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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,242
Location
South Africa, Cape Town
This without considering mods. You can play as a minotaur in BG3 with mods

AGGMWJY.png
But why is its STR so low?
Its a baby minotaur, it will get stronger :cool:
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,414
MotB is loved by combatfags and storyfags but is hated by "low level fags", the guys who believe that D&D should never be played above lv 3. RtWP haters also hate it.
I also hate MotB because NWN2 makes me scream bloody murder and start throwing my shit around the room. It's probably cool but I absolutely fucking detest NWN2's graphics and interface and the crafting shit that it's in MotB and it all adds up to the point where I can't force myself to play it. It's weird because I made it through NWN2's base campaign, once, but all I can figure is I was in a dry spell for RPGs at the time. At least it had a few memorable parts like the evil ranger jerking off as he murders the pedophile elf party member.
Wait... WHAT???
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
Multi-headed Cow said:
t's weird because I made it through NWN2's base campaign, once, but all I can figure is I was in a dry spell for RPGs at the time

It was the 00 drought. We all had to resort to... unsavory things, to get our RPG fix back then. None of those who survived it are proud of what they did. What they had to do.

Some people praised Storm of Zehir for its slight dialogue inventions. Some honestly believed Fable might be decent. Some even... gulp... some even claimed the original KotOR was a great game.

Dark times indeed.
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
Multi-headed Cow said:
t's weird because I made it through NWN2's base campaign, once, but all I can figure is I was in a dry spell for RPGs at the time

It was the 00 drought. We all had to resort to... unsavory things, to get our RPG fix back then. None of those who survived it are proud of what they did. What they had to do.

Some people praised Storm of Zehir for its slight dialogue inventions. Some honestly believed Fable might be decent. Some even... gulp... some even claimed the original KotOR was a great game.

Dark times indeed.
KotOR was a storyfag game but looking back on it the story was absolute garbage. The whole starforge/rakata storyline was some of the dumbest stuff I've seen.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,164
Multi-headed Cow said:
t's weird because I made it through NWN2's base campaign, once, but all I can figure is I was in a dry spell for RPGs at the time

It was the 00 drought. We all had to resort to... unsavory things, to get our RPG fix back then. None of those who survived it are proud of what they did. What they had to do.

Some people praised Storm of Zehir for its slight dialogue inventions. Some honestly believed Fable might be decent. Some even... gulp... some even claimed the original KotOR was a great game.

Dark times indeed.
There are people who claim Fallout New Vegas is a great game nowadays, the drought lives on.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,119
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
MotB is loved by combatfags and storyfags but is hated by "low level fags", the guys who believe that D&D should never be played above lv 3. RtWP haters also hate it.
I also hate MotB because NWN2 makes me scream bloody murder and start throwing my shit around the room. It's probably cool but I absolutely fucking detest NWN2's graphics and interface and the crafting shit that it's in MotB and it all adds up to the point where I can't force myself to play it. It's weird because I made it through NWN2's base campaign, once, but all I can figure is I was in a dry spell for RPGs at the time. At least it had a few memorable parts like the evil ranger jerking off as he murders the pedophile elf party member.
Wait... WHAT???
Yeah, he's taking about Bishop reaaally enjoying the murder of Elanee. Don't blame him, she's an elf.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,414
MotB is loved by combatfags and storyfags but is hated by "low level fags", the guys who believe that D&D should never be played above lv 3. RtWP haters also hate it.
I also hate MotB because NWN2 makes me scream bloody murder and start throwing my shit around the room. It's probably cool but I absolutely fucking detest NWN2's graphics and interface and the crafting shit that it's in MotB and it all adds up to the point where I can't force myself to play it. It's weird because I made it through NWN2's base campaign, once, but all I can figure is I was in a dry spell for RPGs at the time. At least it had a few memorable parts like the evil ranger jerking off as he murders the pedophile elf party member.
Wait... WHAT???
Yeah, he's taking about Bishop reaaally enjoying the murder of Elanee. Don't blame him, she's an elf.
I... never got that part as I can't stand that whinny cunt Bishop.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
Multi-headed Cow said:
t's weird because I made it through NWN2's base campaign, once, but all I can figure is I was in a dry spell for RPGs at the time

It was the 00 drought. We all had to resort to... unsavory things, to get our RPG fix back then. None of those who survived it are proud of what they did. What they had to do.

Some people praised Storm of Zehir for its slight dialogue inventions. Some honestly believed Fable might be decent. Some even... gulp... some even claimed the original KotOR was a great game.

Dark times indeed.
KotOR was a storyfag game but looking back on it the story was absolute garbage.

