Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
So... there is nothing to stop him from siring *more* Bhaalspawn, then?

Well Bhaal sired his spawns because his death was foretold in conjunction with the Time of Troubles, in doing so he sacrificed parts of his essence and power.
Unless something like that happens again, I doubt it's even been considered.
Also from a purely narrative point of view I think it would show a strong lack of creativity.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,707
So... there is nothing to stop him from siring *more* Bhaalspawn, then?

Well Bhaal sired his spawns because his death was foretold in conjunction with the Time of Troubles, in doing so he sacrificed parts of his essence and power.
Unless something like that happens again, I doubt it's even been considered.
Also from a purely narrative point of view I think it would show a strong lack of creativity.

I agree that revisiting the Bhaalspawn concept is not exactly the most exciting thing in the world, but we also have to accept that strong lack of creativity defines much of D&D lore in general. This may be blasphemy, but I actually much prefer Pathfinder as interesting things happen in Golarion.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
I agree that revisiting the Bhaalspawn concept is not exactly the most exciting thing in the world, but we also have to accept that strong lack of creativity defines much of D&D lore in general. This may be blasphemy, but I actually much prefer Pathfinder as interesting things happen in Golarion.

I'm 100% in agreement with you here.
However I think Larian is precisely the kind of studio that can bring a breath of fresh air.
We can harp all day on their writing abilities and whatnot, personally I think thst except for the first Original Sin, they were always on point, but they are one of the few studios that hasn't been revisiting the same old tired tropes.
Of course they use dwarves and elves but their approach to world building since the first Divinity has been pretty unique in the modern industry.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,707
I agree that revisiting the Bhaalspawn concept is not exactly the most exciting thing in the world, but we also have to accept that strong lack of creativity defines much of D&D lore in general. This may be blasphemy, but I actually much prefer Pathfinder as interesting things happen in Golarion.

I'm 100% in agreement with you here.
However I think Larian is precisely the kind of studio that can bring a breath of fresh air.
We can harp all day on their writing abilities and whatnot, personally I think thst except for the first Original Sin, they were always on point, but they are one of the few studios that hasn't been revisiting the same old tired tropes.
Of course they use dwarves and elves but their approach to world building since the first Divinity has been pretty unique in the modern industry.

I mean, we'll see soon enough. I probably wouldn't mind either way as I no longer expect RPGs to be masterclasses in storytelling. That ship has sailed. Now I'm just expecting competent writing and gameplay.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
I agree that revisiting the Bhaalspawn concept is not exactly the most exciting thing in the world, but we also have to accept that strong lack of creativity defines much of D&D lore in general. This may be blasphemy, but I actually much prefer Pathfinder as interesting things happen in Golarion.

I'm 100% in agreement with you here.
However I think Larian is precisely the kind of studio that can bring a breath of fresh air.
We can harp all day on their writing abilities and whatnot, personally I think thst except for the first Original Sin, they were always on point, but they are one of the few studios that hasn't been revisiting the same old tired tropes.
Of course they use dwarves and elves but their approach to world building since the first Divinity has been pretty unique in the modern industry.

1. Larian has already confirmed that the game is a direct sequel to the series.
2. They have also confirmed that the Mind Flayers are not the main story.
3. And the Dead Three are mentioned in the leaked "box art". Also confirmed by Larian.
4. Minsc has a case of very convenient amnesia.
5. You'll be getting to Baldur's Gate somewhere in the middle of the story, if not even later.
6. The "dark power" mentioned in the game synopsis isn't the tadpole. It's worded in a too roundabout way for something which happens immediately at the start of the game.

Too many coincidences. Although my biggest question right now is why fucking Jergal is mentioned?
 

Generic-Giant-Spider

Guest
In the EA Ranger is stupidly good, probably the strongest class there is.
Huh? But why?
You have access to the following.
• 1d8 damage from weapon
• 1d6 damage from hunter's mark on your target.
• 1d4 damage from dipping your weapon in fire.
• +5 damage from various bonuses.
• 1 cast of web every round, from having a spider pet.
• The spider pet incidentally is also a great HP sponge if necessary, having 32 hp.

The net result is you can CC almost everything, every single round and if you choose to set the web on fire it does a lot of incidental damage. On top of this, your base damage is 8-23 each round, which is enough to 1 hit most trash enemies and takes a fair chunk out of the larger enemies.

