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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Fedora Master

STOP POSTING
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No, it is weird, because Diablo 3 was also a humongous seller that Obsidian Entertainment would be more than happy to get a slice of the sells pie of.

Making an isometric action game would also allow them to keep the exact same aesthetic as the games it’s related, they likely would’ve got the game out years earlier, and they most definitely could’ve done it for less than they spent on this shit. So yeah, from a business perspective, it’s pretty fucking weird. In a world where isometric action game Diablo 3 can sell over 30 million in around three years, an isometric action game is just as valid of a money making venture as chasing Skyrim; and you can chase one of those things for far less money.
They wanted to make a game they wanted to play, not maximize cost/sales potential.
Congratulations, this is by far the dumbest post in the thread now.

Also the devs have as much gamer cred as the Codex Staff. None.
 

Beastro

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dude.jpg
Dude looks like a Star Trek alien of the week in a suit of armour.
 

Red Rogue

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Ubisoft built their entire organization around that model and their implosion is the most recent evidence of the trend.
Except that AC Origins, Odyssey, and Valhalla sold really well. Their recent issues stem from Skull and Bones and Mirage flopping as well as hiring too many people who don't do any work (aka DEI hires).

Not to mention Elden Ring was a mega hit, and it's almost pure gameplay with zero story. Cyberpunk did well, RDR2, Grand Theft Auto 6 will sell a quadrillion units, Horizon games did well, Witcher 3 obviously did great, Skyrim is still selling. Dragon's Dogma 2 did alright and it has tons of problems, none of which were DEI related though. The only major open world flop I can think of in recent times was Forspoken but that was a clear example of Black Girl Magic bombing in the market.

Hmmm, when you lay out all the evidence like that you make a good point.
I suppose it's too easy to forget that sentiments from enthusiast players =/= mass market opinion.
 

Junmarko

† Cristo è Re †
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Also the devs have as much gamer cred as the Codex Staff. None.
Obsidian Studios damage control meeting:

"We need an RPGCodex Staff member to shill Avowed. The forum is out of control..."

"What about Infinitron?"

"No...he is too much of a turncoat...and becoming expensive...we need someone retarded..."

"Roguey?"

"DO IT!"
 

Morgoth

Ph.D. in World Saving
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My random impressions after a modest 10 hours with the game:

-Game feels like it was designed for shorter gaming sessions. Like a Live-Service game that chases after dopamine bursts. The overall gaming loop does not lend itself very well for a large ass single player game.
-The Enemy/Gear tier system is painfully slow and forces you to forage for resources to upgrade your gear. If you are not thorough in perusing the landscape, you ain't gonna have the materials needed to upgrade meaningfully. This wouldn't be an issue if the exploration loop itself, while feeling extremely fresh in the first few hours, does get too samey.
-Same goes for the treasure hunting and parkouring. It's exhilarating at first, but quickly loses it's magic. The bland itemization doesn't help.
-I have barely touched the main quest (I did haul the ambassador's ass out of bear-rape cave), but it's not very engaging so far.
-Paradis is an utterly stunning facade that's impractical to navigate.
-The writing is overladen and really does a great job at not making me care about any of the characters. The snide/snarkiness of many of the characters leaves me cold.
-I don't care about shit like "Can't kill wildlife or NPCs". That's not the game's problem. The problem is the core loop was designed for a map-focused game, and then transmuted and shoe-horned into a Skyrim-lite world. The repetitiveness, combined with the bland storytelling (so far), is in conflict with the game's overall goals itself.
-What keeps it all together however is versatile combat and how polished it feels.
-Good sound design, meandering and serene music, good voice acting.
-Best enjoyed in shorter gaming sessions.

6/10 5/10 RPG, 9/10 Action game. The Inverse Alpha Protocol.
 
Last edited:

sebas

Am I the baddie?
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Strap Yourselves In Codex Year of the Donut
Whether in short or long gaming sessions the thing is that Skyrim and even Oblivion had fun quests, with the Dark Brotherhood ones definitely coming to mind first. Avowed has nothing even remotely interesting. Why the fuck would I want to roleplay a guy helping smuggle birth control meds?!

These writers should be turned over to luj1's mine.
 

Roguey

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They wanted to make a game they wanted to play, not maximize cost/sales potential.
Except that it was originally an open-world live service skyrim/destiny thing. Went through development hell and scraped together assets into something playable.

This isn't anyone's dream game or singular vision, it's a Minimum Viable Product.
Skyrim meets Destiny was what Parker wanted to play. He was willing to compromise on that and just play Skyrim. Patel was fine just making The Outer Pillars given what she inherited.

Feargus was right and his devs were wrong. If Avowed had Stellar Blade's art director it would have sold a lot more.
Boobplate didn't fit Sawyer's vision of the world, Feargus was wrong.

They wanted to make a game they wanted to play, not maximize cost/sales potential.
Congratulations, this is by far the dumbest post in the thread now.

Also the devs have as much gamer cred as the Codex Staff. None.
If they wanted to maximize cost/sales potential they would have dropped the Skryim stuff and focused on multiplayer instead. Grounded was huge and it had a very low cost. If Obsidian were truly cost/sales-maxing they'd just make games like Grounded from now on.

lol Avowed is being used by everyone for comparison videos now, just to shit on it
Monkey-see-monkey-do clout-chasing griftubers. Youtube commentary is worthless crap from people just looking to get paid for a relatively easy job.
 

luj1

You're all shills
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Roguey Remember when I told you that EVEN Veilguard will absolutely wreck this game, to which you rated me with "Fake news" and now we can see that 18k players will never get even remotely close to 89k... Just wondering if you feel stupid now

Imagine being outperformed by fucking... Dragon... Age... 4... Jesus Christ
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
lol Avowed is being used by everyone for comparison videos now, just to shit on it



Being a bad example is the only thing this game is good at :lol:

And really all you need to do is compare it to their latest game - Outer Worlds to see the downgrade. Jesus, for Outer Worlds to be better is a miracle I would never guess Obsidian had in them.
 

Roguey

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Roguey Remember when I told you that EVEN Veilguard will absolutely wreck this game, to which you rated me with "Fake news" and now we can see that 18k players will never get even remotely close to 89k... Just wondering if you feel stupid now

Imagine being outperformed by fucking... Dragon... Age... 4... Jesus Christ
Veilguard got its entire team scattered to the winds and has a much lower user score on Steam. Wait for the gamepass numbers.
 

jackofshadows

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00-04-53 "that time we played New Vegas [neutral mimic] this time we'll play AWOWED [turns his face as if he suddenly smelled something foul]"

Anyway, turns out Sawyer was involved much more than I thought. He says there that he did a bunch of assorted stuff like writing/rewriting some quests, designing unique items, rearranging abilities, working with the UI team etc.
 

Ron1ck

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Failguard vs Avoid, which is worse and why? Discuss!!
imo veilguard is worse, cuz its boring as hell, after the 10 hours. Also the plot is the most stupid thing i have ever seen
In avowed its kinda ok, you even can decide what side you wanna support, lol
but both of them below average
 

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