MRY
Wormwood Studios
I feel like my defense of Avellone's influence on the genre is vindicated by this review: https://steamcommunity.com/profiles/76561198038290352/recommended/1086940/
Characters feel like tropes: you don't meet any "normal" potential party members anywhere, instead meeting (at level 1) a vampire, a githyanki, a cleric of darkness, and a walking mage+bomb. Apparently they all need "deep, dark, secrets"
Before PS:T, RPGs -- even Infinity-engine RPGs -- were primarily about combat, traps, navigating tricky dungeons, building an adventuring party, etc., and their plots were essentially hero journeys about defeating a demon or dragon of some kind. After PS:T, RPGs are primarily about dialogue, lore, building a debating society/salon, and their plots typically subvert heroic tropes and explore an guilt-ridden protagonist overcoming his inner demons.