luj1
You're all shills
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For a storyfag game like Avowed
lol this nigga
For a storyfag game like Avowed
Yeah, sure, you can deflect again by saying "But this was made by Ubisoft, they're a AAAA company who can afford spending money on frivolous details!"
lol, lmaoAC Origins was made by a team of over 700 people using entirely different tech and building on top of an engine that's been in use since 2007.
It's a missing cosmetic feature at best, sure, but that stuff piles up. Physics shouldn't be hard to implement for a company like Obsidian, or at least I'd hope not, and even if it's not the focus of the game, it helps a lot in investing the player into the world and making them curious about it which is one of the main focuses of an RPG. It's like when people complain about Bioware's facial animations having stagnated for a decade and a half now. The games don't really need it to improve, it CAN work without it. But you're gonna be looking at people talk for a good chunk of your playthrough the same way you're gonna be exploring around the world in a very close and hands on manner in any fps RPG.For a storyfag game like Avowed, it's unimportant. If I were in Carrie's position I would have made the same call.
A lot of games could be better with a lot of features, sure, but they can't have them. Might as well wish for the moon.
You mean like in Greedfall? https://f.rpghq.org/YGgG7RmUOLDH.mp4From what I've seen (not even gonna pirate it) you can literally go into town and repeatedly hit everyone in the head with a hammer and nothing happens. It's unparalleled lazyness and incompetence and has nothing to do with anything else. Even games 30 years ago had more reactivity.
Roguey: "Judge Avowed a failure on its own merits, idiots."The real question I need answered is why are autistic people so hypnotized by this company in particular?
Avowed started off as a far more ambitious game and they couldn't do it. This was the best product they could ship.It's a missing cosmetic feature at best, sure, but that stuff piles up. Physics shouldn't be hard to implement for a company like Obsidian, or at least I'd hope not, and even if it's not the focus of the game, it helps a lot in investing the player into the world and making them curious about it which is one of the main focuses of an RPG. It's like when people complain about Bioware's facial animations having stagnated for a decade and a half now. The games don't really need it to improve, it CAN work without it. But you're gonna be looking at people talk for a good chunk of your playthrough the same way you're gonna be exploring around the world in a very close and hands on manner in any fps RPG.
I don't think asking for what should (in an ideal world, at least) a baseline cosmetic features in an AA game from a company with a AAA support behind them is asking a lot, is it? It's not like adding voiced dialogue to an RPG with a 2 million word count which is both a financial and logistical nightmare.
You seem upset.Roguey: "Judge Avowed a failure on its own merits, idiots."
A number of Codexers: "No, we have to compare it to Oblivion! We love Oblivion! All other games are lacking compared to Oblivion!" Did you take the Bethesda forum word filter from the 00s literally?
Maybe Sawyer was onto something when he made them do Pentiment, then.Avowed started off as a far more ambitious game and they couldn't do it. This was the best product they could ship.
You mean like in Greedfall? https://f.rpghq.org/YGgG7RmUOLDH.mp4From what I've seen (not even gonna pirate it) you can literally go into town and repeatedly hit everyone in the head with a hammer and nothing happens. It's unparalleled lazyness and incompetence and has nothing to do with anything else. Even games 30 years ago had more reactivity.
Which just goes to show how much Obsidian have declined as a studio. Far smaller studios manage to deliver far better products.Avowed started off as a far more ambitious game and they couldn't do it. This was the best product they could ship.
Obsidian is his football club, and Roguey is leader of digital hooligans known as Josh Sawyer's Mad Brides. Tribalism. Pure, simplest form of tribalism. One which doesn't benefit him in any way cause Obsidian hasn't made good game in years, but he stays a loyal servant. Part of his identity, probably got by now sucking Obsidian cock written into his genesEvery single post of Roguey's about this issue is mere justification for the laziness of Obsidian and many other modern companies.
They didn't make the engine.You know what it's fair to compare Avowed against? A game Obsidian, the very same company, made in the past.
Like New Vegas![]()
I mean. It's not like Obsidian made Unreal Engine 5, either. If they wanted to use gamebryo no one is gonna say no, specially now that Bethesda is under Microsoft's shadow too.They didn't make the engine.You know what it's fair to compare Avowed against? A game Obsidian, the very same company, made in the past.
