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Dreaad

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I actually think PoE companions are worse. At least in SoD they don't have some retarded life story, exposition dump to tell.

But this is all moot point, because arguing about which companions are better is like arguing about your favorite waifu.
 

AwesomeButton

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The more I learn about the people making games, the less I like the games. That's one factor that makes me look more soberly at FR, and the other is that my requirements of a setting have become higher with age. I was thrilled by FR as a kid, but now I get the feeling someone threw every historical reference they could think of and left the rest to DMs, and this someone was just a little more educated than I was when I thought FR is the best thing ever.

I think PoE's setting has different goals than FR, although it looks similar on the surface. The descriptions of gods and political entities are pretty good, and provoke my interest. The only serious criticism I can think of for PoE's setting is the fact that apart from Orlans, against whome you have discrimination, race is just a cosmetic factor. Also, I don't think it was until The White March that we learned that dwarves lived in clans.

FR can be as good or bad as the DM who is using it, whereas PoE is only meant to be a videogame which makes it easier for Sawyer to write the setting that fits just a single "DM" and a specific adventure. Hence much less danger of "random shit" finding its way into the setting.
 

Reinhardt

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How do the SoD romances compare to landmark romances such as Saerileth though?
I have only lesbian archer Corwin and she's just, i don't know, random. From drinking together to "do i look like a whore, shitlordlady?!" to rabu-rabu moe-moe to talks about kids... Also "you're bhaalspawn so i will watch you and stop you".
 

Mareus

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My problem with PoE characters is that they never express their opinions or give any relevant comments or advice on the choices you make. Basically they just have a backstory and from time to time they will throw in a completely neutral comment. Once you are done with that, they lose all character. Compare that to Shadowrun: Dragonfall or Baldur's Gate 2, where the characters often make their opinions known, they comment on your behavior and events or in BG2 even attack you if you behave contrary to their beliefs... Needless to say PoE character design is disappointing and severely rudimentary in comparison. Still its vastly better from BG1 and I really hope PoE2 or some patch retroactively adds a bit more flavor to PoE characters.

Seriously, I would even take some annoying character who always complains and questions your every decision, before a character with almost no personality whatsoever.

Another problem is the Kickstarter content - especially those characters who just stand there. Fine... you can look at their soul, but... why are they just standing there? Why cant they at least give some comment like every other NPC? And for the love of God... how hard it is to implement "toggle walk"? It looks stupid when you are running around the library. This is a roleplaying game after all and that option wouldn't hurt anyone, while it would make it far more enjoyable for people like me who find running around taverns and other places immersion breaking.

The writing was ok if you can deal with adjective dumps. You can tell it was rushed, but I actually loved the story and the setting.

Combat was also ok. It does the job better than many RPG codex classics. Many people on the codex approach PoE with... combat was shit - therefore the game was shit. And then they praise Arcanum as if that game didn't have some seriously shitty combat. The only thing I hated when it comes to combat in PoE was the Adra dragon fight. You can literally win that fight by taking 1 ranged character and giving him boots of speed and shoot arrows at the dragon for 2 hours while running around. Or you could kill it by spamming ogres and dragons with your chanter while running around the dragon. It was trivially easy by using cheese tactics, while at the same time impossible without save scumming to do it in a non-cheesy way. If you miss that first petrify spell and do not manage to kill the dragon in 10-20 seconds, he will one shot kill most of your party. Its just bad design and the worst thing is I remember Darth Roxor in his Codex review actually praising this as one of few examples of great combat design in PoE.

What.the.fuck?

Overall I gave PoE an 8/10, but Obsidian better raise the bar for the next one, because I know they can do better.
 

karfhud

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My problem with PoE characters is that they never express their opinions or give any relevant comments or advice on the choices you make. Basically they just have a backstory and from time to time they will throw in a completely neutral comment.

Huh? Companions do throw in their opinions. Not too often, true, but they do. On top of that you have those offhand dialogues triggered, which at least try to hone your relationship with other characters.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:deadhorse:

The only lore and setting related info we get is that there were two Dragonspear Wars already. But it's not even clear from the dialogue what exactly happened and what was the significance of these events(or maybe it is, but writing was shitty and boring so I skipped that), only that some people were dragged to hell because of them.
Also that Cyric killed Bhaal, but we know that from BG1 already.
So the answer would be no, the game is almost exlusively concerned with Bhaalspawn, Shining Lady and fighting the crusade.

Well, what I'm talking about is less about the sheer amount of lore and more about how the plot uses said lore. Basically, how much lore detail do you need to have a good, satisfying understanding of the game's story?

I think the move to faction-centric storylines in RPGs has made them more "lore-dependent" and details-driven. You don't need to understand much about the Flaming Fist or the Iron Throne to comprehend the storyline of Baldur's Gate, because the story isn't about them. They're basically generic medieval guards/baddies like you've seen a in a hundred other fantasy stories.

But once you put factions at the center of your story, once you make a story that's primarily about large groups with wider agendas and motivations rather than about heroic individuals, that requires giving the player an understanding of all sorts of historical and social dynamics aka LORE.
 
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Mareus

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My problem with PoE characters is that they never express their opinions or give any relevant comments or advice on the choices you make. Basically they just have a backstory and from time to time they will throw in a completely neutral comment.

