Shrimp
Liturgist
- Joined
- Jun 7, 2019
- Messages
- 1,071
If D:OS 2 is to be any indication the early access build is more or less just the equivalent of the normal difficulty setting while the game launched with easy/normal/hard/hard-but-in-ironman-mode options under different names. I think the enhanced edition they released later on added a difficulty setting below easy but I never played that version DOS2 so I don't know how big of a difference it makes.
From my memory DOS2's hard mode (called Tactician) primarily just had increased stats on enemies whereas DOS1's tactician mode had slight stat increases to enemies but instead reworked a fair share of the encounters to have more enemies and/or enemies with additional abilities and spells.
If tweaking with the numbers is too big a can of worms to open it'd seem preferable to just overhaul the encounters depending on the chosen difficulty setting, but I don't know if they'd be willing to go that far. I remember some controversies about BG3 using different stats for goblin enemies, so Larian has already demonstrated they aren't adverse to modifying health and AC values of enemies.
From my memory DOS2's hard mode (called Tactician) primarily just had increased stats on enemies whereas DOS1's tactician mode had slight stat increases to enemies but instead reworked a fair share of the encounters to have more enemies and/or enemies with additional abilities and spells.
If tweaking with the numbers is too big a can of worms to open it'd seem preferable to just overhaul the encounters depending on the chosen difficulty setting, but I don't know if they'd be willing to go that far. I remember some controversies about BG3 using different stats for goblin enemies, so Larian has already demonstrated they aren't adverse to modifying health and AC values of enemies.