Indeed. I wrote that exact point in my RTwP-review. But it was a different time. A time of contempt. A time of disdain.
 

warcrimes666

Scholar
Patron
Joined
Aug 8, 2017
Messages
100
Insert Title Here Strap Yourselves In Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Some of the encounters on the initial ea release were decent to good, in my opinion. In that, positioning or enemy capability was at least factored in to the setup. First minotaur encounter comes to mind, as at that time, was setup to be a challenge with their positioning at a choke point and using charge out of the darkness if you stayed bunched up.

I recently checked out the paladin patch build however and sadly every encounter that I found to originally have a good setup or otherwise some kind of intentional tactical challenge has been reworked to be absolutely piss easy. Now, in that case, the minotaurs are just there in an open area and you can see them in advance because of the lighting changes and can slap them around any way you want in advance. Decline.

I wish Pierre was the combat designer for this game as at the moment, it's more like playing the Sims than anything really.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
Makes me wonder how they'll handle the different difficulty settings in the full version of the game. Will they go with the more enemies per encounter route or will they just pump up the health and AC of enemies?
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,034
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Makes me wonder how they'll handle the different difficulty settings in the full version of the game. Will they go with the more enemies per encounter route or will they just pump up the health and AC of enemies?

Both PoE and PFK/WOTR have higher difficulties adding more enemies, as well as further higher difficulties that also increase stats of enemies. It would be a shame they didn't add additional enemies to encounters first before they buff up the numbers.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,604
Strap Yourselves In Pathfinder: Wrath
I played a little last night after a long break (over a year?). It felt much smoother on my Warlock than previous versions. The goblins attacking the gates were pushovers, but I noticed the AI used shove to cancel out my sleep spell and casted grease on my party before I could scale down the cliff. I don’t remember the AI doing that previously.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,289
There will be difficulty levels in the full game for sure.
Enemies are unlikely to have significantly higher AC, because in the case of 5e it will not end well.
I assume that the main difference will be dmg, hp and/or better AI (as in DoS2).
 

Grunker

RPG Codex Ghost
Patron
Joined
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Messages
27,842
Location
Copenhagen
I assume that the main difference will be dmg, hp and/or better AI (as in DoS2).

If they have any sense they will use additional enemies as the difficulty scaler. 5E in particular scales horribly with just increased stats (it basically breaks the entire system, like you say), whereas the action economy has more leeway and can easily be scaled by adding additional enemies (which is exactly why 5E balances solo enemies by giving them an improved action economy rather than just boosting their stats).
 
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Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,289
so you're telling me the difficulty levels won't be fully tested by release
Why would they do that? This is not an online pvp game so not everything has to be 100% balanced.
They have internal testers who will do most of the work.
About 2/3 of the game will also not be released until premiere.

I would expect that there will be no new big patch until release.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,034
Location
Devlet-i ʿAlīye-i ʿErdogānīye
so you're telling me the difficulty levels won't be fully tested by release
Why would they do that? This is not an online pvp game so not everything has to be 100% balanced.
They have internal testers who will do most of the work.
About 2/3 of the game will also not be released until premiere.

I would expect that there will be no new big patch until release.

That is a really bad idea, difficulty testing is a thing that a larger community will do better than internal testers because sample size and varied skill levels are important for it. Internal testers create extremely skewed perspectives for difficulty levels.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,698
Location
Türkiye
so you're telling me the difficulty levels won't be fully tested by release
Why would they do that? This is not an online pvp game so not everything has to be 100% balanced.
They have internal testers who will do most of the work.
About 2/3 of the game will also not be released until premiere.

I would expect that there will be no new big patch until release.

That is a really bad idea, difficulty testing is a thing that a larger community will do better than internal testers because sample size and varied skill levels are important for it. Internal testers create extremely skewed perspectives for difficulty levels.
Having lots of negative reviews at the start is a bad idea, lots of games couldn't recover on Steam even after fixing their stuff.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
so you're telling me the difficulty levels won't be fully tested by release
Why would they do that? This is not an online pvp game so not everything has to be 100% balanced.
They have internal testers who will do most of the work.
About 2/3 of the game will also not be released until premiere.

I would expect that there will be no new big patch until release.
If the base game is easy as people say that it is then I want an option with extra enemies in each encounter. It's not really about being hyper challenged, just to calibrate that fun factor of using my abilities and stuff. Now, I'd rather higher difficulties not be exaggerated, or, worse, that higher difficulty means the goblins now have dragon stats. That the game has been in early access since the Crimean War and doesn't have other difficulty levels still makes me worry for the latter.

Every feature has to be balanced and tweaked for release. This applies to all genres. There is this really weird discourse on the codex as if Gamemasters aren't supposed 'balance' their encounters and, frankly, it betrays a lot more about the poster than you'd think.
 
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Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,289
For that to make any real sense, they'd have to release the rest of the game first. Otherwise we would end up with balanced act1. Rest of the game would have to be based on internal testing anyway.
 

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