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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,114
I never cared too much for Avellone and he himself claimed he never had much power and influence over what their games would be like. The biggest loss was the Gen X designers: Ziets, Saunders, MacLean, Stout, Gonzalez, even Fenstermaker under the right conditions. Replaced by Millennials who are worse across the board.
Gen X were the last generation who weren't terminally online.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
14,032
Location
Eastern block
Pillars of Eternity, Tyranny, Deadfire, The Outer Worlds, Grounded, and Pentiment were all stable as a rock.

They were all shit too. Amazing isnt it?

Pillars had loading screens so long, you could go make a dinner
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,215
They were all shit too. Amazing isnt it?

Pillars had loading screens so long, you could go make a dinner
That's a feature inherent to Unity, nothing to do with Obsidian's coding other than not going above and beyond to make them faster, which most devs don't do.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
Digimancy Entertainment ? There were tweets around May 2023 which said that they were helping with Avowed's development, but I haven't heard much else.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,700
I honestly expect the same exact scenario with DA4 as what happened with Starfield.

Game launches, fanboys and many journos (game will be packed to the gills with The Message) will be waxing lyrically, but already dark reality starts creeping into the candy Barbie world of "wooow this game is amaaazing" and soon the whole edifice comes crashing down and the game ends up sitting at Mixed of Mostly Negative on Steam.

Unless the action gameplay hits some massive improvement between the leak and launch I don’t expect any lyrical waxing to be going on. Not unless there’s some unknown aspect of the game for them to do that over.

They’re throwing their hat in the arena of action gameplay, melee action gameplay, and it looked terrible in the leak. Dragon Age 4 is going to be judged against all the various Hack & Slash games on the market, and it doesn’t look like it’s going to come out looking good if the bit of leaked gameplay we saw last year is any indication.
After what dragon's dogma 2 has been showing in gameplay videos, bioware and Obsidian should be ashamed by the shit they are peddling as "action rpg combat" in their next AAA RPGs.

Forget Dragon’s Dogma 2, the first game was 11 years ago now and they still can’t touch it.

I do find it kind of interesting that Ubisoft kind of seems like they’re trying to do it in their most recent Assassin’s Creed games. But the combat in something like Valhalla is so far behind Dragon’s Dogma it’s not even comparable.

Egypt/Odyssey/Valhalla was trying to copy Witcher 3, maybe Arkham, not Dragon's Dogma. Completely different style of combat based on infinite counters & brawling god-mode.
 
Joined
Nov 23, 2017
Messages
4,350
I honestly expect the same exact scenario with DA4 as what happened with Starfield.

Game launches, fanboys and many journos (game will be packed to the gills with The Message) will be waxing lyrically, but already dark reality starts creeping into the candy Barbie world of "wooow this game is amaaazing" and soon the whole edifice comes crashing down and the game ends up sitting at Mixed of Mostly Negative on Steam.

Unless the action gameplay hits some massive improvement between the leak and launch I don’t expect any lyrical waxing to be going on. Not unless there’s some unknown aspect of the game for them to do that over.

They’re throwing their hat in the arena of action gameplay, melee action gameplay, and it looked terrible in the leak. Dragon Age 4 is going to be judged against all the various Hack & Slash games on the market, and it doesn’t look like it’s going to come out looking good if the bit of leaked gameplay we saw last year is any indication.
After what dragon's dogma 2 has been showing in gameplay videos, bioware and Obsidian should be ashamed by the shit they are peddling as "action rpg combat" in their next AAA RPGs.

Forget Dragon’s Dogma 2, the first game was 11 years ago now and they still can’t touch it.

I do find it kind of interesting that Ubisoft kind of seems like they’re trying to do it in their most recent Assassin’s Creed games. But the combat in something like Valhalla is so far behind Dragon’s Dogma it’s not even comparable.

Egypt/Odyssey/Valhalla was trying to copy Witcher 3, maybe Arkham, not Dragon's Dogma. Completely different style of combat based on infinite counters & brawling god-mode.

Assassin’s Creed did Arkham style combat before Arkham did. That was essentially the series original combat system...which came from the original combat system they were going to use in Splinter Cell: Conviction. I suspect they got the idea from a Kill Bill inspired combat system Peter Molyneux outlined at a GDC talk he did, if I remember right it was a preposed combat system for Fable 2 that never got used.

I’ve never played Witcher 3. But Witcher 3 combat looks pretty similar to Witcher 2 combat, and I have played Witcher 2, and Valhalla combat wasn’t anything like what I remember of Witcher 2 where you’re just rolling around enemies. I played one of those other two Assassin’s Creed games at a friend’s place, and whichever one it was, it seemed pretty different from Valhalla too.

Valhalla isn’t one to one following Dragon’s Dogma. But it seems like it’s big influences are things taken from Dragon’s Dogma, and maybe even Devil May Cry with how the special button works. Although the controller button place for light and heavy attacks is Dark Souls as opposed to Dragon’s Dogma. Even something like enemy weak points when you’re using the bow could be something taken from Resident Evil 4 and needing to shoot the weak points on the Regenerator...which my sound like a reach, but Harpooning in Black Flag was very clearly inspired by the Del Lago boss fight in RE4.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,152
Wow, now it's about 3rd person fighting games apparently. What's your favorite?
I like For Honor's combat engine but dislike the 1v1 competitive multiplayer (because I suck)
Obsidian should stop doing whatever this is and use their Microsoft bucks to poach those Ubisoft Montreal guys and have them make a game instead, at least then we can finally add a title to the highly exclusive list.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,343
Wonder when they will start the market campaign. They are being awfully quiet for a game suppose to release this year.

I'm looking foward to this game. Hopefully they put some nice dungeons in it, first person dungen exploring is pretty fun, but not many games offer that kind of experience.
 

