Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,716
It's important in the context of Baldur's Gate lore, I guess.I wouldn't call Murder in Baldur's Gate an "important" module. Its a 30-pages adventure that nobody ever played.
It's important in the context of Baldur's Gate lore, I guess.I wouldn't call Murder in Baldur's Gate an "important" module. Its a 30-pages adventure that nobody ever played.
I somehow fucked up the early stages of gith creche quest. Now it says "you fucked up, find it yourself" in so many words. Where is it on the map?
How do you deal with these gasses that never go away?
How do you deal with these gasses that never go away?
How are you even supposed to fight something like that?Joseph Stalin what is the possibility thatLoulaum is the "evil enemy" behind all of this? He is both a Netherese wizard and an Illithid, which would explain the fact that the hag claims that there is Netherese shadow magic protecting the tadpole.His stats from 3.5 -
Wizard 31
Archmage 5
Netherese arcanist 5
His stats from 2e - Arcanist 41
Guy could probably go toe to toe with any major god in the setting and give them hell if not on their home plane.I don't know, but I would guess that something along these lines is where we are heading, with some illithid trying to become a god. Loulaum would be best positioned to pull something like that off.
BG3 hasn't implemented all the options in 5e yet. There are more classes (therefore more multiclass combo potential) and more feats (and Variant Human is the only way to get a level 1 feat which isn't in the game).One of my major concerns is: is character building this restrictive in 5e? I’m not a fan of 3.5 either though with its tons of useless feats. But this one looks somewhat refined to my taste.
How do you deal with these gasses that never go away?
Can you multiclass in EA actually?
Set them on fire, then use a rain spell to put them out?
After I lower Mayrina down, I can't talk to her...
ugh...
She's not there... the room after Mayrina is empty lmao. Fucking Larian.After I lower Mayrina down, I can't talk to her...
ugh...
I had to kill the hag first
They come back after that.How do you deal with these gasses that never go away?
Set them on fire, then use a rain spell to put them out?
How do I activate this?
What I did in that part was use featherfall to jump down to the safe areas. Much easier than dealing with the poison nonsense.How do you deal with these gasses that never go away?
In your bar you should have an ability with a light-blue icon that resembles an half-length with something like a star in the head. If you don't find it, you can go to the page where you can see all of your characters' abilities and spells (the shortcut should be K).How do I activate this?