Cleric of Asmodeus
Learned
- Joined
- Oct 1, 2020
- Messages
- 387
Imagine having 300+ employees and you can't even make a game better than phantasma. This is why you can't judge a game by how much it sells. It's just stupid. It's a shit game that appeals to twitch and cinematic-wanting degenerates. Larian's essence is baked into anything they have a part in making, making anything they produce horribleThanks, still number 2 behind phasmophobia I see. Very nice
Does it mean that we are going to get Obsidian's take on Divinity: Original Sin in 2030?Imagine having 300+ employees and you can't even make a game better than phantasma. This is why you can't judge a game by how much it sells. It's just stupid. It's a shit game that appeals to twitch and cinematic-wanting degenerates. Larian's essence is baked into anything they have a part in making, making anything they produce horribleThanks, still number 2 behind phasmophobia I see. Very nice
They are the new Bethesda. Can't wait for its inevitable demise.
I have 64GB of RAM, great Vid card and a brand new SSD. Game still doesn't run as well as I hoped.
You may have a bottleneck somewhere, I play on a laptop with a 1060 6GB, an i7-7700HQ and 32GB of ram.
When I had 8GB and the game was installed on an HDD it was basically unplayable in Vulkan and everything took minutes to render in DX11 with a silky smooth 5-10 FPS on the outside world map, after installing the game on an SSD and switching to 32GB the game runs at 60FPS in ultra with occasional dips in the 5X range.
Depending on your issues/hardware you may want to switch API. I read several posts about users with RTX 2XXX cards that had issues with Vulkan.
What the fuck is this shit? lol This is still DnD, right?
Does it mean that we are going to get Obsidian's take on Divinity: Original Sin in 2030?Imagine having 300+ employees and you can't even make a game better than phantasma. This is why you can't judge a game by how much it sells. It's just stupid. It's a shit game that appeals to twitch and cinematic-wanting degenerates. Larian's essence is baked into anything they have a part in making, making anything they produce horribleThanks, still number 2 behind phasmophobia I see. Very nice
They are the new Bethesda. Can't wait for its inevitable demise.
Then switch to DX11 in the launcherI play other games perfectly fine though. Maybe it's just incompatible with Vulcan? I'm not gonna modify my gig just to play a shitty, unoptimized EA game lol...
Then switch to DX11 in the launcherI play other games perfectly fine though. Maybe it's just incompatible with Vulcan? I'm not gonna modify my gig just to play a shitty, unoptimized EA game lol...
I read several posts about users with RTX 2XXX cards that had issues with Vulkan.
Obsidian looks like a saint compared to Larian.
Well... Nothing beyond what you just described, really. Common generic tags, feedback scale, in other words...I'll stop you right there: you can't do it without first reducing those various oaths morals to a set of common generic tags? Then reduce those various oaths morals to a set of common generic tags. You still can't get a system more simplistic than the alignments' one, since there you only have the "good/bad" tags.No, you can't, not without first reducing those various Oath morals to a set of common generic tags which then you can actually script a monitoring mechanic against. [...]
Then implement a feedback scale. Give the paladin a starting score and then modify it base on his actions.Further, without having a feedback scale of how you rank against said values, you either make a Paladin fall at the first infraction or not at all.
What's your point?
it's not HP bloat when a lvl 1 spell crit can deal 60 damage.Oh boy, I hope you never play POE2's turn based mode. Initiative is truly pointless there.
The biggest problem is that the combat is ultra slow, not initiative... And due hp bloat and fact that spells and weapons, mostly firearms are extremely lackluster and has low lethatliy...
Anyway, Played a little more of BG3 now. An lv 4 spider with 138 hp. That is enough to soak 20 heavy crossbow bolts assuming average damage. I really miss old 2e where Vecna a demigod legendary lich had 150 hp. Nothing is more boring than hp bloat, except hp bloat in a turn based game with slow animations and no concurrent turns... 5e is already a low lethality edition.
Why?Please don't buy games in Early Access.
Anyway, Played a little more of BG3 now. An lv 4 spider with 138 hp. That is enough to soak 20 heavy crossbow bolts assuming average damage. I really miss old 2e where Vecna a demigod legendary lich had 150 hp.
HPs are an abstraction, they mean nothing on their own. 80, 130, 2.500 are just meaningless numbers. You can't directly compare them to "how many crossbow bolts you need to deplete them", because depleting HPs doesn't necessarily imply actually wounding your enemy:What the fuck is this shit? lol This is still DnD, right?
The matriarch spider, when you enter in a "cave" near goblin village has it. A Ownbear which I fought had about 80 hp too.
Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile.
Ahh this a superficial information,that is my point,not that the game doesn't sell well. Also breaking steam lol,steam having problem when bg3 is selling doesn't mean that it is the cause of steam having problems. If a million sold copies could break steam,well it would have broke a long time ago . Since there is no actual sale chart that shows how much copies had been sold,it makes the whole #1 on steam kind off irrelevant. I just roll my eyes when people brag about games being numba won on steal sales for the week lol. My deep economic's autism gets triggered .That means nothing when you are competing with a remaster of hater rts and preorder for a game that was on the market for two years now.Fuark lads, no brakes on this train.
Nr. 1 on best selling.
Also i wouldn't mind you as brother in law,you are an edgy bastard,we will have good drinking nights yo.
