Guys, don't be hatin', I'm sure Chaos Chronicles is just facing a minor inconvenience, and will soon return to development as a superior RTWP 3rd person action-RPG
Signed but only 96 signatures so far. Isn't there someone on the Codex that knows how to use a proxy to sign something a thousand times?
If the game is 95% finished, I wouldn't be surprised if the publisher wants them to change the combat to something like Diablo 3 or RTWP.
was the game really mostly done? never saw any videos posted
Online petitions don't do dick.
In the end all will be resolved by lowering Coreplay salary. Game probably will come out but with sour taste in mouth.
Online petitions don't do dick.
because developers don't know how to handle deadlines. They need publishers meddling in development. Right?
Did you only discover Kickstarter recently? It's been going for quite a while and nearly every project most certainly hasn't ended up that way while there's no reason to think trends will reverse in the future. There have been scams, troubled projects, failed ones, there have been plenty successful too however, whether they happened to be something you were interested in and therefor were checking on or not.I predict nearly every KS project will eventually end up like that
We are preparing the game for being modded in future (by massively using LUA scripting), but the editor will not be part of the first release.
The idea was born back in 2008. The pre-production started January 2010 but after 6 months we ran out of cash and that's why we had to start another commercial project. Earlier this year we went on with Chaos Chronicles. So, in total we already spent about 14 months development on this project.
Beside self-funding with money from commercial projects we did, we've got funded by a german film funding called FFFBayern. To successfully complete the project we also receive payments from our publisher bitcomposer who is going to distribute the game worldwide.By the way, HobGoblin42: How are you funding this?
The project is funded by Bavaria, us developers (Coreplay) and a publisher (bitcomposer). And before the success of Grimrock, you wouldn't have any chance to pitch that kind of game to any publisher out there (not at this budget).
Did you only discover Kickstarter recently? It's been going for quite a while and nearly every project most certainly hasn't ended up that way while there's no reason to think trends will reverse in the future. There have been scams, troubled projects, failed ones, there have been plenty successful too however, whether they happened to be something you were interested in and therefor were checking on or not.I predict nearly every KS project will eventually end up like that
Hasn't a pc version of Dark Souls been released thanks to a petition?Online petitions don't do dick.
Signed but only 96 signatures so far. Isn't there someone on the Codex that knows how to use a proxy to sign something a thousand times?
If the game is 95% finished, I wouldn't be surprised if the publisher wants them to change the combat to something like Diablo 3 or RTWP.
Yeah or maybe they did it because they are pure evil and enjoy our suffering but judging from the planned release date earlier this year, Coreplay seem to be several months behind schedule and now the usual thing might be happening: the publisher gets pissed and wants the game out, while the developer try their best to convince the publisher to keep paying the bills until finally they had enough of the bullshit. A niche game without a juicy franchise that promises good sales and a smallish bottom feeder publisher; that probably doesn't leave much wiggling room when it comes to the budget.
They got Dark Souls a PC port, but that was over 100k. Maybe 10k would give the publisher a reason to invest more into the game.Online petitions don't do dick.
Signed but only 96 signatures so far. Isn't there someone on the Codex that knows how to use a proxy to sign something a thousand times?
If the game is 95% finished, I wouldn't be surprised if the publisher wants them to change the combat to something like Diablo 3 or RTWP.
Yeah or maybe they did it because they are pure evil and enjoy our suffering but judging from the planned release date earlier this year, Coreplay seem to be several months behind schedule and now the usual thing might be happening: the publisher gets pissed and wants the game out, while the developer try their best to convince the publisher to keep paying the bills until finally they had enough of the bullshit. A niche game without a juicy franchise that promises good sales and a smallish bottom feeder publisher; that probably doesn't leave much wiggling room when it comes to the budget.
If that's the case then why would the game not see the light of day which has been implied due to this dispute? If the publisher wants the game out now instead of later, wouldn't it get released regardless?