It sounds super basic and dumb. But it depends on what the game is.
I'm just arguing the point. Not every game needs immersive Bethesda stuff in it. If it is supposed to be like Skyrim then ok it does. But if it's supposed to be an exciting action game then nobody needs all that shit.
"Skyrim stuff" happened 14 years ago, on 30 year old game engine. With background of this moment we live through being modern robotics, AI models that write new Shakespear work and then narrate it with JFK voice, landing rockets, and Kingdom Come Deliverance 2, how the FUCK and more importantnly WHY THE FUCK you seek to find excuses for turd called A V O W E D (even name is retarded) produced by merry band of lesbian retards at Obsidian?
The biggest problem is that Avowed has exceedingly low reactivity even when compared to other contemporary games of its kind (which all have lower environment physics than Skyrim, but let's not compare Skyrim to other games - we are comparing Avowed here, and everything else is better than it!)
When I argued about the physics with Roguey, he mentioned other games that don't have clutter physics like ELEX which a lot of the Codex (me included) likes.
But what ELEX
does have is you can beat up NPCs just like you could in all the Gothic games. And you can pick up clutter and if it's in someone's house they will get angry at you for stealing.
Avowed has NOTHING of this.
The only bit of reactivity I have seen is that when you climb onto a cloth overhang while parkouring, it will rip and you fall down. That's cool, but it's such a specific detail that it only makes it more obvious how the more common details aren't there.
More important than clutter physics is NPCs not reacting to being attacked, guards not coming to your help when you lure an enemy into town, nobody reacting when you steal items under their noses. That is the worst, that is what's inexcusable.
Attackable NPCs have been a STAPLE of western RPGs OVER 20 YEARS AGO
Baldur's Gate? You can attack and kill civilians.
Fallout? You can attack and kill civilians.
Arcanum? You can attack and kill civilians.
Morrowind? You can attack and kill civilians.
Ultima? You can attack and kill civilians.
I don't remember if you can attack everyone in VtM: Bloodlines, but I do remember that you can attempt to suck the blood of civilians and if you suck too much they can die and it leads to a masquerade violation when people see you do it. So even when people like Roguey come with excuses like "You couldn't kill everyone in Bloodlines either, it's just not that kind of game!" at least Bloodlines allowed SOME interaction with NPCs and when you did those interactions, the world would REACT to it!
Meanwhile in Avowed you can draw your sword, whack a guy in the face with it, and literally nothing happens. No reaction. He won't take damage. He won't fight back. The guards don't care. It's as if you hit a static mannequin.
THIS is the real problem of Avowed: not that it lacks one or two elements of simulation, but that it lacks ALL reactivity you would expect in a game like this.