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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming November 12th(?)

AwesomeButton

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No, it will be a fantasy-themed RPG-lite, structured the same way as TOW.

This will become evident as soon as the first dev stream begins.

Obsidian cannot pull off a Skyrim clone.
 

Be Kind Rewind

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Yeah, jokes aside I would probably be mildly optimistic about Avowed
Obshitian is making Underworld Ascension crossed with Skyrim, wrapped in the color palette of Outer Worlds, and featuring the world building of Soyer, now with extra Microsoft DEI and faggotry, and you'd be optimistic about it if not for Rick & Morty: Spacer's Choice?
 

Lemming42

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real Avowedheads WILL watch this stream that is starting right now

https://www.twitch.tv/obsidian
SOnvA89.png

The stream's packed! Wow! They're getting the kind of viewership figures normally only attained by DarkSydePhil!

Obshitian is making Underworld Ascension crossed with Skyrim, wrapped in the color palette of Outer Worlds, and featuring the world building of Soyer, now with extra Microsoft DEI and faggotry, and you'd be optimistic about it if not for Rick & Morty: Spacer's Choice?
Well, I really enjoy garbage.
 

AwesomeButton

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The enthusiasm.
I also liked the part of the "deep dive" where the hosts tell Carrie they are so happy to have her often there.

And I thought - you're all Microsoft employees, so she'll be happy to go and you'll be happy to have her as often as you are told :lol:
 

Tyranicon

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The Obsidian guys don't really look happy in any of their marketing material.

They probably know something we don't.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The Obsidian guys don't really look happy in any of their marketing material.

They probably know something we don't.
Even without the Microsoft chopping axe hanging over them, I just don't have the feeling that it's a happy-go-lucky place, where people care that much about RPGs.
 

Lemming42

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It sounds like a shithole, Tim Cain's story about working there still makes me laugh. He springs out of his chair and raises his voice in excitement to relay a good idea he's just had to the team, and he's chastised for making sudden movements and raising his voice because it spooked people or whatever, as if the people who work there are nervous old horses who'll bolt from the stable at a loud noise. Oh, and the one about how him writing a to-do list on the whiteboard was taken as a passive-aggressive attack by his team and caused a rift which nearly broke the damn company apart at the seams. Then he also has the side-splitting one about how a minor tweak he could have done himself in twenty seconds took like two weeks because it had to be okayed by various departments and passed around.

Makes you wonder what Sawyer's current situation is. Likely entombed in his office, safe behind soundproof walls, sat tweaking New Vegas shotgun damage values by 0.01 in either direction for the definitive release of the jsawyer mod - the one that'll finally achieve the truest balance, a nirvana-like zen state - and trying to block out the utter fucking horror of what he's made of his life.
 

frajaq

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Makes you wonder what Sawyer's current situation is. Likely entombed in his office, safe behind soundproof walls, sat tweaking New Vegas shotgun damage values by 0.01 in either direction for the definitive release of the jsawyer mod - the one that'll finally achieve the truest balance, a nirvana-like zen state - and trying to block out the utter fucking horror of what he's made of his life.

hes on permanent vacation in Europa by his Twitter, wonder the last time he seriously worked on a game lol
 
Vatnik Wumao
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Makes you wonder what Sawyer's current situation is. Likely entombed in his office, safe behind soundproof walls, sat tweaking New Vegas shotgun damage values by 0.01 in either direction for the definitive release of the jsawyer mod - the one that'll finally achieve the truest balance, a nirvana-like zen state - and trying to block out the utter fucking horror of what he's made of his life.

hes on permanent vacation in Europa by his Twitter, wonder the last time he seriously worked on a game lol
In Europe, you say? He should be joining Johan over at Tinto, certainly a better way to put his balancing autism to use than with RPGs.
 

BrainMuncher

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The Obsidian guys don't really look happy in any of their marketing material.

They probably know something we don't.
I feel kind of bad like I'm telling a kid santa isn't real. But someone has to do it.

All those ads and marketing pics you see with happy smiling faces... they aren't really that happy. They are employees being told to smile for the camera or models paid to smile.
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Then he also has the side-splitting one about how a minor tweak he could have done himself in twenty seconds took like two weeks because it had to be okayed by various departments and passed around.
No, that's just Agile for you.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
No, it will be a fantasy-themed RPG-lite, structured the same way as TOW.

This will become evident as soon as the first dev stream begins.