Of course, ranger gets buffed by Larian's stupid changes. What spider pet? What various bonuses? Doesn't sound RAW at all (not that it's inherently a bad thing, but I don't trust Larian to not fuck it up).

Hey I want to pick weaponmaster at lvl 1, that will separate me from a complete retard!

Hey at least you didn't take dungeon delver or something.
Here is the spider.
8NlgZ1G.png

4 from attribute bonuses, 1 from enchantment bonus for a total of +5.

3ZPFFuh.gif
 
Joined
Oct 1, 2020
Messages
387
I agree that revisiting the Bhaalspawn concept is not exactly the most exciting thing in the world, but we also have to accept that strong lack of creativity defines much of D&D lore in general. This may be blasphemy, but I actually much prefer Pathfinder as interesting things happen in Golarion.

I'm 100% in agreement with you here.
However I think Larian is precisely the kind of studio that can bring a breath of fresh air.
We can harp all day on their writing abilities and whatnot, personally I think thst except for the first Original Sin, they were always on point, but they are one of the few studios that hasn't been revisiting the same old tired tropes.
Of course they use dwarves and elves but their approach to world building since the first Divinity has been pretty unique in the modern industry.

1. Larian has already confirmed that the game is a direct sequel to the series.
2. They have also confirmed that the Mind Flayers are not the main story.
3. And the Dead Three are mentioned in the leaked "box art". Also confirmed by Larian.
4. Minsc has a case of very convenient amnesia.
5. You'll be getting to Baldur's Gate somewhere in the middle of the story, if not even later.
6. The "dark power" mentioned in the game synopsis isn't the tadpole. It's worded in a too roundabout way for something which happens immediately at the start of the game.

Too many coincidences. Although my biggest question right now is why fucking Jergal is mentioned?

I know it’s nothing new or innovative but this is still getting me kind of hyped. I like my forgotten realms cultists
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
I agree that revisiting the Bhaalspawn concept is not exactly the most exciting thing in the world, but we also have to accept that strong lack of creativity defines much of D&D lore in general. This may be blasphemy, but I actually much prefer Pathfinder as interesting things happen in Golarion.

I'm 100% in agreement with you here.
However I think Larian is precisely the kind of studio that can bring a breath of fresh air.
We can harp all day on their writing abilities and whatnot, personally I think thst except for the first Original Sin, they were always on point, but they are one of the few studios that hasn't been revisiting the same old tired tropes.
Of course they use dwarves and elves but their approach to world building since the first Divinity has been pretty unique in the modern industry.

1. Larian has already confirmed that the game is a direct sequel to the series.
2. They have also confirmed that the Mind Flayers are not the main story.
3. And the Dead Three are mentioned in the leaked "box art". Also confirmed by Larian.
4. Minsc has a case of very convenient amnesia.
5. You'll be getting to Baldur's Gate somewhere in the middle of the story, if not even later.
6. The "dark power" mentioned in the game synopsis isn't the tadpole. It's worded in a too roundabout way for something which happens immediately at the start of the game.

Too many coincidences. Although my biggest question right now is why fucking Jergal is mentioned?

It could be related to the Obilesks that have been appearing in various 5e adventures. The original ones were built by the Weavers, although since then others have been built by other beings like Vecna and the Netherese, and some believe the Weavers to be the Spellweavers and some believe Jergal to have been a Spellweaver that achieved Godhood.

As for Bhaal I'm pretty sure Bhaal, Bane, and Myrkul are behind the Absolute whatever that it.

Dark power could refer to various deals with devils and other beings on offer or even the use of soul coins.
 
Last edited:
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
I agree that revisiting the Bhaalspawn concept is not exactly the most exciting thing in the world, but we also have to accept that strong lack of creativity defines much of D&D lore in general. This may be blasphemy, but I actually much prefer Pathfinder as interesting things happen in Golarion.

I'm 100% in agreement with you here.
However I think Larian is precisely the kind of studio that can bring a breath of fresh air.
We can harp all day on their writing abilities and whatnot, personally I think thst except for the first Original Sin, they were always on point, but they are one of the few studios that hasn't been revisiting the same old tired tropes.
Of course they use dwarves and elves but their approach to world building since the first Divinity has been pretty unique in the modern industry.

