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Same difference.Reject the DOS, embrace the BG3.
Same difference.Reject the DOS, embrace the BG3.
Ban all 2020 past november join dates.Ban all 2020 join dates.Larian fanboys and apologists are fucking encroaching on this forum. They have to be stopped before it's too late.
I wouldn't really say worse but it was heavily focused on the mechanical aspect, and the mechanics in questions made even an easy fight take a long ass time, and fucked up the role-playing aspect, the entire infrastructure around it, player handbooks et all, was à disaster as well.So far the biggest criticisms that I can give are all aimed at 5e.
They really simplified the shit out of this compared to 2 or 3.0/3.5.
Was 4 *worse* than 5?
So far the biggest criticisms that I can give are all aimed at 5e.
They really simplified the shit out of this compared to 2 or 3.0/3.5.
Was 4 *worse* than 5?
So far the biggest criticisms that I can give are all aimed at 5e.
They really simplified the shit out of this compared to 2 or 3.0/3.5.
Was 4 *worse* than 5?
4E was like a board game where classes were basically interchangeable with eachother. It's hard to explain without going into specifics, but it was very gamey and abilities were homogenized.
This is why BG3 can't be good as BG2
A lot of the spells in BG1/BG2 weren't even from the PHB, they were pulled from various splatbooks(some made up entirely by Bioware) and implemented mostly incorrectly in some form.This is why BG3 can't be good as BG2
BG2 was extremely shallow in its implementation of the PNP rules, many weren't even in the game despite being mentioned in the manual, let's not even mention a good 3/4 of spells being utterly useless and just there to pack spell books.
As far as I remember wisdom didn't influence saving throws for example.
So far the biggest criticisms that I can give are all aimed at 5e.
They really simplified the shit out of this compared to 2 or 3.0/3.5.
Was 4 *worse* than 5?
Well... not really.AD&D 2E also wasn’t real time with pause, typically.
BG2 was extremely shallow in its implementation of the PNP rules,
many weren't even in the game despite being mentioned in the manual, let's not even mention a good 3/4 of spells being utterly useless and just there to pack spell books.
and implemented mostly incorrectly in some form.
AD&D 2E also wasn’t real time with pause, typically.
Well... not really.AD&D 2E also wasn’t real time with pause, typically.
IE's RTwP is entirely turn-based played out with a real-time facade(sans movement, I suppose,) compared to something like DAO or Pillows that's actually real-time.
[edit]
However, a RAW turn-based system probably wouldn't have worked like people think it would have. 2E initiative was pretty complex, it was closer to something you'd expect from a blobber where everyone declares their actions then combat is resolved. I'd have to actually go dig through the DMG to remember how it even addressed movement.
I'm not sure how many people even played it RAW, I think most people did it the way it was changed to in 3E. Even many 2E supplements seemed to imply this.Well... not really.AD&D 2E also wasn’t real time with pause, typically.
IE's RTwP is entirely turn-based played out with a real-time facade(sans movement, I suppose,) compared to something like DAO or Pillows that's actually real-time.
[edit]
However, a RAW turn-based system probably wouldn't have worked like people think it would have. 2E initiative was pretty complex, it was closer to something you'd expect from a blobber where everyone declares their actions then combat is resolved. I'd have to actually go dig through the DMG to remember how it even addressed movement.
This would normally be when Fairfax pops up to explain that phase-based is not turn-based and RTwP captures the spirit of 2E’s phase-based combat better than a sequential turn-based system would. What the hell happened to Fairfax? Did s/he die of a broken heart after the Avellone cancellation?
SCL was not based on any D&D edition to the best of my knowledge.Why is 5e so shit? I'm actually surprised that so many people seem to like it. Sword coast legend was the first encounter I had with 5e, and it just turned me off so much. I'm so glad Pathfinder kind of rescued the DnD genre by keeping 3.5e.
SCL was not based on any D&D edition to the best of my knowledge.Why is 5e so shit? I'm actually surprised that so many people seem to like it. Sword coast legend was the first encounter I had with 5e, and it just turned me off so much. I'm so glad Pathfinder kind of rescued the DnD genre by keeping 3.5e.
It's "shit" because it's very simple and meant to be easy to play. Tabletop RPGs intended to be easy to play have the opposite goal of a cRPG system.
I've beaten the game, it is nothing like tabletop other than passing similarities between effects/names.SCL was not based on any D&D edition to the best of my knowledge.Why is 5e so shit? I'm actually surprised that so many people seem to like it. Sword coast legend was the first encounter I had with 5e, and it just turned me off so much. I'm so glad Pathfinder kind of rescued the DnD genre by keeping 3.5e.
It's "shit" because it's very simple and meant to be easy to play. Tabletop RPGs intended to be easy to play have the opposite goal of a cRPG system.
https://sword-coast-legends.fandom.com/wiki/Dungeons_&_Dragons_5e
Read the first line. Become more knowledgeable.
Sword Coast Legends' mechanics are inspired by the 5th Edition D&D rules set, and series staples like Magic Missile, Mordenkeinen’s Sword, and Fireball make appearances. The developers also hinted that players acquainted with The Forgotten Realms setting would find plenty of recognizable material. "You can certainly expect to visit iconic locations along the Sword Coast," said Tudge, "and you may even run into a few familiar faces along the way." The studios also plan post-launch DLC modules to expand the universe.
Saying SCL is based off of d&d is like saying bg3 is based off of the bg series.SCL was not based on any D&D edition to the best of my knowledge.Why is 5e so shit? I'm actually surprised that so many people seem to like it. Sword coast legend was the first encounter I had with 5e, and it just turned me off so much. I'm so glad Pathfinder kind of rescued the DnD genre by keeping 3.5e.
It's "shit" because it's very simple and meant to be easy to play. Tabletop RPGs intended to be easy to play have the opposite goal of a cRPG system.
https://sword-coast-legends.fandom.com/wiki/Dungeons_&_Dragons_5e
Read the first line. Become more knowledgeable.
It's an early access, 1m for a game that won't be out for a year.
It's an early access, 1m for a game that won't be out for a year.
Why do I keep seeing this retarded shit? Are you living under a rock? The game is out on Steam since over a week ago, albeit under an Early Access tag but it's still OUT. And Consooomers are eating it up of course, because they love their shit served on a plate undercooked. Everyone I know who had any interest in this game have bought it already.
Early access is a scam when it's done by a big company like Larian. Indie early access could be scammy too, but sometimes they just really need the money to develop the game. Nowadays people are so dumb that it's basically a scammer's heaven.