Deadfire is in the rough gem category, critical as I am of it. I don't know if you ever brought yourself to playing it without approaching it with codex preconceptions, but I can recommend doing that.Deadfire
Deadfire is in the rough gem category, critical as I am of it. I don't know if you ever brought yourself to playing it without approaching it with codex preconceptions, but I can recommend doing that.Deadfire
Alpha Protocol was released four-and-a-half months before Fallout: New Vegas, which itself was followed by four expansions, with Chris Avellone as the project director for three of them: Dead Money, Old World Blues, and Lonesome Road. Chris Avellone was only sidelined on F:NV because he had already been tasked with bringing Alpha Protocol to completion.I'd have to question that. In retrospect, and from what leaks I've seen here, my reading is that he was already sidelined in New Vegas, and then completely sidelined after Alpha Protocol.the loss of Chris Avellone alone was a huge blow
With a difference of a few of months it doesn't matter that much which was before which. I remember both are released in 2010. So, the correction is that Avellone was already sidelined during FNV's development.Alpha Protocol was released four-and-a-half months before Fallout: New Vegas, which itself was followed by four expansions, with Chris Avellone as the project director for three of them: Dead Money, Old World Blues, and Lonesome Road. Chris Avellone was only sidelined on F:NV because he had already been tasked with bringing Alpha Protocol to completion.I'd have to question that. In retrospect, and from what leaks I've seen here, my reading is that he was already sidelined in New Vegas, and then completely sidelined after Alpha Protocol.the loss of Chris Avellone alone was a huge blow
However, it does appear that, as a consequence of Alpha Protocol being a commercial flop but Fallout: New Vegas a considerable success, FU decided to sideline Chris Avellone on future game projects, while placing Obsidian's future in the hands of his new golden boy, Josh Sawyer, with predictable results.
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BTW, I've had a theory about this, which I'll never be able to confirm, but I think it makes good sense.FU decided to sideline Chris Avellone on future game projects, while placing Obsidian's future in the hands of his new golden boy, Josh Sawyer, with predictable results
When Black Isle dissolved, his experience in Midway was quite bad. He came back into relevance as a game dev when he came back into Feargus' fold. And come back he did, by heading FNV.
AP's development stopped in late 2009. FNV was in development for half a year at that point.iirc, Alpha Protocol's development was finished a good six or so months before its release. Sega sat on it waiting for some mythical, golden release window to present itself, and supposedly the development team weren't allowed to do any major changes or additions during that period.
Kotor 2, Mask of the Betrayer and FNV are their standout games released in a six year period. That period ended 12 years ago.Mask of the Betrayer is better than Torment. You're 15 years late.
I'm not going to argue that Obsidian hasn't made some great games in it's run, as they have. Mask is definitely one of them. So is New Vegas.
My response has more to do with the realization as to what Obsidian has become now. A husk of it's former glory.
Husk of its former glory? That's BioWare.
But Obsidian, going from NWN2 OC in 2006 to Deadfire in 2018? From Dungeon Siege 3 in 2011 to The Outer Worlds in 2019? Eh...
There's been a certain decline and there's been a generational turnover of talent within the company (the loss of Chris Avellone alone was a huge blow), but "husk of its former glory" is too strong an expression. They were never that great in the first place and the culture war stuff is distorting everybody's view of it.
However, it does appear that, as a consequence of Alpha Protocol being a commercial flop but Fallout: New Vegas a considerable success, FU decided to sideline Chris Avellone on future game projects, while placing Obsidian's future in the hands of his new golden boy, Josh Sawyer, with predictable results.
find yourself someone who loves you as much as feargus won't de-owner josh (in minecraft)for Feargus Josh is the wiz kid who can cover the results of Feargus' dumb design decisions and meddling.
de-owner
i'm calling the Victims of Uruk-Hart Foundation ngo. you'll never work in this city again.de-owner
Did we ever figure out whether this is an actual thing that exists?
Because of perception of history of most people.
de-owner
Did we ever figure out whether this is an actual thing that exists?
Plan ahead during your initial start-up process. Though most business co-ownerships don't begin with intentions of breaking up, you simply cannot forecast what the future will bring to your partnership. Include a buyout plan and exit strategy in your business plan and ownership contracts so that both parties are clear on the requirements for dissolving your partnership.
Well pillars is almost a decade oldObsidian released a pretty complicated isometric RPG just a few years ago
Oh, you're trolling.and then threw in a surprise turn-based mode post-launch
It has nothing to do with perception.
People who gave birth to the fantasy genre had a profound knowledge of history and other obscure themes that escape the mind of the modern man and most modern "scholars".
But they were not writing historical narratives, and it was never their intention to do so. They were writing fantasy and their worlds are presented like so.
These tired remarks about how in this or that fantasy world should have this or that "historical" object, method or whatever, are nothing but inane pedantry that pretends to know much but in reality knows very little.
None of that "should" be in, because that's not the point of fantasy as a whole (and in some worlds it even wouldn't have any sense). Of course, there are many other genres like the already mentioned historical fiction, or even subgenres inside fantasy itself that can have these things, but it is not a necessity by any means in the fantasy where nothing of that is their proposition.
He meant Deadfire, which is almostWell pillars is almost a decade oldObsidian released a pretty complicated isometric RPG just a few years ago
Oh, you're trolling.and then threw in a surprise turn-based mode post-launch
The turn based mode was terribly implemented and pretty trash btw
Come on dude. Most video game companies don't release any good games at all. Old Obsidian had several, so what if there were some duds in the middle too?
Rough gem-era Obsidian: kotor 2, Mask of the Betrayer, Alpha Protocol, New Vegas
Polished turd-era Obsidian: Dungeon Siege III, South Park, Pillars of Eternity, Tyranny, Deadfire, The Outer Worlds, Grounded
It is if you follow the modern definition of RPG.South Park isn't even an RPG. Why are people defending this game?
iirc, Alpha Protocol's development was finished a good six or so months before its release. Sega sat on it waiting for some mythical, golden release window to present itself, and supposedly the development team weren't allowed to do any major changes or additions during that period.