rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Facial animations "looking weird" is a bug I hope, as they stood out as significantly good when I played it.
more porn?I installed some stuff that added more levels, more spells
hot lesbian pornmore porn?I installed some stuff that added more levels, more spells
What's the question, exactly?Are your characters always tied together, or does it work like in the DOS games?
Okay, like in DOS.What's the question, exactly?Are your characters always tied together, or does it work like in the DOS games?
They are tied by the "chain system" (aka "toilet chain") by default, but you have a hotkey that breaks the link and make them stand on the spot until you move each one manually.
Unlikely, that would actually be asking more than for a mod to remove the toilet chain.Still, please, for the love of god (or whatever other fictional entity you are into), I know that expecting some modder to remove the toilet chain is just asking too much, but can someone come up with a way to change the stupid default formation?
I have that default wide pyramidal formation with fierce passion.
Why, are you aware of someone who tried and found it to be hard-coded or something?Unlikely, that would actually be asking more than for a mod to remove the toilet chain.Still, please, for the love of god (or whatever other fictional entity you are into), I know that expecting some modder to remove the toilet chain is just asking too much, but can someone come up with a way to change the stupid default formation?
I have that default wide pyramidal formation with fierce passion.
No, I'm just making an educated guess. The way the game determines companion positions relative to the current leader will fall under AI routines and, especially since there's no player input in this regard, is quite likely to be hardcoded in engine functionality. With the Toilet Chain, you have a prayer that maybe, just maybe, a modder will be able get his grubby little hands in the GUI listeners, but this other one seems like a very long shot.Why, are you aware of someone who tried and found it to be hard-coded or something?
It's not really a "dynamic AI" type of thing. They tend to assume a fixed position near your character that for all intents and purposes is a good old formation (and then move around a lot as soon as you click or target something, because LARIAN).No, I'm just making an educated guess. The way the game determines companion positions relative to the current leader will fall under AI routines and, especially since there's no player input in this regard, is quite likely to be hardcoded in engine functionality. With the Toilet Chain, you have a prayer that maybe, just maybe, a modder will be able get his grubby little hands in the GUI listeners, but this other one seems like a very long shot.Why, are you aware of someone who tried and found it to be hard-coded or something?
It's not really a "dynamic AI" type of thing. They tend to assume a fixed position near your character that for all intents and purposes is a good old formation (and then move around a lot as soon as you click or target something, because LARIAN).No, I'm just making an educated guess. The way the game determines companion positions relative to the current leader will fall under AI routines and, especially since there's no player input in this regard, is quite likely to be hardcoded in engine functionality. With the Toilet Chain, you have a prayer that maybe, just maybe, a modder will be able get his grubby little hands in the GUI listeners, but this other one seems like a very long shot.Why, are you aware of someone who tried and found it to be hard-coded or something?
But as far as formations go it's a shitty one. By default with 4 character it's basically a tilted square, rhombus, diamond or whatever you want to call it.
Then as you add more characters (currently only through modding) you start to see the pyramidal (or triangular) pattern becoming more obvious:
Here's a screenshot:
That’s not even the topic.even victor is not as boring as this "chain" shit
You can rearrange the order of portraits, but it's basically pointless, since...From that picture, there seems to be no relation between the distance from the PC on the toilet chain and the depth they stand in the formation - IOW, it doesn't look like it's possible to ensure your squishies are more to the back just by positioning them on the toilet chain. Is that true, or is there some way of ensuring a meatshield->squishy formation?
You can rearrange the order of portraits, but it's basically pointless, since...From that picture, there seems to be no relation between the distance from the PC on the toilet chain and the depth they stand in the formation - IOW, it doesn't look like it's possible to ensure your squishies are more to the back just by positioning them on the toilet chain. Is that true, or is there some way of ensuring a meatshield->squishy formation?
- The way they position in the formation has no logic correlation to where in the order of portraits you put them (i.e. I put Gale, the mage, on the botton and he's still right behind my playable character in the formation).
- As soon as you ungroup/regroup for whatever reason, the order of portraits rearranges basically randomly (not exactly, as there IS a criterium about it - the one you are controlling is dragged on the top - but still, not something you can have a direct control over).
Not that I'm THAT invested in this specific topic, but there are plenty of "AI generators" that can do pretty damn convincing RPG portraits these days, starting from basic descriptions ,reference pictures or whatever else.The portraits have this "Russian X-Com clone" energy to them. They also look like the character is getting their licence photo taken.
Even Battletech managed to at least give their 3d portraits some character.