1. Larian has already confirmed that the game is a direct sequel to the series.
2. They have also confirmed that the Mind Flayers are not the main story.
3. And the Dead Three are mentioned in the leaked "box art". Also confirmed by Larian.
4. Minsc has a case of very convenient amnesia.
5. You'll be getting to Baldur's Gate somewhere in the middle of the story, if not even later.
6. The "dark power" mentioned in the game synopsis isn't the tadpole. It's worded in a too roundabout way for something which happens immediately at the start of the game.

Too many coincidences. Although my biggest question right now is why fucking Jergal is mentioned?

I know it’s nothing new or innovative but this is still getting me kind of hyped. I like my forgotten realms cultists

Jergal is, by far, the most interesting of the Forgotten Realms gods - someone who found being all-powerful boring, so instead of engaging into war, or conquest, or madness, he just... stepped down. And turned his successors into a personal reality TV. Maybe he isn't too pleased that the Dead Three returned (especially Myrkul) and is planning something behind the scenes?

EDIT: To those of you who don't know - Myrkul is the main reason why mortals are so afraid of death. In Jergal's tenure, death was mysterious and unknown, but Myrkul turned it into something inspiring terror and dread. On the other hand, the (initially) good god of death, Kelemvor, started spreading around the word that those fighting evil will automatically achieve Paradise, turning every good adventurer, paladin etc. into fucking ISIS, storming evil temples, making suicidal charges etc. Until Ao told him to stop this shit, since the evil deities were complaining to him.
 
Last edited:

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,649
Location
Stealth Orbital Nuke Control Centre
Jergal is, by far, the most interesting of the Forgotten Realms gods - someone who found being all-powerful boring, so instead of engaging into war, or conquest, or madness, he just... stepped down. And turned his successors into a personal reality TV. Maybe he isn't too pleased that the Dead Three returned (especially Myrkul) and is planning something behind the scenes?

EDIT: To those of you who don't know - Myrkul is the main reason why mortals are so afraid of death. In Jergal's tenure, death was mysterious and unknown, but Myrkul turned it into something inspiring terror and dread. On the other hand, the (initially) good god of death, Kelemvor, started spreading around the word that those fighting evil will automatically achieve Paradise, turning every good adventurer, paladin etc. into fucking ISIS, storming evil temples, making suicidal charges etc. Until Ao told him to stop this shit, since the evil deities were complaining to him.

Any purported animosity between Jergal and Myrkul doesn't quite follow from the above. As Jergal just wants to watch his reality TV, why would he even care what Myrkul does with his part of the portfolio handed down to the Dead Three?
 

Voids

Augur
Joined
Aug 6, 2010
Messages
223
Location
California
What if the 3 in the title refers to the Dead Three, and doesn't have a lot to do with continuity with the previous games??

:smug:
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
What if the 3 in the title refers to the Dead Three, and doesn't have a lot to do with continuity with the previous games??

:smug:
Now that would be a twist I could see Larian enacting.
>Hello Mr. WotCee we'd like to make a D&D game
>Of course Mr. Sven, however it has to be Baldur's Gate 3
>*Larian snickers* Deal !
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
Jergal is, by far, the most interesting of the Forgotten Realms gods - someone who found being all-powerful boring, so instead of engaging into war, or conquest, or madness, he just... stepped down. And turned his successors into a personal reality TV. Maybe he isn't too pleased that the Dead Three returned (especially Myrkul) and is planning something behind the scenes?

EDIT: To those of you who don't know - Myrkul is the main reason why mortals are so afraid of death. In Jergal's tenure, death was mysterious and unknown, but Myrkul turned it into something inspiring terror and dread. On the other hand, the (initially) good god of death, Kelemvor, started spreading around the word that those fighting evil will automatically achieve Paradise, turning every good adventurer, paladin etc. into fucking ISIS, storming evil temples, making suicidal charges etc. Until Ao told him to stop this shit, since the evil deities were complaining to him.

Any purported animosity between Jergal and Myrkul doesn't quite follow from the above. As Jergal just wants to watch his reality TV, why would he even care what Myrkul does with his part of the portfolio handed down to the Dead Three?

