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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
So far the biggest criticisms that I can give are all aimed at 5e.

They really simplified the shit out of this compared to 2 or 3.0/3.5.

Was 4 *worse* than 5?
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
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Yes
So far the biggest criticisms that I can give are all aimed at 5e.

They really simplified the shit out of this compared to 2 or 3.0/3.5.

Was 4 *worse* than 5?
I wouldn't really say worse but it was heavily focused on the mechanical aspect, and the mechanics in questions made even an easy fight take a long ass time, and fucked up the role-playing aspect, the entire infrastructure around it, player handbooks et all, was à disaster as well.
People just went back to 3.5 or moved on to Pathfinder.

Basically 4E took the R out of RPG.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
So far the biggest criticisms that I can give are all aimed at 5e.

They really simplified the shit out of this compared to 2 or 3.0/3.5.

Was 4 *worse* than 5?

4E was like a board game where classes were basically interchangeable with eachother. It's hard to explain without going into specifics, but it was very gamey and abilities were homogenized.
 

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
So far the biggest criticisms that I can give are all aimed at 5e.

They really simplified the shit out of this compared to 2 or 3.0/3.5.

Was 4 *worse* than 5?

4E was like a board game where classes were basically interchangeable with eachother. It's hard to explain without going into specifics, but it was very gamey and abilities were homogenized.

4e is Balance cultism + wow retarded stuff in a TT game.

5e is the skyrim of TT games, very shallow for the sake of accessibility... This is why BG3 can't be good as BG2
 

Varnaan

Augur
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Yes
This is why BG3 can't be good as BG2

BG2 was extremely shallow in its implementation of the PNP rules, many weren't even in the game despite being mentioned in the manual, let's not even mention a good 3/4 of spells being utterly useless and just there to pack spell books.
As far as I remember wisdom didn't influence saving throws for example.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
This is why BG3 can't be good as BG2

BG2 was extremely shallow in its implementation of the PNP rules, many weren't even in the game despite being mentioned in the manual, let's not even mention a good 3/4 of spells being utterly useless and just there to pack spell books.
As far as I remember wisdom didn't influence saving throws for example.
A lot of the spells in BG1/BG2 weren't even from the PHB, they were pulled from various splatbooks(some made up entirely by Bioware) and implemented mostly incorrectly in some form.
BG3 is way closer to the source material than either previous BG games were.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,393
So far the biggest criticisms that I can give are all aimed at 5e.

They really simplified the shit out of this compared to 2 or 3.0/3.5.

Was 4 *worse* than 5?

No.

4e was just as shit but at least it tried to do interesting things with the classes. The star pact warlock that wasn't a cthulu ripoff, the inspiring commander, there was some decent shit.

There is nothing redeemable about 5e.
 
Joined
Jan 14, 2018
Messages
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Codex Year of the Donut
AD&D 2E also wasn’t real time with pause, typically.
Well... not really.
IE's RTwP is entirely turn-based played out with a real-time facade(sans movement, I suppose,) compared to something like DAO or Pillows that's actually real-time.

[edit]
However, a RAW turn-based system probably wouldn't have worked like people think it would have. 2E initiative was pretty complex, it was closer to something you'd expect from a blobber where everyone declares their actions then combat is resolved. I'd have to actually go dig through the DMG to remember how it even addressed movement.
 
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The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
You bitches need to get back to playing the game and dishing out opinions about it, because I ain't giving Larian sweet dolla bills for a half-baked product - and I couldn't give more than 2 shits about how the 4th edition of D&D was. <3
 

Cryomancer

Arcane
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BG2 was extremely shallow in its implementation of the PNP rules,

Except that BG2 was an mid to high level adventure with tons of classes and spells. The amount of spells and classes on BG3 is too limited, at least on EA. We don't know if animate dead, fireball, stop time, etc will be in line with P&P. Or even if sorc metamagic will be in line with P&P. Hell, playing the EA, I saw so many ludicrous things. Lv 1 warlock easily killing 3 intellect devourers, an arch druid who is a lv 4 NPC unable to cast tier 3 spells...