Huh? Companions do throw in their opinions. Not too often, true, but they do. On top of that you have those offhand dialogues triggered, which at least try to hone your relationship with other characters.
Did you read what I wrote, son? Their backstory is not the problem. Its their lack of commentary and opinions. I don't know which game you played, son - but in my playthrough their comments were completely neutral. It felt like this:

Character: Go there and talk to that duke. See if you can persuade him to shave your balls.
Durance: Aye... i heard of that duke.
Me: Ok... that comment is completely neutral, Durance. And doesn't tell me anything of value!
 
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Tacgnol

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My problem with PoE characters is that they never express their opinions or give any relevant comments or advice on the choices you make. Basically they just have a backstory and from time to time they will throw in a completely neutral comment.

Huh? Companions do throw in their opinions. Not too often, true, but they do. On top of that you have those offhand dialogues triggered, which at least try to hone your relationship with other characters.

I think the biggest issue in POE is that companions rarely push you or hold strong opinions. When they do have a strong view on something, there are very few consequences for going against that.

For example, Aloth pushes you heavily to side against animancy in the trial. If you support animancy there is no follow up later.
 

Athelas

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:deadhorse:

The only lore and setting related info we get is that there were two Dragonspear Wars already. But it's not even clear from the dialogue what exactly happened and what was the significance of these events(or maybe it is, but writing was shitty and boring so I skipped that), only that some people were dragged to hell because of them.
Also that Cyric killed Bhaal, but we know that from BG1 already.
So the answer would be no, the game is almost exlusively concerned with Bhaalspawn, Shining Lady and fighting the crusade.

Well, what I'm talking about is less about the sheer amount of lore and more about how the plot uses said lore. Basically, how much lore detail do you need to have a good understanding of the game's story?

I think the move to faction-centric storylines in RPGs has made them more "lore-dependent" and details-driven. You don't need to understand much about the Flaming Fist or the Iron Throne to comprehend the storyline of Baldur's Gate, because the story isn't about them. They're basically generic medieval guards/baddies like you've seen a in a hundred other fantasy stories.

But once you put factions at the center of your story, once you make a story that's about large groups with wider agendas and motivations rather than heroic individuals, that requires giving the player an understanding of all sorts of historical and social dynamics aka LORE.
I don't see what factions have to do it. BG2 has a faction conflict after all ('Shadow thieves vs. vampires') and it's not something that's heavy on lore. Prior to developing their own IP's, Bioware games simply didn't feature a lot of world building. Instead, their general MO seemed to be to take an iconic aspect of a franchise and focus on it. The BG games do that with the (aftermath of the) Time of Troubles, Kotor does that by recycling almost every plot element from the original trilogy (although primarily a New Hope). It's probably one of the reasons why their games became so succesful.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't see what factions have to do it. BG2 has a faction conflict after all ('Shadow thieves vs. vampires') and it's not something that's heavy on lore.

I guess what I said is more "ought" than "is". BG2's "faction conflict" was exceptionally hollow.
 

Mareus

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:deadhorse:

The only lore and setting related info we get is that there were two Dragonspear Wars already. But it's not even clear from the dialogue what exactly happened and what was the significance of these events(or maybe it is, but writing was shitty and boring so I skipped that), only that some people were dragged to hell because of them.
Also that Cyric killed Bhaal, but we know that from BG1 already.
So the answer would be no, the game is almost exlusively concerned with Bhaalspawn, Shining Lady and fighting the crusade.

Well, what I'm talking about is less about the sheer amount of lore and more about how the plot uses said lore. Basically, how much lore detail do you need to have a good understanding of the game's story?

I think the move to faction-centric storylines in RPGs has made them more "lore-dependent" and details-driven. You don't need to understand much about the Flaming Fist or the Iron Throne to comprehend the storyline of Baldur's Gate, because the story isn't about them. They're basically generic medieval guards/baddies like you've seen a in a hundred other fantasy stories.

But once you put factions at the center of your story, once you make a story that's about large groups with wider agendas and motivations rather than heroic individuals, that requires giving the player an understanding of all sorts of historical and social dynamics aka LORE.
...Kotor does that by recycling almost every plot element from the original trilogy (although primarily a New Hope)...
Errr.. what? Can you elaborate?
 

Athelas

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Joined
Jun 24, 2013
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4,502
I don't see what factions have to do it. BG2 has a faction conflict after all ('Shadow thieves vs. vampires') and it's not something that's heavy on lore.

I guess what I said is more "ought" than "is". BG2's "faction conflict" was exceptionally hollow.
It's standard faction quest stuff, a few mutually exclusive quests. No reason why it couldn't have LORE and ideological conflict, aside from what I mentioned - Bioware simply didn't do that stuff. By contrast, PS:T had optional faction quests that weren't mutually exclusive (i.e. a more permissive quest structure), but the factions helped flesh out themes and TNO's backstory.

Errr.. what? Can you elaborate?
Kotor is about a group of Republic allies flying around in a stolen freighter ship trying to prevent a space station with planet-destroying capability from taking over the galaxy, punctured by a second-act plot twist about the identity of the protagonist. If this sounds familiar, it's because it's a summary of the OT as well.
 
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Prime Junta

Guest
Kotor is about a group of Republic allies flying around in a stolen freighter ship trying to prevent a space station with planet-destroying capability from taking over the galaxy, punctured by a second-act plot twist about the identity of the protagonist. If this sounds familiar, it's because it's a summary of the OT as well.

And the new one. And the new upcoming standalone film. I'm bored of death stars, can't they think of something different already?
 

pippin

Guest
I don't know. I was never as emotionally invested in a game as that time I let Aerie die.

Or you can get her pregnant and then dump her and kick her out of your party.
 

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