
So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.

No way in hell they will make it class based.
Me thinks this will be just setting with nothing pillars attached to it other than name of spells or something like that.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,415
So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish itself from The Elder Scrolls, but people might not like it.

I hope they stick with Deadfire system. Of course , being first person somethings needs to be different. But i really like to play as Bloodmage or as Cipher Rogue - Assassin in Deadfire.

I wonder if Sawyer is working in this one.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,306
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Toned-down art-style, realistic equipment and firearms will be gone, because by Sawyer's estimation these killed Deadfire.

So basically all the stuff that made Deadfire interesting (it was still meh because of a shit main story though) is going to be tossed out the window and we'll be left with generic fantasy game #5486713647 which is indistinguishable from all the other generic fantasy games on the market?

Wow super cool I'm so excited already can't wait to play yet another rehash of the same thing I've already played 30 times before.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.
Unless this is a party-based/Coop game, classes don't make much sense if there's only one playable character.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,529
So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.

I'm sure it will be very very b...
alanced
 
Last edited:

RepHope

Savant
Joined
Apr 27, 2017
Messages
420
So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.
Unless this is a party-based/Coop game, classes don't make much sense if there's only one playable character.
It’s first person just like the Bethesda games. I am not expecting the party or class system to carry over which is a shame. Obsidian should have differentiated between TOW as their Bethesda type game and Avowed as their Bioware type game with a focus on the party and classes. But all they want to do is keep chasing New Vegas and Bethesda.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,411
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Toned-down art-style, realistic equipment and firearms will be gone, because by Sawyer's estimation these killed Deadfire.

So basically all the stuff that made Deadfire interesting (it was still meh because of a shit main story though) is going to be tossed out the window and we'll be left with generic fantasy game #5486713647 which is indistinguishable from all the other generic fantasy games on the market?

Wow super cool I'm so excited already can't wait to play yet another rehash of the same thing I've already played 30 times before.

I don't know about the art style and "realism" (it doesn't seem that radically different to me in the trailer) but assuming the game will have no firearms seems hasty. People might have found it weird to have guns in their fantasy isometric game, but first person shooters are a popular genre. Putting in guns would be another way to set the game apart from The Elder Scrolls.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,415
Isn't Skyrim the game that sold the most? If so, it is logical that every dev tries to emulate it. It is all about that fat juicy US dollar paper.

I'm pretty sure GTAV sold and sells a lot more than Skyrim.. That shit stills tops the sales chart to this day.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.

They might open up the "classes" a bit somewhat similiarly to how classes were in pre-Skyrim TES games, without losing the class' point.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom