Caved in and bought the early access. Clocked in 7 hours so far. I don't have much experience with tabletop but few things came to mind.
-Avoiding attacks of opportunity feels too easy since everyone has jump and shove as a bonus action.
-They should rethink the dice rolls in skill and dialogue checks. Too much RNG given it's a linear game at it's base. Rolls like that are fine in tabletop since the GM can always cheat on rolls or improvise, but the critical path here means just more combat if the RNG screws you over. A fate point system that allows you to force one roll after losing several would be a relatively simple fix if you just want to make sure you don't want to piss off an NPC at a particular point.
-Animations are broken more often than not, but when they work they look pretty good. And I like the voice acting for what I've seen.
-I watched a bit of streams before playing and from the looks of it the loot is hand placed. You do start seeing magic items from like level 3 onwards, but they are relatively tame in nature. Necklaces that give a cantrip, speak with a corpse amulet and armor that does 1d6 damage to beasts/undead if they hit you on melee.
-I don't think they limit resting by any means, but given that short and long rest are separate thing they probably will in the release version.
-Installed it on a HDD, loading saves takes forever occasionally, but other than that it seems to run as well. Haven't felt like savescumming as much as I usually do.
Overall I like it. The encounters have probably more vertical differences and oil barrels than a regular D&D 5th edition campaign has, but if their engine is good at those why not have them?