StrongBelwas

Arcane
Patron
Joined
Aug 1, 2015
Messages
514
January 18th gameplay

https://news.xbox.com/en-us/2024/01/09/xbox-developer-direct-2024/


You’re about to get an exciting look at some of the incredible games ahead with Xbox, as we present a new edition of Developer_Direct. On Thursday, January 18 at 12pm PT / 3pm ET / 8pm UK, fans will get an inside look at a selection of highly anticipated games coming to Xbox Series X|S, PC, and Game Pass. Shortly after, ZeniMax Online Studios will host The Elder Scrolls Online 2024 Global Reveal at 1pm PT / 4pm ET / 9pm UK to preview 2024’s biggest update.

Presented by the game creators themselves, Developer_Direct offers an in-depth look at upcoming titles, how they’re being created, and who’s creating them. We’ll visit MachineGames in Sweden to check in on their Indiana Jones game, swing by Obsidian’s Irvine offices to see more from Avowed, head to Oxide Games’ Maryland home to learn about Ara: History Untold, and take a trip to Cambridge, England to see Senua’s Saga: Hellblade II from Ninja Theory. Please note that while this show won’t have updates on games from Activision Blizzard, you can look forward to news from those teams later this year.

The show will be a celebration of just a selection of our slate of upcoming games from Xbox. It’s also another part of our commitment to consistently bringing Xbox players can’t-miss experiences. 2024 kicked off with a bang for Game Pass members, and you can expect that line-up to include more incredible games from Xbox and our partners as the year goes on.

Fans should tune in on Xbox channels at 12pm PT / 3pm ET / 8pm UK, January 18 to see all the latest on:

  • Indiana Jones game: MachineGames, the award-winning studio behind the recent Wolfenstein series, will reveal their upcoming Indiana Jones game, an action-adventure that puts players in the leather jacket of the legendary archaeologist. Developer_Direct will showcase more than 10 minutes of game and developer insights, including details about the game’s setting and story, how fans will actually play as Indy, additional details from his next globe-trotting adventure, and the premiere of the first gameplay trailer.
  • Avowed: The team at Obsidian will share the first deep dive into the gameplay experience fans can expect in Avowed, their upcoming fantasy action RPG, set in the fantastical, vibrant Living Lands. Learn more about how Obsidian’s expertise in building worlds with deep themes, dynamic gameplay, and thoughtful reactivity come to life in Avowed where players will have agency to make choices to shape every step of their adventure.
  • Ara: History Untold: Hear from the leads at Oxide Games – a studio founded by veterans of the strategy genre and the creators behind classic strategy titles including Civilization V – as they unveil exclusive new gameplay and share more details about the inspiration, key features, and road ahead for their upcoming historical grand strategy game.
  • Senua’s Saga: Hellblade II: Ninja Theory take us behind the scenes at their studio in Cambridge to give us some insight on how they are crafting Senua’s Saga: Hellblade II. The team will speak to the ambition and meticulous care involved in creating Senua’s journey of survival.
Shortly after Developer_Direct has concluded, ZeniMax Online Studios will host The Elder Scrolls Online 2024 Global Reveal at 1pm PT / 4pm ET / 9pm UK, a standalone presentation where the development team will unveil the game’s next major Chapter, including the new zone, storyline, and other major features coming in the game’s biggest update this year.

Stay tuned to Xbox and Bethesda’s official social channels for more on Developer_Direct, coming on Thursday, January 18 at 12pm PT / 3pm ET / 8pm UK.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
They were all shit too. Amazing isnt it?

Pillars had loading screens so long, you could go make a dinner
That's a feature inherent to Unity, nothing to do with Obsidian's coding other than not going above and beyond to make them faster, which most devs don't do.

That's a cope - Unity was pretty shit during PoE 1 development but scene preloading has been the recommended approach for Unity like.. always.

Before you ever click a transition the next area should already be in memory. Especially when your target audience is PC and that area is just a 2D parallax map with some colliders, fire particle effects and a few NPC's standing around playing 'smoke pipe' animations on loop.

PoE 1 also was notorious for long save and load times because of how shitty of a job they did persisting game state. They cleaned it up a little in Deadfire but this isn't a "unity is bad" problem, frankly. This is the level of expertise you'd expect from a school project, not a game made by a professional development company.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
14,032
Location
Eastern block
They were all shit too. Amazing isnt it?

Pillars had loading screens so long, you could go make a dinner
That's a feature inherent to Unity, nothing to do with Obsidian's coding other than not going above and beyond to make them faster, which most devs don't do.

That's a cope - Unity was pretty shit during PoE 1 development but scene preloading has been the recommended approach for Unity like.. always.

Before you ever click a transition the next area should already be in memory. Especially when your target audience is PC and that area is just a 2D parallax map with some colliders, fire particle effects and a few NPC's standing around playing 'smoke pipe' animations on loop.

PoE 1 also was notorious for long save and load times because of how shitty of a job they did persisting game state. They cleaned it up a little in Deadfire but this isn't a "unity is bad" problem, frankly. This is the level of expertise you'd expect from a school project, not a game made by a professional development company.


according to Roguey nothing is ever Obsidians or Soyers fault

he is the same apologetic shill with an agenda like Infinitron, enamored with developers and thinking they are 'friends' if he shills
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,541
I don't really recall loading times in Atom RPG doesn't mean it didn't have them of course just that I was never put off by their length.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,215

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,270
I don't think engine would matter that much with loading times. With pillows game loads the whole 2D multilayered map at once where in most other 3D games it loads the immediate area only then the rest and/or 3D games have more duplicated assets which reqs loading 1 of each etc. Save bloat on loading times is another matter.
 

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