And 5e has so many awful things. The optional rule to make maces better vs plate armor? Gone. The Oblivion style HP bloat which makes high level game play(15+) extremely boring,.. Back on 2e, a lv 0 commoner had d4 hit points and a freaking demigod legendary lich called Vecna had 150 hp but even deal 1 pt of damage to him due his immunities, spells, traps, AC, SR, etc; was insanely hard. 2e din't had number bloat.

many weren't even in the game despite being mentioned in the manual, let's not even mention a good 3/4 of spells being utterly useless and just there to pack spell books.

They are in the game, some spells are hard to find the scroll. What is the problem?

And useless spells? Name one useless tier 9 spell and one useless tier 8 spell. Sure, sleep will become worthless on late SoA chapters but I don't see any problem.

and implemented mostly incorrectly in some form.

Can you name this spells?

Also, BG2 managed to implement even Wish. In a very limited way, but implemented. While Larian believes that Force Cage is too complex to be in a video game.

AD&D 2E also wasn’t real time with pause, typically.

Cuz you can't play RtWP in a TT game.
 

guestposting

Educated
Joined
May 2, 2020
Messages
108
AD&D 2E also wasn’t real time with pause, typically.
Well... not really.
IE's RTwP is entirely turn-based played out with a real-time facade(sans movement, I suppose,) compared to something like DAO or Pillows that's actually real-time.

[edit]
However, a RAW turn-based system probably wouldn't have worked like people think it would have. 2E initiative was pretty complex, it was closer to something you'd expect from a blobber where everyone declares their actions then combat is resolved. I'd have to actually go dig through the DMG to remember how it even addressed movement.

This would normally be when Fairfax pops up to explain that phase-based is not turn-based and RTwP captures the spirit of 2E’s phase-based combat better than a sequential turn-based system would. What the hell happened to Fairfax? Did s/he die of a broken heart after the Avellone cancellation?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
AD&D 2E also wasn’t real time with pause, typically.
Well... not really.
IE's RTwP is entirely turn-based played out with a real-time facade(sans movement, I suppose,) compared to something like DAO or Pillows that's actually real-time.

[edit]
However, a RAW turn-based system probably wouldn't have worked like people think it would have. 2E initiative was pretty complex, it was closer to something you'd expect from a blobber where everyone declares their actions then combat is resolved. I'd have to actually go dig through the DMG to remember how it even addressed movement.

This would normally be when Fairfax pops up to explain that phase-based is not turn-based and RTwP captures the spirit of 2E’s phase-based combat better than a sequential turn-based system would. What the hell happened to Fairfax? Did s/he die of a broken heart after the Avellone cancellation?
I'm not sure how many people even played it RAW, I think most people did it the way it was changed to in 3E. Even many 2E supplements seemed to imply this.
But yes, 2E RAW wouldn't have worked like a lot of people seem to think it would. But 2E initiative was a simplification of what came before....

On a somewhat related tangent, I believe one of the first attempts at laying out an initiative system was in Supplement III Eldritch Wizardry and it was really hard to understand. IIRC, it breaks each melee round down into eight segments.
 
Joined
May 26, 2020
Messages
409
Why is 5e so shit? I'm actually surprised that so many people seem to like it. Sword coast legend was the first encounter I had with 5e, and it just turned me off so much. I'm so glad Pathfinder kind of rescued the DnD genre by keeping 3.5e.
 
Joined
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Messages
50,754
Codex Year of the Donut
Why is 5e so shit? I'm actually surprised that so many people seem to like it. Sword coast legend was the first encounter I had with 5e, and it just turned me off so much. I'm so glad Pathfinder kind of rescued the DnD genre by keeping 3.5e.
SCL was not based on any D&D edition to the best of my knowledge.
It's "shit" because it's very simple and meant to be easy to play. Tabletop RPGs intended to be easy to play have the opposite goal of a cRPG system.
 