Not much competitiion admittedly, only Cyberspunk is any challenge, that doesn't mean its not selling well, especially for EA. How many games can claim to break steam.
HPs are an abstraction, they mean nothing on their own. 80, 130, 2.500 are just meaningless numbers. You can't directly compare them to "how many crossbow bolts you need to deplete them", because depleting HPs doesn't necessarily imply actually wounding your enemy:
a 138 HP boss with a party of 4 people at lvl 4 mean the boss will survive 2-3 round at max.
now people start to understand why a party of 6 is not a great thing? you want 200HP bosses at lvl 4?
I mean, you can only judge enemy HP relative to how much hurt the player dishes out per round, and that's a combination of damage figures and hit chance, among other things. I don't have the EA so I dunno, but in one set of circumstances Firkraag and his 184 HP constitute a boss encounter, in another your garden variety Greater Temple Bugbear and his ~120 HP are cheap enough that you get 23 of 'em in a box.HPs are an abstraction, they mean nothing on their own. 80, 130, 2.500 are just meaningless numbers. You can't directly compare them to "how many crossbow bolts you need to deplete them", because depleting HPs doesn't necessarily imply actually wounding your enemy:
Is a abstraction but hp bloat makes the game slow and booooring...
a 138 HP boss with a party of 4 people at lvl 4 mean the boss will survive 2-3 round at max.
now people start to understand why a party of 6 is not a great thing? you want 200HP bosses at lvl 4?
Crits only happens in 5% of times and Crit + good rolls are very rare.
Seriously. Firkraag on BG2 had 184 hp; An dragon boss with 184...
You can finish that fight in 3 rounds solo. With more party members, even less.HPs are an abstraction, they mean nothing on their own. 80, 130, 2.500 are just meaningless numbers. You can't directly compare them to "how many crossbow bolts you need to deplete them", because depleting HPs doesn't necessarily imply actually wounding your enemy:
Is a abstraction but hp bloat makes the game slow and booooring...
a 138 HP boss with a party of 4 people at lvl 4 mean the boss will survive 2-3 round at max.
now people start to understand why a party of 6 is not a great thing? you want 200HP bosses at lvl 4?
Crits only happens in 5% of times and Crit + good rolls are very rare.
Seriously. Firkraag on BG2 had 184 hp; An dragon boss with 184...
I mean, you can only judge enemy HP relative to how much hurt the player dishes out per round, and that's a combination of damage figures and hit chance, among other things. I don't have the EA so I dunno, but in one set of circumstances Firkraag and his 184 HP constitute a boss encounter, in another your garden variety Greater Temple Bugbear and his ~120 HP are cheap enough that you get 23 of 'em in a box.
You can finish that fight in 3 rounds solo. With more party members, even less.
Why rely on mods ?BG3 will be much better WHEN(not if) people mod the real AC and HP values for enemies.
Wait till the spider walks onto the web so you can target it at range. Attack from stealth -> Surprise round. With a party consisting of 1x mage, 1x hunter, 1x cleric, 1x warlock. Round 1:I mean, you can only judge enemy HP relative to how much hurt the player dishes out per round, and that's a combination of damage figures and hit chance, among other things. I don't have the EA so I dunno, but in one set of circumstances Firkraag and his 184 HP constitute a boss encounter, in another your garden variety Greater Temple Bugbear and his ~120 HP are cheap enough that you get 23 of 'em in a box.
And I did it. Finger of Death deals on average 60.5 damage on 5e if the enemy fails on the save. On 2e and 3.5e, was possible to OHK dragons with it. An spell that could OHK dragons now needs 3 casts to kill a lv 4 mob... If this is not bloat and low lethality, what is?
You can finish that fight in 3 rounds solo. With more party members, even less.
Using gimmicky environmental iterations.
BG3 will be much better WHEN(not if) people mod the real AC and HP values for enemies.
People complained a lot about unfair on kingmaker by bloating enemy stats which is a optional difficulty which people who hate bloat like myself can chose not play. Why BG3 inflating enemy HP in a mandatory way is a good thing? Only cuz you can solve a gimmicky puzzle and kill the boss?
Ah, ok, I see what you mean. But is that due the spell getting the Sawyer treatment or HP bloat? For example, if you take a stereotypical level 4 party (Fighter, Cleric, Wizard, Rogue) with middling resources and ignoring Larian's environmental gimmicks, how many rounds would you expect? Oh, and what's the creature's AC? I'm not arguing here, I'm genuinely curious since I see others saying you can whack in three or four rounds, and that doesn't sound like low lethality for a miniboss.I mean, you can only judge enemy HP relative to how much hurt the player dishes out per round, and that's a combination of damage figures and hit chance, among other things. I don't have the EA so I dunno, but in one set of circumstances Firkraag and his 184 HP constitute a boss encounter, in another your garden variety Greater Temple Bugbear and his ~120 HP are cheap enough that you get 23 of 'em in a box.
And I did it. Finger of Death deals on average 60.5 damage on 5e if the enemy fails on the save. On 2e and 3.5e, was possible to OHK dragons with it. An spell that could OHK dragons now needs 3 casts to kill a lv 4 mob... If this is not bloat and low lethality, what is?
Has the codex declined enough that sales are now an argument for a game's quality?
Following this logic we should all embrace true master pieces like Fallout4, Skyrim and diablo 3.