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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Joined
Jan 14, 2018
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50,754
Codex Year of the Donut
So, did Larian add a day night cycle or this will still be remembered as one of the few RPGs without it (others being other Larian games)
can someone explain why the game occasionally making the screen darker is such an in-demand feature?
Because there are loads of mechanics (and ton of contextual flavor) that can rely heavily on it and are implicitly cut out when the game decides the mechanic is "superfluous".
Day, night, nocturnal and diurnal enemies/encounters, NPC scheduling, a camping system that doesn't suck unwashed ass or, you know, more in general ANY notion that time is actually passing in your game.
99% of games with day/night do nothing but dim your screen at night
 

barricade

Educated
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Jun 19, 2022
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they're not comparable because BG1 & 2 are trash-tier games
Indeed.

BG fans should be happy Larian is even willing to work on such a B tier franchise. Luckily for them, me and Larian are such selfless, generous and benevolent people that we are willing to finally make it a good and high quality franchise, something Bioware never achieved.

larian doesn't give a shit about baldur's gate, they never did. it's all about marketing, they're just using the baldur's gate name in order to sell more. naming their game BG3 instead of DOS3 is the best way to guarantee more sales. smart move from larian.
 

Swen

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Belgium, Ghent
they're not comparable because BG1 & 2 are trash-tier games
Indeed.

BG fans should be happy Larian is even willing to work on such a B tier franchise. Luckily for them, me and Larian are such selfless, generous and benevolent people that we are willing to finally make it a good and high quality franchise, something Bioware never achieved.

larian doesn't give a shit about baldur's gate, they never did. it's all about marketing, they're just using the baldur's gate name in order to sell more. naming their game BG3 instead of DOS3 is the best way to guarantee more sales. smart move from larian.
Lol it's the other way around. DOS2 sold a sh*t ton, a prestigious studio like Larian doesn't need mediocre franchises like BG to make sales lol.
 

barricade

Educated
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sure. using a name such as baldur's gate didn't help larian selling more games. SURE. also, you have no idea how many big twitch streamers played that BG3 game just because of the name, which brought tons of players who had no idea what the fuck DOS was.
 
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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
larian doesn't give a shit about baldur's gate, they never did. it's all about marketing, they're just using the baldur's gate name in order to sell more. naming their game BG3 instead of DOS3 is the best way to guarantee more sales. smart move from larian.
other way around, wotc is using larian's name to sell the game
 

barricade

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c-658vsxoao3ovc-vk1s.jpg
 

BruceVC

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So, did Larian add a day night cycle or this will still be remembered as one of the few RPGs without it (others being other Larian games)
can someone explain why the game occasionally making the screen darker is such an in-demand feature
Its a great question, I would say its because how do you sit around the campfire at night and initiate Party dialogue and Romance if there is no night?
Remember DA and the Camp? I think it adds realism to have a day\night cycle as well
 

BruceVC

Magister
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South Africa, Cape Town
they're not comparable because BG1 & 2 are trash-tier games
Indeed.

BG fans should be happy Larian is even willing to work on such a B tier franchise. Luckily for them, me and Larian are such selfless, generous and benevolent people that we are willing to finally make it a good and high quality franchise, something Bioware never achieved.

larian doesn't give a shit about baldur's gate, they never did. it's all about marketing, they're just using the baldur's gate name in order to sell more. naming their game BG3 instead of DOS3 is the best way to guarantee more sales. smart move from larian.
You making some serious allegations, do you have any links to support your view?
 

Morgoth

Ph.D. in World Saving
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Cryomancer

Arcane
Glory to Ukraine
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DOS2 sold a sh*t ton,

Only after decades of decline. After the average "rpg gamer" is too used to shit like ArcaniA, Diablo 3 and etc. The peak of RPG quality was 90s till early 00s. After this, is only decline. No modern RPG can even get close to Arcanum, Morrowind, Gothic 1/2, BG 1/2, ToEE, Dark Sun : Shattered Lands/Wake of the Ravager among other titles. Even Larian games where better in the past, Divine Divinity was good(not the top tier of its time). If DOS2 was launched in 2002, it would't be as popular.

My dream BG3 would have been made by Beamdog + Ossian + Gaider with pepped-up Infinity Engine.

Is there still any hope left?

My dream BG3 would be this :
How George Ziets would make BG3 : https://rpgcodex.net/article.php?id=8728

Really enjoyed their premium modules. It's their chance to scratch that oldskool itch.

I wish that OwlCat games make a Aurora Engine clone so we can get more Ossian like premium module...
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Anyone who played BG2 and still cries about how 'day-night cycles' are no big deal are retartet. BG (IE's) day-night cycle is really basic comapred to other games that use it, but it is still very effective. FFS Monsters/enemies such like vampires really come across as better with a day-night cycle. Early on the game, meeting 'random' vamps while travelling in the dark before you get stakes or other anti undead shit is a fun experience. Day-night cycles only add to the gameplaying experience. If you are anti day-night cycle you are an enemy to roleplaying and cool shit like vampires.

And, yes, Larian hates BG and DnD. They even bragged about it. Called them shit, and laughed about how they were gonna dumb it down.
 

barricade

Educated
Joined
Jun 19, 2022
Messages
94
they're not comparable because BG1 & 2 are trash-tier games
Indeed.

BG fans should be happy Larian is even willing to work on such a B tier franchise. Luckily for them, me and Larian are such selfless, generous and benevolent people that we are willing to finally make it a good and high quality franchise, something Bioware never achieved.

larian doesn't give a shit about baldur's gate, they never did. it's all about marketing, they're just using the baldur's gate name in order to sell more. naming their game BG3 instead of DOS3 is the best way to guarantee more sales. smart move from larian.
You making some serious allegations, do you have any links to support your view?

there's no need for links. the game speaks for itself. go back in 2020, release the game under the name of DOS3, no one will ever mention baldur's gate.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
So, did Larian add a day night cycle or this will still be remembered as one of the few RPGs without it (others being other Larian games)
can someone explain why the game occasionally making the screen darker is such an in-demand feature
Its a great question, I would say its because how do you sit around the campfire at night and initiate Party dialogue and Romance if there is no night?
Remember DA and the Camp? I think it adds realism to have a day\night cycle as well

There is day/night in the camp but not real time, I don't remember how it worked exactly. That said they'll prolly make a big city and it'll always be day; NWN2 comes to mind with the city content being tied to day/night time fairly equally but then again larian makes a good job suspending our disbelief somehow
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
My dream BG3 would have been made by Beamdog + Ossian + Gaider with pepped-up Infinity Engine.

Is there still any hope left?

No, based on this information there really is no hope left for you.

:despair:

Perhaps there is...
https://www.ossianstudios.com/2021/12/18/new-rpg-project/

Really enjoyed their premium modules. It's their chance to scratch that oldskool itch.
"We’re busy developing a new RPG game and it’s a BIG one."

Sounds like something that you would like, Morgoth.
 

Lambach

Arcane
Possibly Retarded
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Belgrade, Removekebabland
I miss the crazy itemization of BG2. I really felt like my character became a god when they got 25 STR from Crom Faeyr, or similar items.

I'm hoping BG3 has similarly crazy items, even if they're only lategame or whatever.

I think the 5.0 ruleset itself limits how crazy you can get, tbh. It certainly doesn't allow you to get absurd numbers through munchkinism and min-maxing like 3.0/3.5 did, or even AD&D/2.0 in some cases. For example, a maximum Ability Score for player characters is 20, and increasing it beyond that seems to be possible only through equipment that I'm not sure will be implemented in the game because it's a low-mid level campaign. The maximum STR of 25 you can get in BG2 looks a lot more beneficial and impactful than the (probable) maximum of 20 here. It also seems to lack some of the nutty Spells that were crucial for that godlike feeling, e.g. Improved Haste.
 

Cryomancer

Arcane
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It certainly doesn't allow you to get absurd numbers through munchkinism and min-maxing like 3.0/3.5 did, or even AD&D/2.0 in some cases

In therms of Munchkinism, nothing gets even close to a 3.5E CoDZillas which has the same hp and almost same BAB as martial classes + spells more powerful than casters + ability to cast in armor + better will saves + self heal + best buffs + etc.

In Baldur's Gate 2 I like to play as specialized casters but my strongest character so far was a Assassin/Mage. At end of ToB.

  • 2d12 +5 slashing damage + d3 + ( level * 5 rounds ) from poison weapon +2 from tenser's transformation with the basic attack.
  • Even at low levels, great damage with Melf's Minute Meteors,
  • + 6x Backstab multiplier(xp cap) and backstabing with illusion magic is trivial
  • Death attack which inflicts a critical and forces the enemy to do a save or die
  • Tier 9 spells(only two per day)
  • Trap detection and placement from thief
  • Opening locks without having to memorize knock
  • Powerful illusion magic + hide in shadows if you don't wanna fight enemies and is soloing
  • + Access to all Mage and Assassin HLA
I've killed Adamantite golems in a single round with that build. I'm not joking. Soloed the entirety of underdark drow city without resting even once.

99% of games with day/night do nothing but dim your screen at night

Make it matters more. Bring the shadow mage from 2E which I mentioned before. Make so sneak, hide in shadows and so on is easier at night. Implement a virtual ecology. Make monsters and NPCs having schedules and routines. Only because a important game feature is rarely well implemented, doesn't means that it should't be in a game.

Do you have links that support this view?

They will never publicly say "we hate D&D", but Swen said multiple times that spell slots aren't intuitive, that RtWP is a mess among other things.
 
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