Obsidian cannot pull off a Skyrim clone.
Skyrim was also very RPG lite so not much difference.

The standards shifted, the RPG design-challenged Microsoft employees can't cope with Skyrim anymore. It's too complex, the technology isn't there yet!!

Obsidian is not in the business of RPGs any more, it's in the business of PR, managing expectations. Next time Patel will go "what, you expect us to actually design an RPG? That's too much work for a small studio"
 

scytheavatar

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No, it will be a fantasy-themed RPG-lite, structured the same way as TOW.

This will become evident as soon as the first dev stream begins.

Obsidian cannot pull off a Skyrim clone.
Skyrim was also very RPG lite so not much difference.

Skyrim makes up for being RPG lite by being the quintessential Bethesda game. Current Obsidian can't make an RPG, can't make an open world, why would people want to buy their medieval TOW?
 

IHaveHugeNick

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Yeah, I think that's the right perspective to have. Skyrim may have been a shit cRPG, but there's a reason people are playing it to this day, it has other things going for it. Obsidian cannot into walking simulator and they cannot into good combat and they cannot into good story anymore, so what's the selling point of A-bowel exactly?

Don't get me wrong, I hope it does well, but it just kinda seems redundant.
 

ArchAngel

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Yeah, I think that's the right perspective to have. Skyrim may have been a shit cRPG, but there's a reason people are playing it to this day, it has other things going for it. Obsidian cannot into walking simulator and they cannot into good combat and they cannot into good story anymore, so what's the selling point of A-bowel exactly?

Don't get me wrong, I hope it does well, but it just kinda seems redundant.
From Awoved gameplay combat looks good enough. I do not want all action oriented games to be similar to Dark Souls.
I tried that new Jedi game (first one, not the sequel from last year) and quit because it was like Dark Souls instead of like Jedi Academy which is 10x better game.
 

Lemming42

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Skyrim wasn't trying to be a cRPG in the classic sense, it's an action game with stats and a ton of systems that allow the player to fashion a build which rewards investment in the form of perks, but also remains flexible enough that the player is free to experiment with different mechanics as they choose - a player who specialises in Sneak from the start will be rewarded with useful perks and better rolls against detection, but any player can decide to take up Sneak midway through the game if they like and be relatively competent at it. You can obviously criticise this entire design philosophy from the start if it's not your thing, and also question how well Skyrim achieved its own goals, but "action game with RPG-lite elements to allow for some build customisation" is what they set out to make, and they were successful enough that it was a smash hit that retains a huge playerbase, and enjoys a fanbase that includes all types of people from casual players to HARDCORE CODEXERS.

What's odd is that you'd think this would open the door to other developers to copy the same model, and thus make it way easier to make your own Skyrim clone since Bethesda already laid out the template, but nobody - including Bethesda themselves - seems to be able to do it, which is strange, because in theory it's pretty simple. Even the other reasons for Skyrim's success - continuous open world, dungeons that are short and punchy enough that they're always fun to do and never drag, a few light simulation aspects like crime and towns with basic NPC schedules - seem like they should be easy enough to replicate, even if on a smaller scale and lower budget.
 

Roguey

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The standards shifted, the RPG design-challenged Microsoft employees can't cope with Skyrim anymore. It's too complex, the technology isn't there yet!!

What's odd is that you'd think this would open the door to other developers to copy the same model, and thus make it way easier to make your own Skyrim clone since Bethesda already laid out the template, but nobody - including Bethesda themselves - seems to be able to do it, which is strange, because in theory it's pretty simple. Even the other reasons for Skyrim's success - continuous open world, dungeons that are short and punchy enough that they're always fun to do and never drag, a few light simulation aspects like crime and towns with basic NPC schedules - seem like they should be easy enough to replicate, even if on a smaller scale and lower budget.

Skyrim benefited from the many years of development that went into Fallout 3, Oblivion, and Morrowind. Despite Skyrim selling over 30 million copies, the only studio that managed to put out a Skyrim-like was Warhorse, and that was not easy (it took them 6 years with a pre-pandemic dev team and since it's not a fantasy game they didn't have to worry about things like spells and creatures and such). It's money on the table, but the road to get there is long.
 

The Great Deceiver

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
This looked fairly servicable (if not more than decent at best - Eora is still better than whatever it is they've created for Outer Worlds) - until they've revelad the utterly bland character advancement system, that is. Three classes, really? Not to mention the fact that the shown skills were of +% variety...
 

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