a cut of domestic sheep prime
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FYI, I’m starting to comb through the game files.
I’m going to try to de-diversify Forgotten Realms.
I’m going to try to de-diversify Forgotten Realms.
FYI, I’m starting to comb through the game files.
I’m going to try to de-diversify Forgotten Realms.
No, sadly, the only thing Rotating Minimap toggles is whether it turns with your camera.I think there’s a setting to hide it in settings.
Press spaceIt could be almost "neat" if positioning multiple characters with millimetric precision in this game wouldn't be as pleasant and comfortable as showering your bedsheets with rusks crumbles and then sleeping in it.
Seriously, can we get rid of the fucking toilet chain system?
I know how to use the UI. It doesn't change the fact that it sucks on multiple levels.Press space
1. It's true that it's silly that in real time mode you can"t select a specific character or multiple to move with clicksI know how to use the UI. It doesn't change the fact that it sucks on multiple levels.Press space
Why what should take me few clicks with a traditional RTS-like control scheme (i.e. BG2 , POE 2 or Pathfinder) needs to become either a fucking special maneuver with twelve intermediate steps ("click, drag to unchain, move, repeat for another character, again, again... Now start doing everything in reverse") or involve switching to an turn-based mode that ,among other things, for some reason seems to take several seconds before actually kicking in.
Eh, it doesn't really matter. They always did their work to the extent I needed it.1. It's true that it's silly that in real time mode you can"t select a specific character or multiple with clicks
2. the true challenge in BG and Pathfinder is the... Pathfinding
Eh, it doesn't really matter. They always did their work to the extent I needed it.1. It's true that it's silly that in real time mode you can"t select a specific character or multiple with clicks
2. the true challenge in BG and Pathfinder is the... Pathfinding
It's not like I have to send characters alone across half map away, most of the times.
As long as I can select them and position each one in the proximity QUICKLY, it's all I really need.
I kind of get the feeling thatsomething is wrong with Lae'zael and they have no way to "cure" those with a tadpole.
That's the thing. It sucks even there.Chain system is for co-op
I was being cheeky, I thought it was annoying in the OS games as well.P.S. I'm a bit surprised to notice that basically everyone on the Larian forum agrees the whole system is garbage (seriously, it's like 100% agreement, literally the least divisive topic of discussion on their entire community) and then it's here on the Codex that I'm seeing the first people who are attempting to defend it.
Ok, I killed Lae'zel before she got to deliver that line, but as per other people's videos, when you recruit her she says:Her questline is incomplete, so it's hard to tell if they have some twist planned going forward, but that's pretty much what it looks like at this point.I kind of get the feeling thatsomething is wrong with Lae'zael and they have no way to "cure" those with a tadpole.
Even if on Larian forum everyone agrees that it's a shitty system than it certainly not gonna change after we spell it out one more time here. It is a shitty control system, but it is pointless to bitch about it and even to write a ticket.I'm seeing the first people who are attempting to defend it.
You don't have to chuck it out, you can leave it there and just add marquee and portrait selection, they're not complicated controls to write in. If they do it, you can just unlink everyone in single player and proceed normally, like in almost every other isometric, party-based CRPG in the last twenty years. If I recall correctly, Obsidian also patched marquee selection into NWN2 after complaints, it originally had a somewhat similar approach to BG3, but with follow orders instead of "chains." What we're less likely to get is proper party formations, didn't get it in NWN2 either, but what can you do.It won't get changed because it's needed for their stupid two-player system so you can setup one NPC to follow each PC. Or rather, it's not needed, but it's the best they've been able to develop.
Look, we basically already addressed all of this and more.You don't have to chuck it out, you can leave it there and just add marquee and portrait selection, they're not complicated controls to write in. If they do it, you can just unlink everyone in single player and proceed normally, like in almost every other isometric, party-based CRPG in the last twenty years. If I recall correctly, Obsidian also patched marquee selection into NWN2 after complaints, it originally had a somewhat similar approach to BG3, but with follow orders instead of "chains." What we're less likely to get is proper party formations, didn't get it in NWN2 either, but what can you do.It won't get changed because it's needed for their stupid two-player system so you can setup one NPC to follow each PC. Or rather, it's not needed, but it's the best they've been able to develop.
If anyone's gonna write Larian about it, would you consider the following suggestions:
- Manual Multiple Selection when unchained: Shift + Left Click portrait to add to selection, and Marquee for multiple selection. Actions UI can stay on the leader as-is, we only care about movement here.
- Camera Pitch manual adjustment (middle mouse, same as turning) and extend Zoom range a little bit.
- Persistent Locked/Free Camera option: you can snap back to a character when needed, but don't lock onto them again unless the player double-clicks them (see Deadfire for reference).
- Screen Edge Turning option when the camera's locked to a character (i.e. pan in free cam, turn in locked, see NWN2's Tactical and Exploration camera modes, respectively).
- Party Formations: nice to have...
Early Access would be the proper time to whine about this stuff, can't hurt at any rate.
It's also a rotten foundation that is preventing improvements in other areas (i.e. allowing for a larger party than four).
I mean, it's not a direct relationship as much as an unintended consequence: moving around four men in minute detail in BG3/DOS2 is already far more slow, cumbersome and mechanically unintuitive than doing the same with a party of six (and PETS) in Pathfinder Kingmaker (just to name one).Is it really the chaining/selection system that is the reason they can't have a party larger than four? It seems like that would be more related to their crappy two-player system. With 2 NPCs, each PC gets one NPC. But an odd number of NPCs doesn't divide evenly, so they won't ever allow a party of 5.