rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
RTwP isn't a mess, IE is a mess.
What's that got to do with DnD you 3int mage
Larian hates BG and DnD.
RTwP isn't a mess, IE is a mess.
My dream BG3 would have been made by Beamdog + Ossian + Gaider with pepped-up Infinity Engine.
Is there still any hope left?
No, based on this information there really is no hope left for you.
Perhaps there is...
https://www.ossianstudios.com/2021/12/18/new-rpg-project/
Really enjoyed their premium modules. It's their chance to scratch that oldskool itch.
Expect an official announcement sometime in the summer of 2022!
Last day of summer takes place on September 05 in 2022
Marketting people and trend bandwagonning are the main reason I play Spiderweb's CRPGs and Prelude to Darkness. I don't want to keep playing the same game, over and over again. I already have Diablo and Baldur's Gate, though I admit I truly hated Baldur's Gate to the point where I couldn't stand to play it more than a day or so.
Baldur's Gate was compared to Fallout by a lot of people, and has been since it came out. Honestly, the success of Baldur's Gate has always amazed me, since it came a year after Fallout and didn't do a single thing better than Fallout. In fact, there's a large number things even the older games, like Ultima, did more of and did better than Baldur's Gate.
The part that shocks me is that BG lived up to almost none of the hype it had, yet there's still an amazing number of people out there who think the game is the best CRPG ever made. Most likely, they haven't really tried much else, but they still wave the game around like a banner.
Being less deep than BG2 certainly should win some kind of award...
I don't think Baldur's Gate would have sold well at all if they didn't have that D&D license. It wasn't nearly as robust as games that came before it. The interface was klunky, the pathfinding was atrocious, it was buggy, it was ugly, the multiplayer was pitiful, and so on. Really, the only hype point for that game was that it was a D&D game being made by the publishers of Fallout. Interplay also pushed Baldur's Gate pretty hard in terms of PR and advertising. I wonder how much they would have pitched it if it were some new thing with no wonderful license or name to point to.
Yes, we hate them.. We hate them so very, very much.
They're fairly easy to pick on, since they basically make mediocre and unoriginal crap, then hype it like they're God's gift to the genre, which they've basically been dumbing down and lowering standards for since they popped in with Baldur's Gate. It's kind of bad they've been making CRPGs since Fallout hit the market in 1997, and they've never come close to making anything nearly as good, even though they've had much more resources, much more time, and many more people than the people who made it. They've made two since Planescape: Torment, and haven't been able to come close to that title either.
2E wasn't played on a grid. There were optional supplements for it(of which 3E's combat was based upon), but it was not designed to be played on a grid by default.Even in PnP you're not forced to eyeball it, you can aim it accurately because of the grid.
The initiative system itself is a mess that someone could write an entire book on.
2E is phase-based.The initiative system itself is a mess that someone could write an entire book on.
Well yes, just off the top of my head I'd say the biggest problem with it is that it's often the case that whoever wins Initiative wins the battle because they can completely shut the other side down and deny them the chance to react or even do anything at all, but you have to decide the order in which characters act in a turn-based game somehow. It's either that or go with a different system altogether. Maybe a phase-based one or something.
There was also an optional rule for per-character initiative rather than per-side.
- The DM determines what actions the monsters will take.
- The players declare what actions they take
- Initiative is declared
- Attacks are made in order of initative
EE version has this as an option btwOutdated visuals aside, the only thing that bugs me about IE is that there is no indicator for AoE Spells,
it's notgood RtWP(infinity engine)
Good round based real time with pause has not been tried before.good RtWP
The EEs were mostly a technical improvement, it's a shame they decided to go beyond that and insert their own garbage into it.
Correct, now try extending it to a grid rather than just abstract combat.Sounds like a bit of a mess. The action that was pre-declared can end up being completely invalid by the time it gets to be resolved e.g. you declare you're casting a Spell on monster X, but it gets killed by another Party member with higher Initiative before you get a chance to act. If I understood the system correctly.
CorrectSounds like a bit of a mess. The action that was pre-declared can end up being completely invalid by the time it gets to be resolved e.g. you declare you're casting a Spell on monster X, but it gets killed by another Party member with higher Initiative before you get a chance to act. If I understood the system correctly.
I think it could work, if you could add supplementary orders.Sounds like a bit of a mess. The action that was pre-declared can end up being completely invalid by the time it gets to be resolved e.g. you declare you're casting a Spell on monster X, but it gets killed by another Party member with higher Initiative before you get a chance to act. If I understood the system correctly.
Sounds like a bit of a mess. The action that was pre-declared can end up being completely invalid by the time it gets to be resolved e.g. you declare you're casting a Spell on monster X, but it gets killed by another Party member with higher Initiative before you get a chance to act. If I understood the system correctly.
This gameplay brought to you by Fist of the North Star B/X versionSounds like a bit of a mess. The action that was pre-declared can end up being completely invalid by the time it gets to be resolved e.g. you declare you're casting a Spell on monster X, but it gets killed by another Party member with higher Initiative before you get a chance to act. If I understood the system correctly.
Lambach's Minor Missile Barrage misses its target.
Lambach's Minor Missile Barrage hits target for 12 (0) damage. Target is already dead.
It's the greatest game ever made.So is Baldur's Gape 3 truly worth it? Not sure if I should bother with it or not.
Larian cultist?It's the greatest game ever made.So is Baldur's Gape 3 truly worth it? Not sure if I should bother with it or not.
Be a prestigious gentleman and at least wait until it's finished.So is Baldur's Gape 3 truly worth it? Not sure if I should bother with it or not.