Tuco Benedicto Pacifico
Arcane
Well, going in order:I kinda get this, but it seems like a nitpick to me. Which is fine, we're all particular in different ways. It's more that I've been playing a lot of Solasta lately and despite the characters having more of a standard select and click interface, they tend to move kind of like that if you select them all and sometimes if combat starts during a move, more than one character will be in the same space and they'll separate arbitrarily as initiative is rolled.Just a bunch of spergs moving around erratically without any particular reason as you stroll around.
It looks dumb, but it's a relatively minor and primarily aesthetic issue, imo.
- I wouldn’t really call it a nitpick. If anything I think my clip shows the controls in a more favorable light that they deserve. If I showed you my attempt to split the party in two and move three characters for each opposite direction you’d see what “clunky” really means.
- While I find Solasta a decent game for its shoestring budget I wouldn’t really take it as a model of ideal party controls either. And I would STILL take it over what we use in BG3.
- Well, you see, that’s exactly the problem. It isn’t a cosmetic thing (which doesn’t help its case as an angle, anyway). It’s first and foremost a functionality issue. If you are going to make a system where splitting the party is a goddamn pain, you could at least try to make moving the party as a single entity vaguely palatable.
The system is just too erratic, which incidentally is a TERRIBLE marriage with Larian’s unhealthy habit of placing traps, surfaces and environmental hazards every two fucking steps in some area.
Sometimes you don’t even need to move. Just switching character to cast something has your party rearranging randomly improvising a Benny Hill skit.
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