Warlock is the best EA class if you aren't rest spamming though.
I disagree.
Should be 2 short rest per long rest, so WLK with only one short rest, can cast 4 spells per long rest, while other casters can cast 6.
Dark One blessing and Eldritch Blast with repealing blast are the two unique good things about WLK on EA...
Considering how much OS 1 and 2 were a playground for casters, gonna disagree there.
Considering how they made casters gear and gimmicky dependent with cooldown on everything, I disagree.
PS : Not having lv 5 is one of the reasons which seems that they hate casters.
- Low level cap preventing the usage of all cool spells[1]
- Lack(only one) of melee companions
- Enemies has hp bloat and AC nerf
- Magical items are far more common but magical scrolls aren't
- A lot of cool spells seems to be restricted to enemies[2]
- Ultra limitation on short rests.[3]
1 -> The low level cap(4 on EA), in a campaign which starts with a spelljammer mindflayer ship fighting an draconic army makes no sense. An low level campaign starting on candlekeep makes perfectly sense. A low level campaign starting with the PC escaping a mindflayer spelljammer ship makes zero sense. Back on 2e, Paladins only get some divine spells on lv 9. Necromancers, reanimation spells on lv 9 too. On 5e, lv 5 is when a evoker starts to have a very limited, once per rest destructive spell.
Larian also said that "high level spells doesn't work on video games". Which isn't truth. BG2 had Stop Time, Chain contingency summon planetar, wail of the banshee and a lot of powerful spells. Sure, some of then got adaptations like Wish but this spells can work in video games and worked in many video games.
Wyll for eg, a NOBLE and warlock. How someone can be a noble of lv 1? Nobles should have money and resources to train and get a lot of levels. None of nobles of NEverwinter on nwn2 was ultra low level.
2 -> Only enemies seems to be able to summon worgs. Why no PC can cast Summon Monster??? They are as low level as the player
3 -> On the beginning, Larian talked about a short rest after each battle which would make WLK ludicrous OP. Now is a single short rest per long rest which is too limited. Why not something like 3 short rests per long rest? It would put the spell usage of WLK more in line with other arcane casters.