tripedal
Augur
It's the same in tabletop.1d20 skillchecks should be replaced with 2d10. Right now, and given the railroaded style of the design, there's waaaaaaay too much randomness.
Obviously it's not, there's no DM here to fudge rolls that need to be fudged, provide alternatives when they're needed, etc. If you fail a roll here it's basically either you're locked out of something, or you're immediately forced into combat, and that's it. There's virtually no situation in the game where you can "fail forward", or where failure might even be good, as eg in DE. Given that deficient design (and it's obviously not going to change, this is Larian we're talking about) the only possible fix is playing around with the RNG.