VonVentrue
Cipher
Chaos Chronicles is easily one of the most promising projects to have been announced in years, shutting it down would be a disaster.
Don't you dare, bitComposer.
Don't you dare, bitComposer.
Devs were pretty open about the development for the last year or so. They scheduled the date for second quarter of 2013. Even if it was a mess bug-wise, all systems, story and so on were in. Unless it was all lies.Where is everybody getting the info that the game is/was 95% complete? The last thing I saw was a video that showed people running around empty maps and somebody casting the fireball spell about five times. I'd like to see more, so I can get mad about it being cancelled or postponed indefinitely.
Hehe, I remember shortly after it was announced here (more than halfway finished according to devs), someone was asking "where was a hook in that". Guess we finally found it...In fact it's so sad that it's funny.
But tbh I never really believed in it anyway.
Devs were pretty open about the development for the last year or so. They scheduled the date for second quarter of 2013. Even if it was a mess bug-wise, all systems, story and so on were in. Unless it was all lies.Where is everybody getting the info that the game is/was 95% complete? The last thing I saw was a video that showed people running around empty maps and somebody casting the fireball spell about five times. I'd like to see more, so I can get mad about it being cancelled or postponed indefinitely.
Hehe, I remember shortly after it was announced here (more than halfway finished according to devs), someone was asking "where was a hook in that". Guess we finally found it...In fact it's so sad that it's funny.
But tbh I never really believed in it anyway.
because developers don't know how to handle deadlines. They need publishers meddling in development. Right?
Fixed for unfortunate truth.
You see, a developer is interested in procrastinating for as long as possible. You are getting funded for as long as you work on the game; once the game is out, the prospects get much bleaker, from a stress of having to tread the new uncharted territory to plain old layoffs of excess staff. For a grunt in the field, it is the process which makes his living, not the result. And while few (if any) employers are as nefarious as to procrastinate intentionally in order to cheat the publisher out of more checks, everyone has a subconscious desire to delay and prolong the development, which impacts productivity and indeed causes delays.
Meanwhile, every project eventually comes to a point where any further expenses go beyond even the most optimistic sales estimations. That is the point where a publisher usually pulls the plug.
This is not exclusive to publisher-funded model. An owner of independent studio might be desperate to have the game finally out and recoup his expenses, but still his staff wants the monthly checks keep coming in more so than finishing the game. Ditto with kickstarter, we have already seen the first "dear kickstarter, thank you for backing, but we have already run out of your money, so kindly fund us the second time" campaigns, and I predict nearly every KS project will eventually end up like that.
tl;dr: monthly salaries and release-oriented economics are a troublesome match.
It all started when one of the employees of the company basically posted something on a forum like "hey, wink wink, nudge nudge, an online petition might change our minds " so it's hard not to think that they played it out like a publicity stunt.Hasn't a pc version of Dark Souls been released thanks to a petition?
If that was the case, why would they file an injunction to stop making the game? Wouldn't they be fine with Coreplay working on the game to eventually get to a finished point?From this information it may be that bitcomposer gave only a modest sum to complete the game, and Coreplay was anticipating more because bitcomposer would be under constraint to salvage their investment. But that's not how these guys tick. I remember what a previous boss told me about meetings with venture capitalists. They took our CEO into a room filled with pcs, printers and other office equipment. "This is what happens to you when you run out of money. We can give you 1 million now, but don't expect we will give you a second and third million later, because we wont."
This is not the type of game bitcomposer would normally want to produce. It could have been an experiment as in "we can take a small risk with these guys and give them some money", which failed.
At least, provided with bavarian funding (that has to be repaid with the first sales) we don't need to create embarrassing videos on Kickstarter. And we don't put the risk of development to all those faithful RPG fellows out there, especially the last point let me sleep better at night.
Maybe shitcomposer pulled funds as soon as they found out where the forums were hosted...
I too found that very odd, but I don't see how it would be relevant. Sure, everyone here shits on bitcomposer here, but I doubt it has anything to do with the current situation.This may actually a part of the truth. I found it totally bizarre when they created their forum here. It's possible that bitcomposer was completely flabbergasted too, and that it was the dumbest thing ever done by a publisher-dependent developer in years.