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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Yosharian

Arcane
Joined
May 28, 2018
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10,513
Location
Grand Chien
Also, I highly recommend everyone take advantage of the option to "ignore" posters if you find that their contributions to the discussion are more often than not irrelevant to the topic.
Interesting!
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
You made a big mistake if you went on Reddit expecting actual discussion instead of corporate worshipping.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,681
:nocountryforshitposters:

Regarding the day/night cycle, this Levinian approach of "we can't make it realistic so we won't make it all" is a very dubious proposition. It worked in System Shock, didn't in Bioshock, and downright sucks in BG3. Also, your redditor missed another argument, in that the dynamic time needed for it would enable a proper translation of spell durations. Whereas BG3 made stuff like Shield of Faith permanent and only has the Concentration requirement to leverage.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,826
Pathfinder: Wrath
It's not so much a dubious proposition as much as an artistic/design choice. Since they don't feel comfortable doing a day/night cycle without "proper" mechanics to back it up, I don't see a reason to blame them for it.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,681
Artistic choices can be incorrect relative to the whole and you have to consider their mechanical and narrative implications. In the case of eliminating NPC interactions in System Shock vs. BioShock, "everybody's dead" was an easier sell in the writing as opposed to "everybody's violently crazy and trying to kill you on sight." In the case of the day/night cycle in Baldur's Gate, locking the time of day has knock-on effects on how the player perceives the scope of the world and their traversal of it, and a locked time frame makes it feel "smaller" - you're not having an adventure in a massive, independently-functioning world so much as engaging in very particular moments in one. The abstraction of space and time becomes even more jarring with the camp implementation. By comparison, the IE features sufficed to leave the player with that "big, autonomous world" impression, even if they didn't match Bethesda's detailed AI routines. Larian didn't need to sacrifice dynamic time for the sake of verisimilitude, they're not making Deus Ex here.

Bottom line, BG3 stopping the clock isn't a gamebreaker by any means, but it's not the ideal choice for it either.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,826
Pathfinder: Wrath
Since there is a time and budget aspect of this, you as an AA+ developer have to prioritize. If you want proper day/night mechanics, you have to sacrifice something else to achieve this. They have decided to focus these resources on something else.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
decided to make a mod that just adjusts the screen brightness over time so you can have a ~real~ day/night cycle that totally changes the game completely, it will be an entirely new game
 
Joined
Jun 6, 2010
Messages
2,391
Location
Milan, Italy
I'll take being able to kill any NPC and still being able to advance the plot over a purely cosmetic day and night cycle, thanks.
I'll take having a proper day/night cycle and the whole constellation of minor design adjustments that come with it over the "amazing feature" of being able to replay the entire game as each one of my companions.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I'll take being able to kill any NPC and still being able to advance the plot over a purely cosmetic day and night cycle, thanks.
I'll take having a proper day/night cycle and the whole constellation of minor design adjustments that come with it over the "amazing feature" of being able to replay the entire game as each one of my companions.
I remember when vignettes were considered a good thing
larian derangement syndrome.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,251
It's not so much a dubious proposition as much as an artistic/design choice. Since they don't feel comfortable doing a day/night cycle without "proper" mechanics to back it up, I don't see a reason to blame them for it.

They seem pretty confident with making a game with a ruleset they don't comprehend though.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,620
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I'll take being able to kill any NPC and still being able to advance the plot over a purely cosmetic day and night cycle, thanks.
:lol:
being able to advance the plot
:lol::lol:
:lol::lol::lol:

Dude, this is a Larian game... what do you think the plot is going to be? "A princess wanted to have sex with her cat so she turned him into a human to fuck him and he became a powerful sorcerer"?

No wait, they already did that.

It's easy to always be able to advance the plot when nothing you do even matters.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
hello fellow codexers, I also hate game you hate because it doesn't have visual-only day/night cycle
haha please give me brofists I hope you guys like my opinion that you also share that I share because it makes me cool

p.s.
choice in RPGs is bad, all RPGs should be linear visual novels
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,620
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Rusty what are you saying? Do we need to call you an ambulance?

You're replying to two people that already stated multiple times this game doesn't need a visual-only day/night cycle. I know you don't read posts, but we need to find a way to help you understand what's going on.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,132
Since we want to actually talk about the game, take a look at the reddit groupies downvoting a thread about the day/night cycle because it's not about fucking Astarion:
This subreddit is an awful fucking place, and it's a shock a thread about Reactions got some serious positive traction there recently.

That being said, I don't think a day/night cycle would benefit the game in any way at all.
 

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