DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,405
Played some more, while I was somewhat hopeful after the starting dungeon, afterall, it still fun to mess around with DnD spells and that stuff, the combat can be fun as it is old DnD combat that is alot cleaner than that mess that passes for combat on PoE but Baldur's Gate City really depressed me. The only thing that Beamdog should have done was to copy paste Baldur's Gate city from BG 1 and add decent content to it, instead...
Once you are "free" to explore Baldur's Gate city, Corwin follow you around explaining to you that you must gather allies on the city, she works as a tour guide for you. What is funny is that why would you need a tour guide telling you what to do all time if the maps you go on Baldur's Gate city are ridiculously small anyway? Jeez, Beamdog wasn't even arsed to do some empty streets around the places you visit so when you zoom out, you can zoom out beyond the edge of the map what is something ugly as sin:
If there is only one building I can enter on this map, why Beamdog felt needed to add a tour guide to explain over and over that you must gather allies?
I liked that Beamdog took the care of actually placing refugees everywhere on a city supposedly filled with refugees, this is more care than Obsidian did with Defiance bay where the city is supposedly filled with refugees and the streets are strangely clean as fuck. The problem with Baldur's Gate city isn't the librulism (it is there, it is somewhat annoying but I don't care much.), the problem is that when Beamdog says to you must gather allies, I tought that as the main quest but that is literally the only thing of importance you can do on Baldur's Gate city, you can't even explore maps that are small as fuck. The feeling of being railroaded hard is truly annoying.
After you gather allies, you leave Baldur's Gate city, saying things felt rushed was an understatement. The game sometimes like to masturbate itself with alot of pointless scripted "cutscenes", scripted cutscenes are something that I hate and I remember well that BG 1 didn't railroad you with a ton of scripted senquences at the start.
The story and the characters and the writing so far are just boring, BeamDog relies alot on nostalgia. The problem is that I feel zero nostalgia for BG 1 or 2 characters, they were cardboard cutouts that were fun to go kill shit on dungeons and grab loot on said dungeons, they were DnD archetypes that were okay but I don't miss nights thinking on them. Sometimes the game goes, wink wink, do you know who this hooded guy that is totally Not-Irenicus is? Did you miss Minsc? That shit falls flat for me because I don't miss it, I played the BG games to kill shit and grab loot, Bioware writing was never that interesting to begin with.
What about the shit BeamDog added then? Here is Captain Mary Sue super exemplar Single Mom Corwin and her daughter...ZZZZZZZ... oh, yes, a hooded man comes to talk with me and he is totally ominous and totally Not-Irenicus...ZZZZZ... The Shinning lady so far is dangerously close to reach status of super Mary Sue:
No shit game, the woman is so awesome that even the people she tries to murder think highly of her? How many times are you going to tell me this lady is awesome game? So far I'm not impressed. The problem is the game tells me this woman is awesome all the time while I didn't see any proof of that so far, actually I'm bored I'm being dragged on this. Compare this clumsy start with even BG 1 start, you see some figure on some silly evil looking armor killing a dude and talking of enigmatic shit that makes you curious, then this guy kills your foster father and supposedly he is after you. So far, BeamDog doesn't know what mystery and making the gamer curious is, they prefer to hammer you with repetitious exposition until the plot move so predictably that you barely get engaged.
I left Baldur's Gate now, we will see if things improve but I have to say I'm not exactly that excited to continue, hope something interesting happens.
Once you are "free" to explore Baldur's Gate city, Corwin follow you around explaining to you that you must gather allies on the city, she works as a tour guide for you. What is funny is that why would you need a tour guide telling you what to do all time if the maps you go on Baldur's Gate city are ridiculously small anyway? Jeez, Beamdog wasn't even arsed to do some empty streets around the places you visit so when you zoom out, you can zoom out beyond the edge of the map what is something ugly as sin:

If there is only one building I can enter on this map, why Beamdog felt needed to add a tour guide to explain over and over that you must gather allies?
I liked that Beamdog took the care of actually placing refugees everywhere on a city supposedly filled with refugees, this is more care than Obsidian did with Defiance bay where the city is supposedly filled with refugees and the streets are strangely clean as fuck. The problem with Baldur's Gate city isn't the librulism (it is there, it is somewhat annoying but I don't care much.), the problem is that when Beamdog says to you must gather allies, I tought that as the main quest but that is literally the only thing of importance you can do on Baldur's Gate city, you can't even explore maps that are small as fuck. The feeling of being railroaded hard is truly annoying.
After you gather allies, you leave Baldur's Gate city, saying things felt rushed was an understatement. The game sometimes like to masturbate itself with alot of pointless scripted "cutscenes", scripted cutscenes are something that I hate and I remember well that BG 1 didn't railroad you with a ton of scripted senquences at the start.
The story and the characters and the writing so far are just boring, BeamDog relies alot on nostalgia. The problem is that I feel zero nostalgia for BG 1 or 2 characters, they were cardboard cutouts that were fun to go kill shit on dungeons and grab loot on said dungeons, they were DnD archetypes that were okay but I don't miss nights thinking on them. Sometimes the game goes, wink wink, do you know who this hooded guy that is totally Not-Irenicus is? Did you miss Minsc? That shit falls flat for me because I don't miss it, I played the BG games to kill shit and grab loot, Bioware writing was never that interesting to begin with.
What about the shit BeamDog added then? Here is Captain Mary Sue super exemplar Single Mom Corwin and her daughter...ZZZZZZZ... oh, yes, a hooded man comes to talk with me and he is totally ominous and totally Not-Irenicus...ZZZZZ... The Shinning lady so far is dangerously close to reach status of super Mary Sue:

No shit game, the woman is so awesome that even the people she tries to murder think highly of her? How many times are you going to tell me this lady is awesome game? So far I'm not impressed. The problem is the game tells me this woman is awesome all the time while I didn't see any proof of that so far, actually I'm bored I'm being dragged on this. Compare this clumsy start with even BG 1 start, you see some figure on some silly evil looking armor killing a dude and talking of enigmatic shit that makes you curious, then this guy kills your foster father and supposedly he is after you. So far, BeamDog doesn't know what mystery and making the gamer curious is, they prefer to hammer you with repetitious exposition until the plot move so predictably that you barely get engaged.
I left Baldur's Gate now, we will see if things improve but I have to say I'm not exactly that excited to continue, hope something interesting happens.