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Baldur's Gate Baldur's Gate 3 by Larian Studios - now available on Early Access - next Panel From Hell on July 7th

mediocrepoet

En français: poètemédiocre!
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Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
Tuco Benedicto Pacifico This one?
RetardedDancingDonut.gif
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Kingmaker
I'm Ridin' with Biden I'm Ridin' with Biden
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I get the appeal of monks.
Fighters needs their weapons and armor
Mages needs their books and scrolls
Clerics needs their deity
(...)
Monks needs their fists and can OHK, wall climb, move extremely fast without fancy incantations or magical items.

The only thing missing is a race designed for the use of monks.
rHUbGY4.jpg
 

Anonona

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Also don’t forget Victor’s husbandu the magnificent fagmancer Astarion

I think the companions are just player-sexual like DoS 2, meaning you can romance them regardless of the gender you have chosen. As far as I'm aware, nowhere is stated as canon that Astarion is gay. You can romance him with a female MC no problem.
 
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New small Gamespot video about BG3's core design:



https://www.gamespot.com/videos/the-box-that-broke-baldurs-gate-3/2300-6458407/

The Box That Broke Baldur's Gate 3
Baldur's Gate 3, like Dungeons & Dragons, is a game meant to evoke player freedom. But somewhere early in its making, a small decision was made that collided with that basic principle, and sent its development into a cascading spiral of problems.

At the heart of an unforgettable Dungeons & Dragons campaign is a great dungeon master. It's their responsibility to guide the player on an adventure and make sure the world reacts to their actions in a way that feels natural and unplanned.

For developer Larian Studios, to capture that D&D essence in Baldur's Gate 3, it has to evoke that same sense of freedom and role playing. It's collaborative storytelling between the player and the story. Every choice, action, reaction, and consequence has to feel like it really matters, no matter how big or small.

But somewhere early in the making of Baldur's Gate 3, the game's dungeon master, Swen Vincke, made a small decision that sent its development into a cascading spiral of problems that has been a big challenge to solve. And all it involved was getting the player to acquire one very specific item: the Mysterious Artefact and it belongs to a character named Shadowheart. In an effort to get the player to receive this item as elegantly and naturally as possible, as though it was their own decision, has resulted in creating 100s of possibilities that plagued the game's development.

This is the story of how the Mysterious Artefact broke Baldur's Gate 3.

On one hand you have to appreciate the dedication to the craft.
On the other one, I found myself wondering "What if you just made very clear that the box was important and you were supposed to keep it, and then reserve yourself the right to FUCK THE PLAYERS hard if they just didn't listed to the advice?"

Why is a "fail state" (and especially one purposefully caused by the player itself, rather than by a random roll) so much of a tabu in modern design?
 
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posted about it probably hundreds of pages ago, BG3 has insane amounts of reactivity/dev foresight
like when Swen himself was surprised that the bandits acknowledged he snuck into the crypt and came out behind them in his one streaming session
 

Thonius

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Pro-Tip Corporation.
Is it going to be out anytime soon?
 

Diablo1_reborn

Busin 0 Wizardry Alternative Neo fanatic
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posted about it probably hundreds of pages ago, BG3 has insane amounts of reactivity/dev foresight
like when Swen himself was surprised that the bandits acknowledged he snuck into the crypt and came out behind them in his one streaming session

If he would spend only half of the time he is shitposting here on his actual game, he would have known.
 

Sharpedge

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They could, after a certain point in the main quest, just apply something akin to the spirit eater curse in motb to the player which progresses the more time they spend without having the thing in their possession. It would probably be easy to come up with a plot reason to do so and at the stage where they do it, they could inform the player of where to go looking for it at that point in time.
 

Cryomancer

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G3 has insane amounts of reactivity/dev foresight
like when Swen himself was surprised that the bandits acknowledged he snuck into the crypt and came out behind them in his one streaming session

Regardless of all of my critique towards Larian, in "permutations" and "reactivity", nothing beats Larian....

usbandu the magnificent fagmancer Astarion

He and Hexxat are by far the WORST depictions of vampires in a CRPG. If you pick the just the Scholomance part of Dracula story, you can make a huge amazing 50+ hours long campaign, yet modern game devs keep making SHIT vampire characters like Hexxat, Astarion and Rudi. Honestly, I hate Astarion, but compared to Hexxat which can be summarized in "afro lesbian vampire" and Rudi in "woke muslim gay vampire", Astarion is not THAT bad.

Why people wanna see vampires in BG3? Vampires are CR 13 in 5E despite not having anything interesting anymore, they don't have any nasty ability which they had in previous editions. Their immunity from nonmagical weapons is now merely resistance, they healing from negative energy is now merely resistance from necrotic damage, lacks supernatural stats and can't inflict nasty things like negative levels. Mechanic wise, they don't fell like vampires.

Even iconic vampires, they keep ruining. Strahd in 2E was a 16th level necromancer with really nasty high tier magic and that could only be harmed with +3 weapons(and magical weapons are quite rare in Barovia, let alone +3). The Bhaalspawn at end of BG2:SoA/beginning of ToB was around the same power of him. Seems that he become a boring mid level "skirmisher" in 4e that only takes a astronomic amount of time to die due a ridiculous 4e hp bloat and in 5e he is not much better.

Considering Larian design, I would't be surprised if we will meet Astarion master in chapter 2 and he will be an ancient vampire at lv 5 or some retarded shit like that. We already have lv 5 archdruids, why not lv 5 ancient vampires?
 
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Harthwain

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Honestly, I hate Astarion, but compared to Hexxat which can be summarized in "afro lesbian vampire" and Rudi in "woke muslim gay vampire", Astarion is not THAT bad.
Complaining about lesbian vampires is gay ( :smug: ). I also don't see a problem with an african vampire as such, provided there is some form of NOT-Egypt and the location is a major trading hub (which means a lot of people from different regions of the world meet there). Or if a setting is relatively modern (plane travel or action takes place in USA). Rudi is obviously a problem, because his whole character is literally a pretext to push in SJW shit with no real justification, but that's no surprise considering the kind of people who were working on Bloodlines 2 at that time.
 

Sarathiour

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I thought that most people beef with hexxat was being an absolute dogshit fanfiction tier character who make stuff like Saerileth look like stellar writing in comparison.
 
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I thought that most people beef with hexxat was being an absolute dogshit fanfiction tier character who make stuff like Saerileth look like stellar writing in comparison.
that and she was a clear bait and switch with a white woman which just added onto the "ughhh" factor
most stereotypical 70s-tier blaxploitation movie character you can think of. Literally Bride of Blacula.
 

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