- Joined
- Jan 28, 2011
- Messages
- 97,490
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Some things never change.necessating lengthy loading times between screens
Uhhhhh maybe Diablo 3. That's not the experience in the first one at all once you're past the first couple of levels.not like Diablo where you're an almost unstoppable force, reaving effortlessly through waves of demons
Not sure if sarcastic, but my retrospectives are:
1. Based on the originals, as patched by the original devs. This is the only way to write retrospectives and celebrations of games.
2. More in-depth and thorough-going. They are mostly high-level reads for RPG veterans. I don't make apologies for that. I state straight up that newbies will be lost here. I use proper technical terms and if people don't understand, fuck 'em. I don't dumb down my content just to get more views.
3. Don't go crazy on adjectives. When someone says "powerful warriors, erudite clerics and canny rogues", you know they are generic bread-and-butter scribblers of the lowest order.
3. Not afraid to criticize BG. I take it to task. These guys wouldn't dare to offend. But yeah, they wouldn't have the knowledge to anyway. The way they describe Kangaxx and SotM, you can tell they just Googled it up and dumbed it down for their readership.
4. Genuine. You can tell I love the game. You can tell I played it when it came out. No one can doubt my knowledge and passion for BG.
5. High-energy. I want to exhaust myself and the reader. I don't get many comments because I'm thorough. I don't leave much up for debate or beat around the bush. I make a lot of assertions, and I back them up with stats and NUMBAZ.
Also, my command of the English language exceeds these day-job "journos". If I was getting paid (EDIT - and had an EDITOR leaning over my shoulder occasionally), the gap would widen. As a result, my writing is sometimes rough around the edges, symptomatic of aspie, or all over the place (I get excited at one point, bored at another, annoyed at yet another), but it's still superior to the sterile twaddlings quoted above.
The smartest kid on the short bus.Richard Cobbert remains the only good writer in PC Gamer, the rest reads like a kid reviewing his favorite anime on My Anime List. They just throw empty adjectives and expect you to agree with them.
BTW, this:
Is a perfect example of how they have no idea of what they're talking about.
When this is what the "professionals" write, we can't just blame the mainstream gamers for being so ignorant.
So Ty-ranny was inspired by PST? I totally ignored it. Let me ask one question: did it have one.single.moment. in the game that was as funny/cutting as anything Morte said in PST? Or was it all tryhard, phylosophical, grimdark stuff?.
Nah, Tyranny was inspired by decline.
Also, even if it's hard, let's talk about BG since it's their damn anniversary.
I posted a bunch of examples of dialogue in my thread https://rpgcodex.net/forums/index.php?threads/tyranny-1-2-no-dlc-the-roguey-report.120345/So Ty-ranny was inspired by PST? I totally ignored it. Let me ask one question: did it have one.single.moment. in the game that was as funny/cutting as anything Morte said in PST? Or was it all tryhard, phylosophical, grimdark stuff?.
What's factually incorrect is that the box color claims it uses the Infinity Engine.Of course, the bottom right is where it's all wrong Numenera has nothing to do with PS:T, it's more of a mix between PoE and any visual novel with an insane amount of words put together to make it look smart while it's not ...
Nah, Tyranny was inspired by decline.
Also, even if it's hard, let's talk about BG since it's their damn anniversary.
One less reason to talk about it, let alone celebrate it.
We should organize a 24 hours of silence in memory of the cRPG genre which was brutally murdered by the BG franchise.