Joined
May 26, 2020
Messages
409
Why is 5e so shit? I'm actually surprised that so many people seem to like it. Sword coast legend was the first encounter I had with 5e, and it just turned me off so much. I'm so glad Pathfinder kind of rescued the DnD genre by keeping 3.5e.
SCL was not based on any D&D edition to the best of my knowledge.
It's "shit" because it's very simple and meant to be easy to play. Tabletop RPGs intended to be easy to play have the opposite goal of a cRPG system.

https://sword-coast-legends.fandom.com/wiki/Dungeons_&_Dragons_5e
Read the first line. Become more knowledgeable.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Why is 5e so shit? I'm actually surprised that so many people seem to like it. Sword coast legend was the first encounter I had with 5e, and it just turned me off so much. I'm so glad Pathfinder kind of rescued the DnD genre by keeping 3.5e.
SCL was not based on any D&D edition to the best of my knowledge.
It's "shit" because it's very simple and meant to be easy to play. Tabletop RPGs intended to be easy to play have the opposite goal of a cRPG system.

https://sword-coast-legends.fandom.com/wiki/Dungeons_&_Dragons_5e
Read the first line. Become more knowledgeable.
I've beaten the game, it is nothing like tabletop other than passing similarities between effects/names.
Even reviews say it's "inspired" by 5th edition rules. It's not based on them at all.
https://www.ign.com/articles/2015/0...agons-game-sword-coast-legends-coming-in-2015
Sword Coast Legends' mechanics are inspired by the 5th Edition D&D rules set, and series staples like Magic Missile, Mordenkeinen’s Sword, and Fireball make appearances. The developers also hinted that players acquainted with The Forgotten Realms setting would find plenty of recognizable material. "You can certainly expect to visit iconic locations along the Sword Coast," said Tudge, "and you may even run into a few familiar faces along the way." The studios also plan post-launch DLC modules to expand the universe.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,184
Location
Fairy land
Why is 5e so shit? I'm actually surprised that so many people seem to like it. Sword coast legend was the first encounter I had with 5e, and it just turned me off so much. I'm so glad Pathfinder kind of rescued the DnD genre by keeping 3.5e.
SCL was not based on any D&D edition to the best of my knowledge.
It's "shit" because it's very simple and meant to be easy to play. Tabletop RPGs intended to be easy to play have the opposite goal of a cRPG system.

https://sword-coast-legends.fandom.com/wiki/Dungeons_&_Dragons_5e
Read the first line. Become more knowledgeable.
Saying SCL is based off of d&d is like saying bg3 is based off of the bg series.
 

Drakortha

Prophet
Joined
Jan 23, 2016
Messages
2,234
Location
Terra Australis
It's an early access, 1m for a game that won't be out for a year.

Why do I keep seeing this retarded shit? Are you living under a rock? The game is out on Steam since over a week ago, albeit under an Early Access tag but it's still OUT. And Consooomers are eating it up of course, because they love their shit served on a plate undercooked. Everyone I know who had any interest in this game have bought it already.
 
Joined
May 26, 2020
Messages
409
It's an early access, 1m for a game that won't be out for a year.

Why do I keep seeing this retarded shit? Are you living under a rock? The game is out on Steam since over a week ago, albeit under an Early Access tag but it's still OUT. And Consooomers are eating it up of course, because they love their shit served on a plate undercooked. Everyone I know who had any interest in this game have bought it already.

Early access is a scam when it's done by a big company like Larian. Indie early access could be scammy too, but sometimes they just really need the money to develop the game. Nowadays people are so dumb that it's basically a scammer's heaven.
 

Drakortha

Prophet
Joined
Jan 23, 2016
Messages
2,234
Location
Terra Australis
Early access is a scam when it's done by a big company like Larian. Indie early access could be scammy too, but sometimes they just really need the money to develop the game. Nowadays people are so dumb that it's basically a scammer's heaven.

Larian's entire philosophy behind their marketing for this is their public image. They maintain the status quo by making those utterly loathsome videos of Swen in armor, which dazzles the eyes of the common consumer into believing the BULLSHIT that Larian give a fuck about anything other than what's in their wallet.
 
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