Like New Vegas![]()
You want pure Obsidian, try Alpha Protocol, Dungeon Siege III, South Park, Grounded, The Outer Worlds. Comparing Avowed negatively to TOW - that would be fair. Same engine, released just a few years ago.
I compare camel shit served as food to other food, not to cat shit or elephant shit. Such argumentation is Bull ShitThey didn't make the engine.You know what it's fair to compare Avowed against? A game Obsidian, the very same company, made in the past.
Like New Vegas![]()
You want pure Obsidian, try Alpha Protocol, Dungeon Siege III, South Park, Grounded, The Outer Worlds. Comparing Avowed negatively to TOW - that would be fair. Same engine, released just a few years ago.
The thing is eyecandy has been what AAA games have sustained themselves with for a looooong while now. It's all in favor of those ultra realistic graphix over any new gameplay experiences -- so why not go the extra mile and make physics part of those eyecandy assets, since it's the selling point? They're already doing it in other regards like with raytracing and imo that one is a lot less noticeable while in gameplay that a good, fun set of physics to interact with, even if purely cosmetic ones.
I'd still take physics based style over substance over the purely lighting based ones tbhThe thing is eyecandy has been what AAA games have sustained themselves with for a looooong while now. It's all in favor of those ultra realistic graphix over any new gameplay experiences -- so why not go the extra mile and make physics part of those eyecandy assets, since it's the selling point? They're already doing it in other regards like with raytracing and imo that one is a lot less noticeable while in gameplay that a good, fun set of physics to interact with, even if purely cosmetic ones.
The selling point for people who value eye-candy over good gameplay, sure. But at that point you're already far into decline territory.
The big push for including physics that don't actually add anything to the gameplay was part of the decline. Style over substance, that, like you said, the big studios seems to thrive on.
New Vegas wasn't Gamebryo out of the box, it was Gamebryo and all the custom code Bethesda wrote for it and their custom tools.I mean. It's not like Obsidian made Unreal Engine 5, either. If they wanted to use gamebryo no one is gonna say no, specially now that Bethesda is under Microsoft's shadow too.
Yeah, Patel does not subscribe to the Tim Cain design philosophy of "You should be able to go through the game killing everyone or no one."Still. TOW at least let you go on a murder spree across town and had characters react and try to defend themselves, and the game somewhat (kinda poorly imo but still) acknowledged this as a viable playthrough and had some stuff within it change to reflect it. Avowed just completely ignores you even trying.
CEO Feargus Urquhart told me that in scope Avowed is more akin to Obsidian's past RPGs like The Outer Worlds in size than it is a sprawling open world a la Skyrim, though that was actually Obsidian's initial pitch. When the developers sat down and focused on what Obsidian does best—stories and companions, in particular—the more compact scale came naturally.
"When we're starting up a product we basically say, all right, go play all these games, and even play our own games," said Urquhart. "It sounds silly, like why should we have our people play our own games? But it's important, and so we do.
"For Avowed, weirdly, it is go play BioWare games," said Urquhart, "go play Dragon Age, play Mass Effect,"
They did not have these, and it's childish to think they did.>No, it doesn't matter that we have infinite resources, money and people
"For Avowed, weirdly, it is go play BioWare games," said Urquhart, "go play Dragon Age, play Mass Effect,"
I'd still take physics based style over substance over the purely lighting based ones tbh
It can make sense within the story and setting but I'd still feel robbed out of my autonomy. I liked being able to merge the gameplay aspect with the story in a way other types of games even within the same genre just don't allow, be it being able to burn an entire settlement to the ground or just blast someone's kneecaps off the moment they said something halfway annoying. I can accept it if the story is engaging enough but... Avowed's really doesn't seem to be.You can make the argument early on that the protagonist, being the personal envoy of the Aedyr Emperor, shouldn't just start rampaging through the civilians fresh of the boat. Maybe a later option perhaps.
Still doesn't excuse a lack of more stealth mechanics since an agent of an empire could use more subterfuge skills...