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How does this affect dialogue with other NPCs? Does the game only register the first three of your companions as party members or does it consider everyone to be present?
That's really great, I was concerned that the two additional members wouldn't be fully acknowledged by the game but it seems like they can still participate in NPC dialogue when applicable. I guess running 6 man parties won't be an issue after all.
Something tells me Larian cares more about not getting negative reviews because "I KEEP MISSING!!!!" than pleasing a handful of grognards who care when the outcome is exactly the same
Which companions are bearable to keep around and which ones are to be immediately fed to the nearest owlbear? Thinking about what class my MC is going to be when this comes out of early access
The terms have been carried over, yes. As far as I am concerned they could've been labelled easy, normal and hard to achieve the exact same thing.
I'd extremely surprised if a CRPG released without multiple difficulty options in this day and age.
Sounds like there's going to be a separate Ironman option that doesn't require you to play on Honor mode.
For those unfamiliar with the difficulty settings in Larian's previous games, Honor mode was essentially just Hardest difficulty + Ironman mode, but there was no Ironman option for lower difficulties.
Some things I found affected by long resting, spoilers beware
Long rest while druid grove is initially under attack -> all outsiders die
Long rest and anyone at the grove has died due to goblin raiding parties -> they get buried
Long rest after starting Harpy event -> kid is eaten
Long rest after entering druid grove without killing bugbear assassin -> begins killing refugees
Long rest without resolving the confrontation right after you enter the grove -> autoresolves
Long rest after grunting kid disappears -> reappears
Goblin "warpaint" on -> removed
Goblin priest confronted and not killed -> goblin temple on alert
Poisoning goblins -> goblins are poisoned
something with goblin torturers
hag well water makes you sick after a rest
swamp brothers die after a long rest
shadowheart can only be asked about shar once a day
a lot of party banter after doing things then resting(probably hundreds)
tavern burns down
lots of tadpole stuff
dog goes to camp act 2 stuff I don't want to spoil for myself so I skipped
any quest that registers for a night update(probably a lot?)
lots of companion stuff...
tadpoles that escape from people and you don't kill before the next long rest increment a counter
Quite the contrary I’d say. While I somewhat agree that some of the sunlit surfaces are too oversaturated and remind of D:OS whimsicality, when it comes to dungeons and more dusky regions it’s fucking fantastic.
When you load the main menu, there's also a Current Game panel on the right-hand side listing your latest save, and there's a field there which says "Difficulty: Classic."
Astarion? Probably from being a moon elf, I guess. They're pretty much only black hair and white hair, and the most common elves there are. At least that was so in 3.5, I read somewhere it might be wood elves now.
Astarion? Probably from being a moon elf, I guess. They're pretty much only black hair and white hair, and the most common elves there are. At least that was so in 3.5, I read somewhere it might be wood elves now.
Because party composition with 4 slots is fucking boring, especially when you have to fill it up with premade options.
Once you fill the usual key role for the bare minimum of variety, you are left with virtually no headroom to experiment with less conventional stuff.
Because party composition with 4 slots is fucking boring, especially when you have to fill it up with premade options.
Once you fill the usual key role for the bare minimum of variety, you are left with virtually no headroom to experiment with less conventional stuff.