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TOW had what might have been the beginning of an aborted third person perspective implementation. If you were idle for long enough, the camera would zoom out and show you your character standing in place.
Carrie Patel showing off some gameplay, with full transcript: https://news.xbox.com/en-us/podcast/xbox-games-showcase-deep-dive-avowed/
How is having a skill that does one basic thing, except you raise it from 0 to 100 any better? The issue isn't perks (or skills), it's uninteresting perks and skills.2024 hot take: Tim Cain ruined RPGs by introducing perks. Now all our RPGs are just basic bitch action games with +damage perks slapped on.Avowed bethesda-esque skill trees:
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the protagonist asks: "For How long have you been here?"
plant queen (very creative character btw): "For all time."
and directly after your next dialogue choice, she says that "(the heart) belonged to someone who tended this grove longer than I have been here."
+25% damage - wow so boringHow is having a skill that does one basic thing, except you raise it from 0 to 100 any better?
I mean the previous two Pillars games were full of intentionally bad design decisions, so it would be on par for the series.it still looks clunky, but at least there is a feeling here that it was a conscious design choice (no matter how awful it actually feels for the player).
it seems to be a thing in a lot of modern games. Streamers also use purple lights. I feel like there is some kind of nefarious connectionWhat's up with the color purple in general?
I have not played TOW yet but I see it looking back at me on gamepass each time I am scrolling to see what to try next. What is so terrible about TOW?Not to be a negative nancy but this looks like shit.
"The Outer Worlds crossed with Pillars of Eternity" is literally the most sickening series of words in the English language. Translate it into other languages and it'll be the most sickening phrase in them too. The fucking awful garish colours and horrible UI are just a direct lift from TOW, everything about this game triggers TOW PTSD.
Not to be a negative nancy
It's Avoid with guns.What is so terrible about TOW?
It's the blandest game in the world but the big issue is the writing and worldbuilding, which is just absolutely shocking. I could write about it all day but to summarise, it's an extremely heavy-handed satire made by people who have nothing useful or funny to say about the topic at hand, every character is an irritating caricature (and half of them exist to tell you sub Rick & Morty jokes), the central conflict is completely black and white and the "corporate" faction are demonised to the point where the game repeatedly tells you outright that there's no advantage to siding with them and everyone you meet from that faction is not allowed to possess any nuance, the companions are all absolutely awful (except Nyoka, who's merely very boring). It's also very tonally confused, it's ostensibly a wacky satirical comedy but it also feels very dour and serious and up its own ass. I'm saying all this as someone who is, theoretically, a good target audience for a big extended whine about capitalism, because I'm left-wing economically, but even I thought TOW was brainless fucking shit.I have not played TOW yet but I see it looking back at me on gamepass each time I am scrolling to see what to try next. What is so terrible about TOW?
Take into consideration I put 50+ hours into Starfield (and consider it 6/10 game), how would it compare to Starfield?It's the blandest game in the world but the big issue is the writing and worldbuilding, which is just absolutely shocking. I could write about it all day but to summarise, it's an extremely heavy-handed satire made by people who have nothing useful or funny to say about the topic at hand, every character is an irritating caricature (and half of them exist to tell you sub Rick & Morty jokes), the central conflict is completely black and white and the "corporate" faction are demonised to the point where the game repeatedly tells you outright that there's no advantage to siding with them and everyone you meet from that faction is not allowed to possess any nuance, the companions are all absolutely awful (except Nyoka, who's merely very boring). It's also very tonally confused, it's ostensibly a wacky satirical comedy but it also feels very dour and serious and up its own ass. I'm saying all this as someone who is, theoretically, a good target audience for a big extended whine about capitalism, because I'm left-wing economically, but even I thought TOW was brainless fucking shit.I have not played TOW yet but I see it looking back at me on gamepass each time I am scrolling to see what to try next. What is so terrible about TOW?
Outside the writing, though, it's like a Bethesda game that's somehow worse than any Bethesda game. Just big open maps that are mostly empty and filled with scattered bandit/animal mobs, a character system which doesn't really feel consequential (including the least exciting Perks ever devised for a videogame), combat and stealth mechanics that are passable but deeply uninteresting, etc. Dungeons are about the quality of something like Fo4. Quest design is theoretically fine but there's just no motivation to be messing around with alternate routes and shit when the simple act of playing the game is so draining.
Take into consideration I put 50+ hours into Starfield (and consider it 6/10 game), how would it compare to Starfield?It's the blandest game in the world but the big issue is the writing and worldbuilding, which is just absolutely shocking. I could write about it all day but to summarise, it's an extremely heavy-handed satire made by people who have nothing useful or funny to say about the topic at hand, every character is an irritating caricature (and half of them exist to tell you sub Rick & Morty jokes), the central conflict is completely black and white and the "corporate" faction are demonised to the point where the game repeatedly tells you outright that there's no advantage to siding with them and everyone you meet from that faction is not allowed to possess any nuance, the companions are all absolutely awful (except Nyoka, who's merely very boring). It's also very tonally confused, it's ostensibly a wacky satirical comedy but it also feels very dour and serious and up its own ass. I'm saying all this as someone who is, theoretically, a good target audience for a big extended whine about capitalism, because I'm left-wing economically, but even I thought TOW was brainless fucking shit.I have not played TOW yet but I see it looking back at me on gamepass each time I am scrolling to see what to try next. What is so terrible about TOW?
Outside the writing, though, it's like a Bethesda game that's somehow worse than any Bethesda game. Just big open maps that are mostly empty and filled with scattered bandit/animal mobs, a character system which doesn't really feel consequential (including the least exciting Perks ever devised for a videogame), combat and stealth mechanics that are passable but deeply uninteresting, etc. Dungeons are about the quality of something like Fo4. Quest design is theoretically fine but there's just no motivation to be messing around with alternate routes and shit when the simple act of playing the game is so draining.
Is the writing at least better than average Bethesda game, or at least more funny?
Pillars 2 is gorgeous. Shame it's so gayThe latest trailer actually did start off with a couple of pseudo-iso shots, allowing one to make the comparison.You think like that because all you see in Deadfire and 1 are the miniature of the world/building/people, and even then the character design looks cartoonish-ish, despite semi-realistic environment.both games' looks were realistic
This game is no different.
All I hear is that you people have mental dissonance over the much bigger, first person world design. If this game was an Isometric RPG, it still going to look the same compared to Deadfire and Pillars 1.
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And here's Deadfire.
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The four companions are the aumaua guy, the oceanfolk woman, the orlan gal, and a bearded dwarf guy. Predicting the orlan's going to be popular.
Companions and romances in videogames are such a fucking waste of resources it's surreal.
It's your adventure, as a player/characte, not of others with you. The whole game should be tailored to dealing with obstacles by oneself not with friends. How is this blatant aspect ignored so much?