Because turns out Jergal was the only one who actually did his job properly. Kelemvor had to literally get rid of his own personality to become semi-competent AND have Jergal as an advisor.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Any purported animosity between Jergal and Myrkul doesn't quite follow from the above. As Jergal just wants to watch his reality TV, why would he even care what Myrkul does with his part of the portfolio handed down to the Dead Three?
I have no claim on mastery of lore related to Forgotten Realms and the Dead Three specifically, but did Ao even approved ascension of Myrkul and Co? If Ao was not satisfied with Jergal's " reality TV show" (which honestly devolved into boring drama, where everybody guessing was Bhaal father of this particular mortal retard or not) he could drag Jergal from oblivion just to force him fixing bullshit caused by the Dead three. Why Ao has not stripped Myrkul from divinity? To teach other gods a lesson, that there no way to escape from results of their stupid decisions. But it's just my guess.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Jergal is, by far, the most interesting of the Forgotten Realms gods - someone who found being all-powerful boring, so instead of engaging into war, or conquest, or madness, he just... stepped down. And turned his successors into a personal reality TV. Maybe he isn't too pleased that the Dead Three returned (especially Myrkul) and is planning something behind the scenes?

EDIT: To those of you who don't know - Myrkul is the main reason why mortals are so afraid of death. In Jergal's tenure, death was mysterious and unknown, but Myrkul turned it into something inspiring terror and dread. On the other hand, the (initially) good god of death, Kelemvor, started spreading around the word that those fighting evil will automatically achieve Paradise, turning every good adventurer, paladin etc. into fucking ISIS, storming evil temples, making suicidal charges etc. Until Ao told him to stop this shit, since the evil deities were complaining to him.

Any purported animosity between Jergal and Myrkul doesn't quite follow from the above. As Jergal just wants to watch his reality TV, why would he even care what Myrkul does with his part of the portfolio handed down to the Dead Three?

Because turns out Jergal was the only one who actually did his job properly. Kelemvor had to literally get rid of his own personality to become semi-competent AND have Jergal as an advisor.
Hey hey dont shit talk Kelemvor he just got emotional and almost condemned the world of the dead but he is still my god!
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
Any purported animosity between Jergal and Myrkul doesn't quite follow from the above. As Jergal just wants to watch his reality TV, why would he even care what Myrkul does with his part of the portfolio handed down to the Dead Three?
I have no claim on mastery of lore related to Forgotten Realms and the Dead Three specifically, but did Ao even approved ascension of Myrkul and Co? If Ao was not satisfied with Jergal's " reality TV show" (which honestly devolved into boring drama, where everybody guessing was Bhaal father of this particular mortal retard or not) he could drag Jergal from oblivion just to force him fixing bullshit caused by the Dead three. Why Ao has not stripped Myrkul from divinity? To teach other gods a lesson, that there no way to escape from results of their stupid decisions. But it's just my guess.

Ao is VERY hands-off, so long as you don't break one of the few very few rules, and even then you have some leeway. Basically "do the bare minimum your portfolio requires." If he didn't even take away CYRIC'S portfolio as lord of the dead (and the underworld during his rule is described as a place of pure horror and madness) then anyone can be one.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Just like useful feats. Seriously, does anybody pick anything else than the 5-7 useful feats 5e has?
If I'm playing Variant Human I'll sometimes start with a half-feat as my level 1, something like Observant.
Otherwise unless you're playing something like a Fighter or Rogue that gets extra ability increase/feat opportunities it's really tough to fit in a flavor-only feat.
I also have heard that the sneak attack is caped at +1d6
If this is true then what the hell Larian, why even bother putting Rogues in the game at this point? All 3 of their core class features (Expertise, Sneak Attack, and Cunning Action) are nerfed into complete uselessness.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
143 pages but should I play this?
Sure, if you feel like paying 60 dollars to alpha test for Swen.

That's disingenuous, you buy the final product not beta access or something, it's like a pre-order but you get to play whatever's done as it's released and also allow the devs to make the game better.
Even the buggy ass first act of the game is already a great RPG with a decent amount of content and replayability.
 

Deleted member 7219

Guest
143 pages but should I play this?
Sure, if you feel like paying 60 dollars to alpha test for Swen.

That's disingenuous, you buy the final product not beta access or something, it's like a pre-order but you get to play whatever's done as it's released and also allow the devs to make the game better.
Even the buggy ass first act of the game is already a great RPG with a decent amount of content and replayability.

Look at the username, don't bother replying.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom