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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Combat is too easy.

Just watched this video. Spider was supposed to be hard boss.

https://www.youtube.com/watch?v=YeEI04Ghm0s
Sin Tee is basically a "professional exploiter". He would find a way to cheese and make anything look "too easy".
Most players are still crying like bitches about this fight kicking their asses, on the other hand.
Surprised he didn't kill the 2 phase spiders at the bottom before fighting the main spider, as well as breaking all the eggs.
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
I'm genuinely curious to see what kind of of reimagining Larian has ready for Minsc.
Admittedly I've never been exceedingly fond of the character, so unlike a lot of people I don't attach to his figure a strong nostalgic feeling, but still... Handling a fan favorite years later is always a big bet to take. it's very easy to upset the user base.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
I'm genuinely curious to see what kind of of reimagining Larian has ready for Minsc.
Admittedly I've never been exceedingly fond of the character, so unlike a lot of people I don't attach to his figure a strong nostalgic feeling, but still... Handling a fan favorite years later is always a big bet to take. it's very easy to upset the user base.
After they killed Dynaheir, I lost all the appeal I had for this couple.
 

Aegidius

Educated
Joined
Nov 12, 2018
Messages
32
I think Swen once teased that we will travel to different planes and https://www.reddit.com/r/BaldursGate3/comments/jd1qsq/highlights_from_kevin_vanords_stream/ mentions it too. Cheeky Swen pitching BG3 to WOTC while really making the Planescape game Inxile couldn't :smug:

Then in the very same thread about alignments? This is why they shouldn't have been removed.
WytbECj.png
Going this path everything will dumb down, you’ll end up with all races being good, except demons or shit a la world of warcraft.
I can understand why somebody might want this fairy tale antagonism be gone. I just don’t believe it’s going to change human nature in some drastic way sjws dreaming of.
The most outrageous thing is that while they celebrate their crusade against social injustice in pop culture, somewhere in Africa the whole village could be easily exterminated by neighbor clan, their women raped, men slaughtered in some primitive and gruesome way and children enslaved, and all this happens while the UN there is mostly securing neocolonial mandate of French, Brits, US and whatever. Everybody knows this, and yet we are winning social justice for drow and orcs. Fucking hypocrites.

Nothing new about SJWs fighting imaginary or incredibly minor issues. It makes them feel good about how powerless they are to actually change the world in any sort of beneficial way.

You might be right, but it's quite ironic for you to post this point in pretty much any thread on Codex. You must realize that this is the home of powerless men dying in figurative ditches over important real life issues like what constitutes Incline vs. Decline in their hobby. :)
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Anyone else fight the intellect devourer?
I'm sorry to derail the discussion, but, speaking of BG3: stealth is so fucking broken in this game. You can basically sneak around the edges of the area where the encounter takes place, killing enemies one by one. If this is working as intended, at Larian they really don't know what they are doing. They should just insert the sneaking character in the initiative order as soon as he makes his first attack against an enemy, or drop the multiplayer altogether (please, Swen, pretty please...) and implement a proper surprise round.
That sounds like a typical stealth game, what's the problem?


Larian isn't doing any better either, they left no stone unturned with their DOS2 lore, pretty much everything was revealed by the end of the game.
Divinity games have no world building or lore to speak of anyway. I haven't played D:OS2 yet, but I doubt it's massively different.
All the lore for the entire franchise is introduced and/or retconned in Original Sin 2. It's like a host of new writers came to rewrite the series.
 
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NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
That sounds like a typical stealth game, what's the problem?
The problem is that it's a turn based game, and it doesn't make sense for a character outside of the encounter to be able to kill enemies one by one, while everyone is waiting for another character to act in his turn. It's basically like giving infinite turns to a character, as long as he one-shots his enemies.

If everything moves in turns inside the encounter, everything should move in turns also outside of the encounter while it takes place.

Seriously, why should a hidden character be able to take infinite turns as long as it remains unseen? INFINITE. That's not how 5E works, you should always only get a single surprise round and that's it.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
That sounds like a typical stealth game, what's the problem?
The problem is that it's a turn based game, and it doesn't make sense for a character outside of the encounter to be able to kill enemies one by one, while everyone is waiting for another character to act in his turn. It's basically like giving infinite turns to a character, as long as he one-shots his enemies.

If everything moves in turns inside the encounter, everything should move in turns also outside of the encounter while it takes place.

Seriously, why should a hidden character be able to take infinite turns as long as it remains unseen? INFINITE. That's not how 5E works, you should always only get a single surprise round and that's it.
From my experience if you attack a creature that is already engaged in combat from stealth, the character will enter combat even if they one hit kill it.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
That sounds like a typical stealth game, what's the problem?
The problem is that it's a turn based game, and it doesn't make sense for a character outside of the encounter to be able to kill enemies one by one, while everyone is waiting for another character to act in his turn. It's basically like giving infinite turns to a character, as long as he one-shots his enemies.

If everything moves in turns inside the encounter, everything should move in turns also outside of the encounter while it takes place.

Seriously, why should a hidden character be able to take infinite turns as long as it remains unseen? INFINITE. That's not how 5E works, you should always only get a single surprise round and that's it.
From my experience if you attack a creature that is already engaged in combat from stealth, the character will enter combat even if they one hit kill it.
Original sin 2 somewhat did the same thing. Perhaps it's the engine.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
Then they must have changed it. It's possible, I haven't played it in the last week.
Well it's anecdotal but I did some extensive testing on stealth during the Hobgoblin boss encounter and the behavior of the game to me appeared as such:
1.attack enemy from stealth
2.character enters combat mode and is inserted in the turn order
3.damage from attack is applied
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
I'm genuinely curious to see what kind of of reimagining Larian has ready for Minsc.
Admittedly I've never been exceedingly fond of the character, so unlike a lot of people I don't attach to his figure a strong nostalgic feeling, but still... Handling a fan favorite years later is always a big bet to take. it's very easy to upset the user base.

OK, time for another autistic rant from the Baldur's Gate Lore Police.

1. As of the ending of his comic series, which takes place immediately before Baldur's Gate III, Minsc has amnesia due to swimming in the river Styx. THIS is the biggest piece of evidence, according to me, that the plot will start revolving around Bhaalspawn, and not just any random Bhaalspawn, but the ones we know and love - CHARNAME (or Abdel Adrian), Sarevok, Imoen etc. Minsc's amnesia is a tool made for two purposes:
- To NOT have him spill the beans at the first hints of Bhaalspawn involvement.
- For him to serve as a dispenser of references and information concerning the events around the previous titles, as his amnesia will - supposedly - come and go, or recede altogether with time.

Remember - WotC thought that having Minsc NOT REMEMBER the events of the previous two games important enough to include it in outside media. Also, thanks to the presence of Sylvira, we have a 100% confirmation that the comic series were coordinated with Larian.

2. What's far more interesting to me is that he is no longer with his adventuring party, which is all the more curious since one of them - Coran's son - made a deal with a Devil, something which apparently will also happen to us in Baldur's Gate III at some point.
3. Also - the puzzle box lady mentioned by rusty_shackleford and others? Minsc knows her. They met in Candlekeep.

EDIT: As to the answer about his personality - this is actually uncertain, since the man lost his memories, and some of the earlier comic issues featuring him hinted that he does indeed have a darker side to him - whilst in Ravenholm a witch made some ominous statements about the ranger.
 
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Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,413
The entire concept of dipping weapons into fire is SO FUCKING STUPID, ffs larian and their obsession with putting elements everywhere
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,413
The entire concept of dipping weapons into fire is SO FUCKING STUPID, ffs larian and their obsession with putting elements everywhere

I assumed that was a D&D 5e mechanic. Is it not?

D&D tries to keep a somewhat "realistic" level of mechanics, meaning that elemental surfaces / effects ARE a thing but, still grounded in reality. So if you want to set something on fire you first use a flask of oil and then you set it on fire, but nothing regarding actually giving WEAPONS those retarded effects
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,143
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
What if some weapons had, get this a higher chance of having a critical hit than other weapons.

Would that be cool or what?
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,413
What if some weapons had, get this a higher chance of having a critical hit than other weapons.

Would that be cool or what?

Used to be a thing in the third edition, different weapons had different crit ranges. In 5E the only way to increase this range is, to my knowledge, the Champion archetype for the Fighter (which is unfortunately the most mechanically boring one)
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
I'm genuinely curious to see what kind of of reimagining Larian has ready for Minsc.
Admittedly I've never been exceedingly fond of the character, so unlike a lot of people I don't attach to his figure a strong nostalgic feeling, but still... Handling a fan favorite years later is always a big bet to take. it's very easy to upset the user base.

OK, time for another autistic rant from the Baldur's Gate Lore Police.

1. As of the ending of his comic series, which takes place immediately before Baldur's Gate III, Minsc has amnesia due to swimming in the river Styx. THIS is the biggest piece of evidence, according to me, that the plot will start revolving around Bhaalspawn, and not just any random Bhaalspawn, but the ones we know and love - CHARNAME (or Abdel Adrian), Sarevok, Imoen etc. Minsc's amnesia is a tool made for two purposes:
- To NOT have him spill the beans at the first hints of Bhaalspawn involvement.
- For him to serve as a dispenser of references and information concerning the events around the previous titles, as his amnesia will - supposedly - come and go, or recede altogether with time.

Remember - WotC thought that having Minsc NOT REMEMBER the events of the previous two games important enough to include it in outside media. Also, thanks to the presence of Sylvira, we have a 100% confirmation that the comic series were coordinated with Larian.

2. What's far more interesting to me is that he is no longer with his adventuring party, which is all the more curious since one of them - Coran's son - made a deal with a Devil, something which apparently will also happen to us in Baldur's Gate III at some point.
3. Also - the puzzle box lady mentioned by rusty_shackleford and others? Minsc knows her. They met in Candlekeep.

EDIT: As to the answer about his personality - this is actually uncertain, since the man lost his memories, and some of the earlier comic issues featuring him hinted that he does indeed have a darker side to him - whilst in Ravenholm a witch made some ominous statements about the ranger.
Thanks for the answer.
Since we are on topic, where the hell I can read this comic stuff?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I'm genuinely curious to see what kind of of reimagining Larian has ready for Minsc.
Admittedly I've never been exceedingly fond of the character, so unlike a lot of people I don't attach to his figure a strong nostalgic feeling, but still... Handling a fan favorite years later is always a big bet to take. it's very easy to upset the user base.

OK, time for another autistic rant from the Baldur's Gate Lore Police.

1. As of the ending of his comic series, which takes place immediately before Baldur's Gate III, Minsc has amnesia due to swimming in the river Styx. THIS is the biggest piece of evidence, according to me, that the plot will start revolving around Bhaalspawn, and not just any random Bhaalspawn, but the ones we know and love - CHARNAME (or Abdel Adrian), Sarevok, Imoen etc. Minsc's amnesia is a tool made for two purposes:
- To NOT have him spill the beans at the first hints of Bhaalspawn involvement.
- For him to serve as a dispenser of references and information concerning the events around the previous titles, as his amnesia will - supposedly - come and go, or recede altogether with time.

Remember - WotC thought that having Minsc NOT REMEMBER the events of the previous two games important enough to include it in outside media. Also, thanks to the presence of Sylvira, we have a 100% confirmation that the comic series were coordinated with Larian.

2. What's far more interesting to me is that he is no longer with his adventuring party, which is all the more curious since one of them - Coran's son - made a deal with a Devil, something which apparently will also happen to us in Baldur's Gate III at some point.
3. Also - the puzzle box lady mentioned by rusty_shackleford and others? Minsc knows her. They met in Candlekeep.

EDIT: As to the answer about his personality - this is actually uncertain, since the man lost his memories, and some of the earlier comic issues featuring him hinted that he does indeed have a darker side to him - whilst in Ravenholm a witch made some ominous statements about the ranger.
Thanks for the answer.
Since we are on topic, where the hell I can read this comic stuff?
go to google and enter
thetrove Legends of Baldur's Gate
I am not responsible for any links that might be at the very top and help you with your request or not

there's also a few other series after that one that takes place before BG3 btw
https://forgottenrealms.fandom.com/wiki/Shadows_of_the_Vampire
https://forgottenrealms.fandom.com/wiki/Frost_Giant's_Fury
https://forgottenrealms.fandom.com/wiki/Evil_at_Baldur's_Gate
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
Used to be a thing in the third edition, different weapons had different crit ranges. In 5E the only way to increase this range is, to my knowledge, the Champion archetype for the Fighter (which is unfortunately the most mechanically boring one)
"Put more plain fighter in your plain fighter!"
 

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