you realize IE RTwP is still turn-based, right?
The entire thing is an illusion.
Even if you set it to pause at the start of combat and at the end of every character's round and only issue orders during those pauses, it doesn't play like any turn- or phase-based game anyone's ever played.
Those who have played Kingmaker in turn-based have noted that it demonstrates how the AI wasn't made with turn-based in mind. IE AI certainly wasn't made with turn-based in mind either.
Edit: Another demonstration. Casting a fireball:
In turn-based: You choose an area, and it's going to hit everyone in that area.
In phase-based: You choose an area, and if you win the initiative roll, you hit who's in that area. If you lose, you hit no one or some of them.
In real time with pause: lol those people are going to move out of the way long before your wizard stops ineffectively waving his/her hands around unless the one casting it is a cheating AI with a homing fireball