Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 5,429
Here are some lists:What are some of the most significant changes that Larian has done to the D&D mechanics? I keep reading how people say that they don't like the homebrew, but I've not found anyone specify what exactly are the changes.
Just a very minor tidbit from the official forum, as a highlight of what sucks:
• Wizard can still learn Cleric spells, since this is patch 4, starting to think Larian sees this as a feature and no a bug.
• Food still heals in combat and since there's a video tutorial for it, I expect that is here to stay.
• Moving behind someone still gives advantage and since there's a video tutorial for it, I expect that is here to stay.
• Higher ground still gives avantage for attacker and since there's a video tutorial for it, I expect that is here to stay.
And also disengage and shove still are fucking bonus actions.
If that's the case, Swen, here's the list of changes to the game that would greatly help our love to bloom even more.
1) Dodge action implemented
2) Ready action/Overwatch implemented
3) Disengage nerfed to take an action
4) Casting a spell and repeated casting of that spell (speak with dead amulet) should be a single button, not two separate buttons.
5) Menacing/Pushing attack don't need to be separated into two buttons, but should instead do melee or ranged attack depending on the equipped weapon.
6) Sneak attack should not be a button at all, but should work automatically, including on opportunity attacks.
7) Reactions should be implemented properly, like in Solasta. Smites should work on the same principle.
8) Flaming sphere must take the caster's initiative, and be moved using their turn.
9) Mage hand should not be able to push people.
10) Please stop altering Shadowheart's character at Reddit's complaints.