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I'm not saying that's 1:1 the 3D world map, just that the game will have geometry like I described because I have no faith in Biowares level design.
And yes, that map is probably just the in-game world map.
It is a really nice throwback to the games of old with corners of the map being different altogether of snow, desert, fire, etc., that The Living Lands gives off that vibe with the little routes you can follow to get from one region to another just like this map example below. The Living Lands map also has a similar map style from the Sorcery! series you can play on Steam that recreates the books by Steve Jackson and Ian Livingstone very well.
Which is wonderful to read, as so many here on the Codex look back at the old favorite RPGs and reflect on their enjoyment from playing them, and here we have a game in 2025 using the very same map design tactics those older 80-style games used. Mountains that block your ability to move, defined paths you are made to explore from one region to the next, opening up to a vast area you can explore once you arrive to that new region. Avowed does meet those expectations, especially from the Might and Magic era - rather, blobber games as they're referenced - with a more graphical and updated engine revision made ever-so popular by Larian Studios. It is what everyone loves remembering, but yet complain about when it resurfaces in new games.
It's Boomer Baby, with a new fashion twist. Those who complain about it, really aren't that old style gamer they think they are.
MAGA patriots are triangulating on your location as we speak. You will be raped in every orifice with uranium fuel rods and executed cartel-style by having a tire put around you and doused in gasoline and set on fire. Infinitron won't save you, he's being flayed in Gitmo as we speak.
What's fun is driving around in the country and seeing the small towns that sprang up around a major crossroads. It makes sense. If a lot of traffic goes through a particular junction, you can set up a shop, inn, livery, or other convenience and do good business.
What's fun is driving around in the country and seeing the small towns that sprang up around a major crossroads. It makes sense. If a lot of traffic goes through a particular junction, you can set up a shop, inn, livery, or other convenience and do good business.
Video game developers seem totally unfamiliar with this concept. The crossroads are almost always entirely barren of human life and activity. No thought is given to how settlements actually form. It's like seeing a major city along a rocky beach instead of at the river delta. Amateur hour.
It is a really nice throwback to the games of old with corners of the map being different altogether of snow, desert, fire, etc., that The Living Lands gives off that vibe with the little routes you can follow to get from one region to another just like this map example below. The Living Lands map also has a similar map style from the Sorcery! series you can play on Steam that recreates the books by Steve Jackson and Ian Livingstone very well.
Which is wonderful to read, as so many here on the Codex look back at the old favorite RPGs and reflect on their enjoyment from playing them, and here we have a game in 2025 using the very same map design tactics those older 80-style games used. Mountains that block your ability to move, defined paths you are made to explore from one region to the next, opening up to a vast area you can explore once you arrive to that new region. Avowed does meet those expectations, especially from the Might and Magic era - rather, blobber games as they're referenced - with a more graphical and updated engine revision made ever-so popular by Larian Studios. It is what everyone loves remembering, but yet complain about when it resurfaces in new games.
It's Boomer Baby, with a new fashion twist. Those who complain about it, really aren't that old style gamer they think they are.
This has been pointed out thousands of times since the release of Pillars. I don't think it's retarded per se, just handled very heavy handedly, and those who still like the setting just don't care.
Yet ironically, the very legitimate "I don't care" isn't an option. They tried to do their own kind of "What can change the nature of a man?" moment but it didn't really land because, yes, there was no equivalent and necessary build-up, and also because it's too open a question to offer the player a comprehensive palette of reactions.
Ravel asks for a concrete answer, whereas Iovara invites navel-gazing. All in all, it was a cool little reveal in the moment, but hopelessly momentary.
The Avowed Steelbook collection you can get for your game shelf, does come with a letter from Carrie Patel, the Game Director of Avowed - in the small chance you are unable to pick up the Avowed Steelbook for your collection - I would like to share her message with you.
Welcome to the Living Lands:
an island of mystery, wonder, and danger. Whether this is your first adventure in Eora, or the return to the realm that is Pillars of Eternity, I am excited to introduce you to a strange and wondrous corner of the world.
In game development, it's a rare gift to continue a franchise over multiple projects. For many of us on the development team, creating Avowed is a return to a setting we've known and loved for over a decade.
We've worked to bring you immersive roleplay, exhilarating action, memorable characters, and captivating fantasy, but one of the most exciting parts of developing Avowed has been exploring the world. The Living Lands is vibrant and colorful in a way that's both beautiful and unsettling. We want to untether you - like your character, the envoy - from the familiar so that you can discover yourself in a journey that rewards your curiosity.
That's what makes RPGs so compelling - each revelation, choice, and challenge is yours to own, and the story flows from your personal experiences. As you embark on your journey, I wonder what you'll choose - will you be a conqueror, a protector, an explorer, or something in between?
On behalf of the Avowed team, welcome to the Living Lands. May your journey be full of wonder and surprise.